OpenTTD 1.0, here at last
CodeCat 04 Apr 2010
Long awaited, a classic game returns better than ever!
Read the article!
Edited by CodeCat, 04 April 2010 - 19:51.
Read the article!
Edited by CodeCat, 04 April 2010 - 19:51.
Wizard 06 Apr 2010
I was rather glad you let me know about this!! I loved this game when it came out and totally forgot about its existence until the other day. I've been playing the damn thing non-stop since
I wish they had included the alien landscape as well though. I can't be doing with the bubble land, that's just weird.
Edit: I should point out that I am still trying to get my head around the bloody signal system. It's considerably more complicated than the version of TT I used to play
Edited by Wizard, 06 April 2010 - 10:42.
I wish they had included the alien landscape as well though. I can't be doing with the bubble land, that's just weird.
Edit: I should point out that I am still trying to get my head around the bloody signal system. It's considerably more complicated than the version of TT I used to play
Edited by Wizard, 06 April 2010 - 10:42.
Kaido 06 Apr 2010
Quote
Edit: I should point out that I am still trying to get my head around the bloody signal system. It's considerably more complicated than the version of TT I used to play
I agree, the new system sux, the old one was good
And now i remember old days playing this game for long time....
Good times.
Edited by Drag#!, 06 April 2010 - 13:37.
Wizard 06 Apr 2010
Actually it's better imo than the last one as it allows you to do more with your trains, even if you have to learn a completely new system. I have found a pretty decent explanation of the new system here that should help.
CodeCat 06 Apr 2010
I rarely need any signal type other than two-directional path signals. They're really the bread and butter of the new game.