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Again the damage areas discussion: Yay or...

Poll: Damage areas? (27 member(s) have cast votes)

Yay or nay?

  1. Yay (24 votes [88.89%])

    Percentage of vote: 88.89%

  2. Nay (1 votes [3.70%])

    Percentage of vote: 3.70%

  3. Unsure (2 votes [7.41%])

    Percentage of vote: 7.41%

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Destiny's Photo Destiny 05 Mar 2009

Uhh, it's the Peacekeeper, not the Pacifer Artillery 8D
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Sgt. Rho's Photo Sgt. Rho 28 Apr 2009

Posted Image

Good news, it works!
Edited by Sgt. Rho, 28 April 2009 - 18:07.
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BeefJeRKy's Photo BeefJeRKy 28 Apr 2009

Ooh nice! I'm assuming AA units should have heavier top armor?
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Sgt. Rho's Photo Sgt. Rho 28 Apr 2009

top unfortunately doesn't work...only front, sides and back.
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Soul's Photo Soul 28 Apr 2009

Well at least it works for the front, sides, and back.
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BeefJeRKy's Photo BeefJeRKy 28 Apr 2009

Honestly I wonder if any RTSes include "top damage"?
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Soul's Photo Soul 29 Apr 2009

View PostScope, on 28 Apr 2009, 19:25, said:

Honestly I wonder if any RTSes include "top damage"?

I think World in Conflict did, but I'm not 100% sure.
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Sgt. Rho's Photo Sgt. Rho 29 Apr 2009

Ground Control 2 did as far as I know.
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Razven's Photo Razven 01 May 2009

If I recall correctly, when I was playing World in Cornflakes, hitting the top (helicopters or by a tank on top of a hill) does more damage than just hitting it from the side.
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Sgt. Rho's Photo Sgt. Rho 01 May 2009

That's due to the high-ground bonus: Units that are located higher get a damage bonus, which also counts for helicopters...
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Razven's Photo Razven 03 May 2009

I thought units on a high ground 40 degrees+ gets an accuracy bonus, not a damage bonus. The damage bonus is from the fact that top armor is weak and frail.

Then again, I might be wrong.
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