Fallout 3 review time
Dr. Strangelove 08 Nov 2008
Is it possible to get Enclave Power Armor before being locked into the main quest?
Waris 08 Nov 2008
I think you can, if you can find Raven Rock somewhere in the Wasteland. They'll generally appear to go after you after you led Dad and his team to Jefferson Memorial though.
Dr. Strangelove 08 Nov 2008
Waris, on 8 Nov 2008, 6:06, said:
I think you can, if you can find Raven Rock somewhere in the Wasteland. They'll generally appear to go after you after you led Dad and his team to Jefferson Memorial though.
Thanks, it's good I don't know what those places are or it would have spoiled it for me.
Edited by Dr. Strangelove, 08 November 2008 - 05:08.
Magma 08 Nov 2008
I LOVE this game, haven't find any bad things in my search of Dad. sometimes you'll have to listen carefully if you hear anything bad. (like supermutants sneaking to you with sledgehammer in their hands). And like with Elder Scrolls - Oblivion, MODS are already made and more to come each day, and when Construction Set is gone gold, big, bigger and better mods will pop up everyday. You'll find all mods in Fallout Nexus
Major Fuckup 08 Nov 2008
so over all how many stars would u rate this and would you recommend that i but it ??
Dr. Strangelove 08 Nov 2008
Magma, on 8 Nov 2008, 8:39, said:
I LOVE this game, haven't find any bad things in my search of Dad. sometimes you'll have to listen carefully if you hear anything bad. (like supermutants sneaking to you with sledgehammer in their hands). And like with Elder Scrolls - Oblivion, MODS are already made and more to come each day, and when Construction Set is gone gold, big, bigger and better mods will pop up everyday. You'll find all mods in Fallout Nexus
Way more stuff here
Major Fuckup, on 8 Nov 2008, 9:35, said:
so over all how many stars would u rate this and would you recommend that i but it ??
11/10. GET IT NIAO.
Dauth 08 Nov 2008
Brad 08 Nov 2008
I'm curious, has anyone blown up megaton? Because I just deactivated the bomb, and I was wondering what happens if you destroy megaton.
Spoiler
Also: Do you have to do somthing in order to learn how to create weapons? or do you just get schematics and then you have magically learned how to?
Also, when I say 'just deactivated the bomb' I don't mean that I did shortly before that post. Just to clearify
Edited by Tactical_person, 08 November 2008 - 14:35.
Spoiler
Spoiler
Also: Do you have to do somthing in order to learn how to create weapons? or do you just get schematics and then you have magically learned how to?
Also, when I say 'just deactivated the bomb' I don't mean that I did shortly before that post. Just to clearify
Edited by Tactical_person, 08 November 2008 - 14:35.
Waris 08 Nov 2008
Spoiler
Yes, you only need the schematics and all the components to make a weapon that is specified in each schematics. Collect schematics that you've gotten before to improve your design e.g. collect 2 Shishkebab schema and you can make a Shishkebab V2 aka a better Shishkebab.
KiraSama 08 Nov 2008
E.V.E. 09 Nov 2008
Well, I got to the end of the Game just now and I must say it is indeed very good.
There isn't much that I can moan about, everything has been executed pretty well.
Though the Ending came far too fast, or was that because I never did that much Sidequests?
- E.V.E.
There isn't much that I can moan about, everything has been executed pretty well.
Though the Ending came far too fast, or was that because I never did that much Sidequests?
Spoiler
- E.V.E.
Waris 09 Nov 2008
E.V.E., on 9 Nov 2008, 17:35, said:
Though the Ending came far too fast, or was that because I never did that much Sidequests?
There you answered your own question.
The Capital Wasteland is dotted with places you can discover. You can either wait for the Explorer perk or discover them all by your own, which is as fun, if not more
TheDR 09 Nov 2008
Basicly the main quest is short but the rest is not.
The side quests are basically whole games in them self and the story for them is just as good as the main quest story, if not better in some places.
My advice is to have one game to play the main quest and start a new game and just explore the wasteland doing all the quests you find along the way.
The side quests are basically whole games in them self and the story for them is just as good as the main quest story, if not better in some places.
My advice is to have one game to play the main quest and start a new game and just explore the wasteland doing all the quests you find along the way.
Zero 09 Nov 2008
I heard someone complain about loading animations. Well, the SMG isn't a relatively modern model, and as with all older guns, they tap the magazine. Older guns had jamming problems and I'm guessing that's why they did it, to help prevent jamming/bullets getting stuck in the mag. As for the revolver, I'm not sure about that, maybe it helps decrease the chance of jamming as well?
Dauth 10 Nov 2008
I loved the loading anims, they added a little something to the game, expecially since every now and again you would for some reason perform another check on the gun to make sure everything was correct.
Mortecha 10 Nov 2008
Yeah I complained not about the anims themselves, but when your locked in non VATS combat with a couple of super mutants charging you and you need to reload. The anim will load the mag first, then pull the mag back out tap it then re insert it. The tapping should be done before the first insertion. Its only happened a few times where you need the bullets nao or you are a very injured or dead little man:P
Also close quarter VATS with the hunters rifle against most humanoid targets using head shots is pure WIN!!!!!!!!! In some cases the engine will slow the shot down so much that you can see the bullet fly through the air.
Edited by Mortecha, 10 November 2008 - 04:27.
Also close quarter VATS with the hunters rifle against most humanoid targets using head shots is pure WIN!!!!!!!!! In some cases the engine will slow the shot down so much that you can see the bullet fly through the air.
Edited by Mortecha, 10 November 2008 - 04:27.
KiraSama 10 Nov 2008
Dauth 10 Nov 2008
I remember in Fallout 2 weapons would jam and require to be reloaded again which burnt valuable action points, that only happened on critical failures, which when you tag Small guns and stick to them, don't happen. I don't know if they still exist in game.
Zero 10 Nov 2008
I agree, I think they SHOULD tap it first, THEN load the mag. Haven't played it yet but I'm dying to, too bad my parents won't buy it for me- they don't buy me ANYTHING, and I'm too young to get a job. Also, I think that aside from the stupid order they do it in, its a needed animation as with ALL old SMGs, its a recommended thing to do and you see it in EVERY WWII/Pre-WWII movies. Although maybe its MEANT to do that. I mean, after all, maybe when you NEED ammo or you are low on health it triggers a "panic" code that makes you fumble around with your mags like ANYONE could do in real life. Considering how detailed this game is, it would make sense, got any ideas?
KiraSama 10 Nov 2008
MR.Kim 11 Nov 2008
So, is that basic RPG game or something? I'm kind of picking this game.
Edited by MR.Kim, 11 November 2008 - 00:31.
Edited by MR.Kim, 11 November 2008 - 00:31.