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OpenTTD 1.0, here at last

CodeCat's Photo CodeCat 04 Apr 2010

Long awaited, a classic game returns better than ever!

Read the article!
Edited by CodeCat, 04 April 2010 - 19:51.
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Wizard's Photo Wizard 06 Apr 2010

I was rather glad you let me know about this!! I loved this game when it came out and totally forgot about its existence until the other day. I've been playing the damn thing non-stop since :duh:

I wish they had included the alien landscape as well though. I can't be doing with the bubble land, that's just weird.

Edit: I should point out that I am still trying to get my head around the bloody signal system. It's considerably more complicated than the version of TT I used to play :duh:
Edited by Wizard, 06 April 2010 - 10:42.
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Kaido's Photo Kaido 06 Apr 2010

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Edit: I should point out that I am still trying to get my head around the bloody signal system. It's considerably more complicated than the version of TT I used to play :duh:

I agree, the new system sux, the old one was good :duh:
And now i remember old days playing this game for long time....
Good times.
Edited by Drag#!, 06 April 2010 - 13:37.
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Wizard's Photo Wizard 06 Apr 2010

Actually it's better imo than the last one as it allows you to do more with your trains, even if you have to learn a completely new system. I have found a pretty decent explanation of the new system here that should help. :duh:
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CodeCat's Photo CodeCat 06 Apr 2010

I rarely need any signal type other than two-directional path signals. They're really the bread and butter of the new game.
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