The End Of Days - Report
Alexei_Stukov 08 Dec 2008
Fixed If someone find more please let me know I'm very busy to look by my self now.
Oh and about the snow "camouflage" - it is not camo just my vision for snow effects I'm not very good at this (excuse me)
Edited by Alexei_Stukov, 08 December 2008 - 16:24.
Oh and about the snow "camouflage" - it is not camo just my vision for snow effects I'm not very good at this (excuse me)
Edited by Alexei_Stukov, 08 December 2008 - 16:24.
Russianroots 18 Dec 2008
Please even if it is poor quality add Russian voices. The Chinese ones are really bothering me. I would also suggest a verse or two of the Russian anthem when initially choosing to build a Russian unit. This game really needs some Russian flavor to it to give it that feel.
Alexei_Stukov 19 Dec 2008
I know that. In the readme file I wrote about it so don't worry we are working
Russianroots 19 Dec 2008
Please don't misunderstand as I love this mode and how you did it. It looks like everybody has covered the things that need corrected. I am going to post a link to a song the Russians credit for helping them win World War two. They say this song really inspired them and maybe it can be the theme music to your mode.
http://www.youtube.com/watch?v=PzdG21cVJRY...re=channel_page
http://www.youtube.com/watch?v=PzdG21cVJRY...re=channel_page
Russianroots 20 Dec 2008
The Russian officer looks like a Marine in dress blues. Change color of uniform, perhaps.
http://www.youtube.com/watch?v=yy8mxh0P63M...feature=related
The Russians are known for using music and song to motivate their troops watch this scene and then watch the movie Stalingrad as they sung between battles in the trenches.
http://www.youtube.com/watch?v=yy8mxh0P63M...feature=related
The Russians are known for using music and song to motivate their troops watch this scene and then watch the movie Stalingrad as they sung between battles in the trenches.
edsato82 20 Dec 2008
minimum details, like the retraction of the cannon T-90 when shooting
Edited by edsato82, 20 December 2008 - 17:38.
Edited by edsato82, 20 December 2008 - 17:38.
Jazzie Spurs 20 Dec 2008
Russianroots, on 19 Dec 2008, 11:04, said:
Please don't misunderstand as I love this mode and how you did it. It looks like everybody has covered the things that need corrected. I am going to post a link to a song the Russians credit for helping them win World War two. They say this song really inspired them and maybe it can be the theme music to your mode.
http://www.youtube.com/watch?v=PzdG21cVJRY...re=channel_page
http://www.youtube.com/watch?v=PzdG21cVJRY...re=channel_page
He can't use that song, since its copyrighted.
Alexei_Stukov 04 Jan 2009
See for other mod files left. You shouldn't have other mod installed. Also make sure you are placing the mod in the right folder. And extract it with win rar.
Soul 26 Jun 2009
I think the supply centers are way too pricey since you only allowed 10k start.
Edited by Soul, 26 June 2009 - 23:59.
Edited by Soul, 26 June 2009 - 23:59.
AZZKIKR 27 Jun 2009
the latest beta, the 2U i think has model mistakes, such as russian airfield model missing except doors, and war fact. also
Axel of Sweden 27 Jun 2009
Missing recoil on some vehicles like T-90 and MSTA-s
I would prefer a different cameos for the russian units
Replace the Tank drop with VDV, the VDV is the russian airborne troops known for their tough infantry and parachuted Vehicles
Remake the russian infantry models
Use DDS. format for your textures instead of TGA., it looks alot better ingame
I would prefer a different cameos for the russian units
Replace the Tank drop with VDV, the VDV is the russian airborne troops known for their tough infantry and parachuted Vehicles
Remake the russian infantry models
Use DDS. format for your textures instead of TGA., it looks alot better ingame
Alexei_Stukov 27 Jun 2009
No there is no mistake
You can post image of the bug.
Edited by Alexei_Stukov, 27 June 2009 - 10:47.
You can post image of the bug.
Edited by Alexei_Stukov, 27 June 2009 - 10:47.
Alexei_Stukov 27 Jun 2009
Strange only with full health doesn't appear but damaged Is there
hah it is possibele I forgot to add night snow condition
I'll fix that
Edited by Alexei_Stukov, 27 June 2009 - 12:43.
hah it is possibele I forgot to add night snow condition
I'll fix that
Edited by Alexei_Stukov, 27 June 2009 - 12:43.
Alexei_Stukov 27 Jun 2009
Here is the patch. Just extract the file over the old one in your Zero Hour directory
http://www.megaupload.com/?d=6KZFH3UL
http://www.megaupload.com/?d=6KZFH3UL
iEpicFail 30 Dec 2009
After playing the new version for a little while I found some things I think could be improved.
S-300 / S-400
Ammo counters for the S-300
Longer reload for the S-300
Firstly, I love the S-300 the way it is in terms of range/damage. However, I think it would be better balanced if it took longer for it to reload. Of course it's always nice to know if your SAM is ready to fire, so ammo counters would be nice.
TOPOL-M
Would it be possible to remove the conventional ICBM from the TOPOL after upgrading to nuclear? The reason I ask is because after firing a nuke the HE missile is clearly visible in the silo. That's made even more annoying since you can't fire HE missiles after upgrading.
I love the current TOPOL, mad props for that. I like how the nuclear upgrade commits the TEL to only firing nuclear ICBMs. And I love the current range of the HE ICBMs. It's not too short, and it no longer feels OP since you have to put your $3000 TEL within reach of your enemy to use it.
One GLA suggestion; If you decide to give the GLA a dedicated SAM, please consider the SA-2. It fits their "cheap, old, but decently effective" style perfectly.
And finally, a big thanks for having my two favorite vehicles!
S-300 / S-400
Ammo counters for the S-300
Longer reload for the S-300
Firstly, I love the S-300 the way it is in terms of range/damage. However, I think it would be better balanced if it took longer for it to reload. Of course it's always nice to know if your SAM is ready to fire, so ammo counters would be nice.
TOPOL-M
Would it be possible to remove the conventional ICBM from the TOPOL after upgrading to nuclear? The reason I ask is because after firing a nuke the HE missile is clearly visible in the silo. That's made even more annoying since you can't fire HE missiles after upgrading.
I love the current TOPOL, mad props for that. I like how the nuclear upgrade commits the TEL to only firing nuclear ICBMs. And I love the current range of the HE ICBMs. It's not too short, and it no longer feels OP since you have to put your $3000 TEL within reach of your enemy to use it.
One GLA suggestion; If you decide to give the GLA a dedicated SAM, please consider the SA-2. It fits their "cheap, old, but decently effective" style perfectly.
And finally, a big thanks for having my two favorite vehicles!
Attached File(s)
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TEOD.png (801.66K)
Number of downloads: 8