Helicopter rotor blades problem
Storm 03 Jun 2010
Hello.
I need help with helicopter blades.
I added nighthawk into game but helicopter blades looks wrong.
I used rotor texture from Generals.
How to make normal looking rotors in RA3?
Edited by Storm, 03 June 2010 - 20:03.
I need help with helicopter blades.
I added nighthawk into game but helicopter blades looks wrong.
I used rotor texture from Generals.
How to make normal looking rotors in RA3?
Attached File(s)
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Nighthawk.jpg (542.33K)
Number of downloads: 24
Edited by Storm, 03 June 2010 - 20:03.
Storm 03 Jun 2010
It have alpha layer like in Generals.
What i need to do with it?
Here is the file with blade texture
Edited by Storm, 03 June 2010 - 22:10.
What i need to do with it?
Here is the file with blade texture
Attached File(s)
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prop.rar (2.65K)
Number of downloads: 3
Edited by Storm, 03 June 2010 - 22:10.
JJ 04 Jun 2010
You're using the wrong shader material/setting. I remember in Generals, the rotor would look like that if I set the material to use alpha test instead of alpha blend. So make sure you got the right one.
Storm 04 Jun 2010
Ok.
I do some research on sample model of cryocopter.
Now i know that RA3 rotors uses muzzleflash.fx shader. But blades meshes are not animated. They use something to make this texture animated. I don't know how to make this
Edited by Storm, 04 June 2010 - 11:39.
I do some research on sample model of cryocopter.
Now i know that RA3 rotors uses muzzleflash.fx shader. But blades meshes are not animated. They use something to make this texture animated. I don't know how to make this
Edited by Storm, 04 June 2010 - 11:39.