Rural Siege [3 Players] (Code 13 Only)
WarMenace 15 Aug 2008
Well, since there really isn't anyone mapping in Code 13, I decided it would be kinda fun and nice to make a map for the mod. So far this is what I got, it's still a WIP like I said in the description, and the mountains might look kinda messy (It's what I get for taking months off mapping when my mountain texturing experience is still at 5%). But anyway let's go to the screenies:
Accident Scene
Tech Warfactory area
Some random shot of an area
I'll have more updates on this map soon, and if you wanna play this map, you must click here.
UPDATE:13 Aug 2008, ??PM
I got some in game shots, though it was just a test run, but the AI turned out tougher than i though XD.
Shot 1:
Shot 2:
Check back often for more updates.
- WarMenace92
UPDATE: 14 Aug 2008, 2:06PM
Overview Shot
Check back for more updates.
-WarMenace92
UPDATE:14 Aug 2008, 4:10PM
New In game Screenshots!
Nuke Overlord SPAM!
Pretty...
Battle
Changes:
- Added an Artillery Platform near the Double Lakes area.
- Added Street Lamps to the Paved Road
- Added Search Lights near the TechWarfactory Area.
- Fixed a bug where AI only uses the middle path.
- Fixed most texture errors found on map
- Changed the day time to EVENING
That's all for now, check back for more updates.
- WarMenace92
Note: There were supposed to be trees near the player starting positions, it wasnt removed, it just dont show.
ATTENTION: Even if the map finished, it WILL NOT be released until the next version of C&C generals: Code 13 is released. So do NOT ask for a release date.
Edited by WarMenace92, 16 August 2008 - 21:14.
Accident Scene
Tech Warfactory area
Some random shot of an area
I'll have more updates on this map soon, and if you wanna play this map, you must click here.
UPDATE:13 Aug 2008, ??PM
I got some in game shots, though it was just a test run, but the AI turned out tougher than i though XD.
Shot 1:
Shot 2:
Check back often for more updates.
- WarMenace92
UPDATE: 14 Aug 2008, 2:06PM
Overview Shot
Check back for more updates.
-WarMenace92
UPDATE:14 Aug 2008, 4:10PM
New In game Screenshots!
Nuke Overlord SPAM!
Pretty...
Battle
Changes:
- Added an Artillery Platform near the Double Lakes area.
- Added Street Lamps to the Paved Road
- Added Search Lights near the TechWarfactory Area.
- Fixed a bug where AI only uses the middle path.
- Fixed most texture errors found on map
- Changed the day time to EVENING
That's all for now, check back for more updates.
- WarMenace92
Note: There were supposed to be trees near the player starting positions, it wasnt removed, it just dont show.
ATTENTION: Even if the map finished, it WILL NOT be released until the next version of C&C generals: Code 13 is released. So do NOT ask for a release date.
Edited by WarMenace92, 16 August 2008 - 21:14.
Lord Atlantis 15 Aug 2008
Just a tip, generally concrete areas are compeletly flat and not hilly. From the tech warfactory screen, there appears to be hills in the concrete. Flatten it out.
WarMenace 15 Aug 2008
I already did that after I looked at it and it looked weird, but thanks anyway hope u like the map.
Crazykenny 16 Aug 2008
Normally this would have been a offical invite into the MG. But because of the inactiveness it wouldnt be worth your while
Sweet map nonetheless
Sweet map nonetheless
WarMenace 16 Aug 2008
Nah I dont really plan on joining the guild again, it's a cool place but for one most people say the guild is dead, and for 2, I'm already busy.
Update: Overview Screenshot.
Note: There were supposed to be trees near the player starting positions, it wasnt removed, it jsut dont show.
Update: Overview Screenshot.
Note: There were supposed to be trees near the player starting positions, it wasnt removed, it jsut dont show.
E.V.E. 16 Aug 2008
You know what I think of this Map.
Nicely done, and it's good to have more of those rare 3 Player Maps.
- E.V.E.
Nicely done, and it's good to have more of those rare 3 Player Maps.
- E.V.E.
WarMenace 16 Aug 2008
Yea it's kinda funny too cuz I never make 3 player maps, pretty much my 1st try at it.