News Update
Alexei_Stukov 09 May 2008
Hello guys.
Now I'm working on FX and weapon systems of 3 Russian units.
S-300PMU2 has object upgrade to become S-400 Triumph. You need to upgrade everyone S-300 to S-400 not just single upgrade for all units.
This is because of the enormous difference bettwen this two units. S-300 missile will fire with 500 (weapon.ini) range.
The new S-400 missile as all we know is compatible with old S-300, its advanced engine and power allows to hit targets in 1000 range. Also S-400 will have Medium range missiles and Low range missiles. After upgrading the model will change to ( visually).
The test of the new weapon system was succsessful. S-400 can follow and hit 3 targets in almost same time.
Launching and exhaust effects are new.
This unit is avalible for all "system weapons" (generals) in game progres.
Second unit is SS-27 TopolM. I created new Launching and exhaust effects. Weapons test was successful too. SS-27 is the supper weapon for " Long range system weapons " (general). It have 2 types of fire. First is single missile with range enough to hit every point on the map. Reload time 2min. Very powerful explosive missile with medium damage radius but destructive in the centur of the hit.
Second weapon is the Nuke Strike avalible after 5th rank science. You saw picture of it. I only must say that singe nuke warhead is a half powerful in comparison with Chinas Nuke.
Thirth unit is Smerch. It is equipped with missiles avalibe to hit targets is range of 550. The missiles are fast and a little bit harder to be crushed than Scud missile.
The missile are very effective against slow units and buildings because the missile damege radius is little.
As I mentionned before this unit will fire and special power called Smerch Storm-range all the map! The strike will be avalible after 3rth rank science.
Also new FX effects for this units.
All units are working fine using different types of weapons and ranges. For now I can't find bugs with them.
If you have questions fell free to ask.
Goodbye
Edited by Alexei_Stukov, 09 May 2008 - 10:24.
Now I'm working on FX and weapon systems of 3 Russian units.
S-300PMU2 has object upgrade to become S-400 Triumph. You need to upgrade everyone S-300 to S-400 not just single upgrade for all units.
This is because of the enormous difference bettwen this two units. S-300 missile will fire with 500 (weapon.ini) range.
The new S-400 missile as all we know is compatible with old S-300, its advanced engine and power allows to hit targets in 1000 range. Also S-400 will have Medium range missiles and Low range missiles. After upgrading the model will change to ( visually).
The test of the new weapon system was succsessful. S-400 can follow and hit 3 targets in almost same time.
Launching and exhaust effects are new.
This unit is avalible for all "system weapons" (generals) in game progres.
Second unit is SS-27 TopolM. I created new Launching and exhaust effects. Weapons test was successful too. SS-27 is the supper weapon for " Long range system weapons " (general). It have 2 types of fire. First is single missile with range enough to hit every point on the map. Reload time 2min. Very powerful explosive missile with medium damage radius but destructive in the centur of the hit.
Second weapon is the Nuke Strike avalible after 5th rank science. You saw picture of it. I only must say that singe nuke warhead is a half powerful in comparison with Chinas Nuke.
Thirth unit is Smerch. It is equipped with missiles avalibe to hit targets is range of 550. The missiles are fast and a little bit harder to be crushed than Scud missile.
The missile are very effective against slow units and buildings because the missile damege radius is little.
As I mentionned before this unit will fire and special power called Smerch Storm-range all the map! The strike will be avalible after 3rth rank science.
Also new FX effects for this units.
All units are working fine using different types of weapons and ranges. For now I can't find bugs with them.
If you have questions fell free to ask.
Goodbye
Edited by Alexei_Stukov, 09 May 2008 - 10:24.
Alexei_Stukov 09 May 2008
Here are some screens
Topol M :
http://stukov.hit.bg...20ignition1.jpg
http://stukov.hit.bg...20ignition2.jpg
Smerch:
http://stukov.hit.bg...%20Ignition.jpg
http://stukov.hit.bg...%20ignition.jpg
http://stukov.hit.bg...Storm%20hit.jpg
S-300:
http://stukov.hit.bg...00%20Firing.jpg
http://stukov.hit.bg...e%20weapons.jpg
Topol M :
http://stukov.hit.bg...20ignition1.jpg
http://stukov.hit.bg...20ignition2.jpg
Smerch:
http://stukov.hit.bg...%20Ignition.jpg
http://stukov.hit.bg...%20ignition.jpg
http://stukov.hit.bg...Storm%20hit.jpg
S-300:
http://stukov.hit.bg...00%20Firing.jpg
http://stukov.hit.bg...e%20weapons.jpg
Waris 09 May 2008
Fo shizzle yo. Those are so awesome. I especially dig the S-300 launching sequence :wow:
Good work! Keep it up
Good work! Keep it up
Alexei_Stukov 09 May 2008
Yes it is much But single S-300 cost 2000 and S-400 upgrade cost 1000. Unit health is 250. You will really sorry if you loose some of them
Reloading weapons is long progres. And also we need а little reality
Reloading weapons is long progres. And also we need а little reality
CommanderJB 11 May 2008
It does look truly awesome, I have to say, along that is with everything else in this mod so far. Especially the S-300/S-400 launch sequence - spot on to their real-life launch profile. By the way, have you heard of a mod called Real War Mod? They seem to have gone defunct (they still have a Moddb page, but it hasn't been updated for months and their website is down), but they had a lot of extraordinary quality content for Russia, USA and China, so perhaps you could talk to them? Your mods strike me as being extremely similar.
Alexei_Stukov 11 May 2008
Yes I know about Real war Mod.
In my opinion this mod will not be because they use very high poly units and very strong FX effects.
Just one example: My Tos1 is around 1000 poly caused by 30*4 poly spheres WeaponA01-WeaponA30. So think how much poly have their Tos1 -Maybe with 150-250 much. And this is with everyone unit. If you put so heavy units in game (generals) + heavy effects = enormous lag and maybe crash. Their skins I must say are little bit better. In that point they did very good job.
In my opinion this mod will not be because they use very high poly units and very strong FX effects.
Just one example: My Tos1 is around 1000 poly caused by 30*4 poly spheres WeaponA01-WeaponA30. So think how much poly have their Tos1 -Maybe with 150-250 much. And this is with everyone unit. If you put so heavy units in game (generals) + heavy effects = enormous lag and maybe crash. Their skins I must say are little bit better. In that point they did very good job.
CommanderJB 11 May 2008
I had wondered whether that'd be the case... the models did look exceptionally complex. Even though computers these days have no problems with that kind of thing, the engine does, doesn't it? Ah well. Yours are just as good with the advantage of being a lot more practical (with Generals' zoom levels you wouldn't even see half the high-poly details anyway).
Waris 11 May 2008
CommanderJB 11 May 2008
I had a quick look - there's a few high-poly things in there, but it all looks pretty standard save the effects, which are a tad overblown. Since I can't really be bothered replacing ShockWave and trying it out, can I safely assume it runs very slowly?
CommanderJB 12 May 2008
Can't wait... (Please tell me you're doing the 2-crew Ka-50-2 as well!)