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[4 Players][ZH] Shipyard Siege

=Hawkeye='s Photo =Hawkeye= 03 Apr 2008

If you haven't already guessed this map is going to be based in a shipyard.

Just imagine the soft sound of the rain falling with the sound of crashing waves and
wind blowing through the trees.

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Heres a look at the main docks.

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And of course destructible aircraft carriers. :P

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Overview

The bottom right side of the map will not be connected. But there will be plenty of
unmanned hovercrafts and pt boats to get around the map. There is also a train that
can be garrisoned and it stops close to the bottom 2 bases so its like the bottom of the
map is connected.


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Edited by =Hawkeye=, 04 April 2008 - 09:09.
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Crazykenny's Photo Crazykenny 03 Apr 2008

Looks sweet Hawkeye :P
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Nid's Photo Nid 03 Apr 2008

This one really looks like it's going to be brilliant, and the amount of work you have done already looks very promising.
Edited by Duo Maxwell, 03 April 2008 - 10:41.
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Amdrial's Photo Amdrial 03 Apr 2008

Mmm... Drydocks with water splashes inside... Looks good.
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=Hawkeye='s Photo =Hawkeye= 04 Apr 2008

View Post{LP}Admiral-(NL), on 4 Apr 2008, 1:02, said:

Mmm... Drydocks with water splashes inside... Looks good.


Yeah that’s the problem with dry docks. Does anyone know how to stop the water
ripple coming from the bottom of the ship?

Update
Edited by =Hawkeye=, 04 April 2008 - 08:35.
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Crazykenny's Photo Crazykenny 04 Apr 2008

Maybe lowering it into the ground a bit?
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Lizzie's Photo Lizzie 04 Apr 2008

View PostCrazykenny, on 4 Apr 2008, 3:44, said:

Maybe lowering it into the ground a bit?

Yea I'd try that.
If that doesn't work then use the ground lowering tool to make "Puddles" in the drydock to show there's still water inside.
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Rich19's Photo Rich19 04 Apr 2008

Try a map.ini file.
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Umbrella Secrets's Photo Umbrella Secrets 04 Apr 2008

View PostLady Elizabeth, on 4 Apr 2008, 7:04, said:

View PostCrazykenny, on 4 Apr 2008, 3:44, said:

Maybe lowering it into the ground a bit?

Yea I'd try that.
If that doesn't work then use the ground lowering tool to make "Puddles" in the drydock to show there's still water inside.


I agree with the puddles, it will also match the rain effects too.
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=Hawkeye='s Photo =Hawkeye= 04 Apr 2008

View PostS.O.PAtomicarmy, on 5 Apr 2008, 9:53, said:

View PostLady Elizabeth, on 4 Apr 2008, 7:04, said:

View PostCrazykenny, on 4 Apr 2008, 3:44, said:

Maybe lowering it into the ground a bit?

Yea I'd try that.
If that doesn't work then use the ground lowering tool to make "Puddles" in the drydock to show there's still water inside.


I agree with the puddles, it will also match the rain effects too.


yeah puddles sounds good.

I try to steer away from map.ini files because sometimes they can cause mismatches
in multiplayer games.
Edited by =Hawkeye=, 05 April 2008 - 00:37.
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Crazykenny's Photo Crazykenny 05 Apr 2008

True, and if you dont want puddles you could raise the ground a bit. Just as like its resting on a bump (artificially made) so engineers can check the underside of the ship and whatnot.
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Lord Atlantis's Photo Lord Atlantis 05 Apr 2008

Yes, but there is the possibility with that that the wave ripples appear in thin air. Which would look tackier IMO.
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Crazykenny's Photo Crazykenny 05 Apr 2008

Hmm, then I think Lizzie's suggested idea is the best to solve this.
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Strategia's Photo Strategia 05 Apr 2008

The wave ripples WILL appear if the ship is raised, I once had a battleship that stood almost vertically out of the water (don't ask) and the wave ripples appeared at regular intervals along the hull, in thin air. I think lowering it into the ground is your best bet at getting it to work, though I think the ripples might not appear exactly at the bottom of the ship.
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Umbrella Secrets's Photo Umbrella Secrets 05 Apr 2008

Everytime I lower a ship, in worldbuilder its lowered, but in the game it goes to normal height, I don't know why?
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Strategia's Photo Strategia 05 Apr 2008

View PostS.O.PAtomicarmy, on 5 Apr 2008, 21:43, said:

Everytime I lower a ship, in worldbuilder its lowered, but in the game it goes to normal height, I don't know why?


Units don't obey Z axis code unless you disable their locomotor. Go to scripts -> If "true" then "Hold in place ignoring Physics, Locomotors, etc." unit X.
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