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TF2 Update Thread

Brad's Photo Brad 09 Jun 2010

http://www.tf2.com/p...php?id=3923&p=1

Tomorrow.

I'm hoping for more than just mac.
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Libains's Photo Libains 09 Jun 2010

View PostBrad, on 9 Jun 2010, 22:57, said:

http://www.tf2.com/p...php?id=3923&p=1

Tomorrow.

I'm hoping for more than just mac.

This has been circulating the rumour mills for weeks now. I look forward to kicking all your arses once the football is done on Friday.
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TheDR's Photo TheDR 09 Jun 2010

I hope they don't add Mac vs PC crap to TF2. Thats something the game really doesn't need...
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Libains's Photo Libains 09 Jun 2010

If they do something like a white headphones item for Mac owners, I won't mind it, as that will just be a laugh. Any more than that and it will be silly (beyond TF2's usual level of sillyness).
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Destiny's Photo Destiny 09 Jun 2010

'Team Fortress is available on the Mac'...? :D
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MR.Kim's Photo MR.Kim 09 Jun 2010

TF2 Mac version is comming tomorrow. That's all and nothing suprise.
Edited by MR.Kim, 09 June 2010 - 23:45.
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Jok3r's Photo Jok3r 10 Jun 2010

View PostMR.Kim, on 9 Jun 2010, 19:45, said:

TF2 Mac version is comming tomorrow. That's all and nothing suprise.

At long last...
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CJ's Photo CJ 10 Jun 2010

Well I'm sure they wouldn't post that info just to say that TF2's gonna be released on Mac, that would just make everyone rage D:
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TheDR's Photo TheDR 10 Jun 2010

Tf2 Updats!

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Engine

* Made several changes that improve stability for clients running low on addressable memory.
* Changed all HTML controls to use Webkit for the rendering engine.

Team Fortress 2

* Added Mac support.
* Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
* Added Training, with support for General gameplay & Soldier class training for now.
* Added Offline Practice mode, with support for KOTH maps and Dustbowl.
* The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
* Community Requests:
o Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
o Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
o Added "ExtinguishPlayer" input to tf_player for map makers.


No Engineer yet D:
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CJ's Photo CJ 10 Jun 2010

Edit of edited edit : Goddamn ninjas D:

I'm curious to see what this 'training' is... Also, hurray for the Loadout edit shortcut being finally fixed! :D

EDIT N°32 : New video : http://www.teamfortress.com/macupdate/
EDIT N°45 : Oh and it looks like we were right about the Earbuds as hats, that means we have now an indicator for first choice targets :D

EDIT N°99 : Did the Engie get a new shotgun on that video, or is it just my eyes which are failing me? D:

Edited by ThatDR, 10 June 2010 - 20:54.
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TheDR's Photo TheDR 10 Jun 2010

The engineer is going to get some sort of epic new shotgun :D

Awesome!

Edit: SCOPE YEAH
Edited by TheDR, 10 June 2010 - 21:00.
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CJ's Photo CJ 10 Jun 2010

Sniper Shotgun it seems, at least it has a scope.
And the comic actually mentions blog posts, a death toll, and a war between hale which makes weapons which are always crashing, and some guy who makes shiny items...
This totally doesn't look like an Apple vs PC war :D
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Destiny's Photo Destiny 10 Jun 2010

Scope doesn't necessarily mean it can scope... :D













Direct Hit
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Libains's Photo Libains 10 Jun 2010

View PostThatDR, on 10 Jun 2010, 22:02, said:

Sniper Shotgun it seems, at least it has a scope.
And the comic actually mentions blog posts, a death toll, and a war between hale which makes weapons which are always crashing, and some guy who makes shiny items...
This totally doesn't look like an Apple vs PC war :D

Bring it on, Swims and I against the world!
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Brad's Photo Brad 10 Jun 2010

Its not a scope, methinks.
Reminds me of that forum favourite, what was it, Morgan?

I also hope he gets at least one building |:
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TheDR's Photo TheDR 10 Jun 2010

View PostBrad, on 10 Jun 2010, 22:10, said:

Its not a scope, methinks.
Reminds me of that forum favourite, what was it, Morgan?

I also hope he gets at least one building |:

Well they have already shown one building that didn't get in, so i assume that he is getting a building.
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deltaepsilon's Photo deltaepsilon 10 Jun 2010

DAMN MAC USERS GET THOSE DAMN EARBUDS
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TheDR's Photo TheDR 10 Jun 2010

Posted Image

Its a windows window :D
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deltaepsilon's Photo deltaepsilon 10 Jun 2010

Heh, nice find.

Looking through the patch notes, I'm particularly interested in these changes:

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# Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
# Added Training, with support for General gameplay & Soldier class training for now.
# Added Offline Practice mode, with support for KOTH maps and Dustbowl.
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Pandut's Photo Pandut 11 Jun 2010

I tried out the offline play. Lots of fun, and the bots are pretty good. I suppose it'll have to do for now till my Internets out of the crapper.
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Libains's Photo Libains 11 Jun 2010

View Postdeltaepsilon, on 11 Jun 2010, 0:20, said:

DAMN MAC USERS GET THOSE DAMN EARBUDS

I lurve them :D
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deltaepsilon's Photo deltaepsilon 11 Jun 2010

I'm actually not too fussed about them, but the TF2 forums are in quite a huff over it (as they are over anything they want and can't get :D). I love how blatantly Valve troll their community by doing this stuff. This was rather amusing too:

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For the first time, Mac users can experience the head-covering excitement by getting online this weekend and playing America's #1 war-themed hat simulator for themselves
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MR.Kim's Photo MR.Kim 12 Jun 2010

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine
Fixed a crash related to model caches.
Fixed a crash related to empty proxy files.
Fixed a rare crash involving corrupted voice-comm playback.

Team Fortress 2
Fixed some issues with the community submitted tips.
Fixed a case where servers could get stuck in an infinite loop while spawning bots.
Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files.
Fixed a potential crash in the HUD during startup.
Fixed a level change crash related to Bot navigation meshes.
Disabled quickswitch UI in training to reduce confusion.
The Demoman's battleaxe now sounds like a sword.

Missed a note from yesterday:
The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.


Glad fix the demoman's battleaxe. :xD:
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