Screenshots: Laser Paladin
Jordan 28 Jun 2010
Laser Paladin
I decided that the current Laser Paladin made little sense, even for the Crazy Mod. A flashlight triggering a massive burst of red laser energy just didn't cut it anymore. And it had problems setting infantry on fire.
So, the Laser Paladin got a small re-make, featuring a larger flashlight and magnifying glass, as well as a new light effect. However, all these transparent parts and light effects proved to be impossible to render, so here's an in-game screenshot instead:
The Laser Paladin got a new laser as well. Instead of a bright red laser that lasts half a second, the new laser is a bright yellow. It is a constant beam that gradually burns the target to a crisp with the small fire it starts:
It now incinerates infantry 500% faster than ever before! However, it is a lot less damaging to structures and base defenses, but still does good damage to other tanks and light vehicles:
-Jordan
I decided that the current Laser Paladin made little sense, even for the Crazy Mod. A flashlight triggering a massive burst of red laser energy just didn't cut it anymore. And it had problems setting infantry on fire.
So, the Laser Paladin got a small re-make, featuring a larger flashlight and magnifying glass, as well as a new light effect. However, all these transparent parts and light effects proved to be impossible to render, so here's an in-game screenshot instead:
The Laser Paladin got a new laser as well. Instead of a bright red laser that lasts half a second, the new laser is a bright yellow. It is a constant beam that gradually burns the target to a crisp with the small fire it starts:
It now incinerates infantry 500% faster than ever before! However, it is a lot less damaging to structures and base defenses, but still does good damage to other tanks and light vehicles:
-Jordan
Rai 29 Jun 2010
It's one of the most awesome things I have seen in a long time! Nice work Jordan.
n5p29 29 Jun 2010
nice new model for the laser paladin. but I think it's better if:
- the light effect turned off by default and will be turned on when attacking. but on night maps it should always turned on. that's what flashlights for, right?
- the laser should be bigger and more blue-ish. to match the model's light effect.
- the light effect turned off by default and will be turned on when attacking. but on night maps it should always turned on. that's what flashlights for, right?
- the laser should be bigger and more blue-ish. to match the model's light effect.
Su8perkillr 12 Jul 2010
What about this:
Give the paladin a ability to finetune his lens, doing much more damage, on a relatively bigger range, but he needs to target longer. Like laser guided missiles
Give the paladin a ability to finetune his lens, doing much more damage, on a relatively bigger range, but he needs to target longer. Like laser guided missiles
Chyros 14 Jul 2010
CJ 14 Jul 2010
Su8perkillr 14 Jul 2010
Jordan 15 Jul 2010
Not sure about that. How do you fine tune a magnifying glass? Of course, this is a Crazy Mod, so I can let that slide. But the lasers are pretty effective as-is though.
I was thinking of a Laser Guided Lasers upgrade for the laser general. It would add laser pointers to all laser units, and they would gain a 25% increase in damage, sorta like the Laser Missiles upgrade for the airfield.
Edited by Jordan, 15 July 2010 - 01:52.
I was thinking of a Laser Guided Lasers upgrade for the laser general. It would add laser pointers to all laser units, and they would gain a 25% increase in damage, sorta like the Laser Missiles upgrade for the airfield.
Edited by Jordan, 15 July 2010 - 01:52.
Sgt. Nuker 15 Jul 2010
As has come to be expected, another successful addition, Jordan.
Since it's a flashlight, and instead of "fine tuning the magnifying glass" (which is basically an optic, which can, to a degree, be fine-tuned), why not upgrade the battery? This is assuming the flashlight has a battery in it, and weapon power isn't scavenged from the tank itself. Upgrade the battery to Li-Ion (Lithium Ion), or LiPo (Lithium Polymer), giving a boost in the flashlight's power (should be registered in candle power), thereby boosting the weapon's power.
Since it's a flashlight, and instead of "fine tuning the magnifying glass" (which is basically an optic, which can, to a degree, be fine-tuned), why not upgrade the battery? This is assuming the flashlight has a battery in it, and weapon power isn't scavenged from the tank itself. Upgrade the battery to Li-Ion (Lithium Ion), or LiPo (Lithium Polymer), giving a boost in the flashlight's power (should be registered in candle power), thereby boosting the weapon's power.
Zeke 15 Jul 2010
why not an upgrade that adds another magnifying glass in front of the original one? like those cartoony telescopic lenses
Edited by Zeke, 15 July 2010 - 08:37.
Edited by Zeke, 15 July 2010 - 08:37.
TheDR 15 Jul 2010
Why not have an upgrade to LED lights? Meaning it would produce more power and have a different colour.
Edited by TheDR, 15 July 2010 - 09:48.
Edited by TheDR, 15 July 2010 - 09:48.
Su8perkillr 15 Jul 2010
Sgt. Nuker, on 15 Jul 2010, 6:10, said:
As has come to be expected, another successful addition, Jordan.
Since it's a flashlight, and instead of "fine tuning the magnifying glass" (which is basically an optic, which can, to a degree, be fine-tuned), why not upgrade the battery? This is assuming the flashlight has a battery in it, and weapon power isn't scavenged from the tank itself. Upgrade the battery to Li-Ion (Lithium Ion), or LiPo (Lithium Polymer), giving a boost in the flashlight's power (should be registered in candle power), thereby boosting the weapon's power.
Since it's a flashlight, and instead of "fine tuning the magnifying glass" (which is basically an optic, which can, to a degree, be fine-tuned), why not upgrade the battery? This is assuming the flashlight has a battery in it, and weapon power isn't scavenged from the tank itself. Upgrade the battery to Li-Ion (Lithium Ion), or LiPo (Lithium Polymer), giving a boost in the flashlight's power (should be registered in candle power), thereby boosting the weapon's power.
What about series of batteries instead? Y'know, batteries are often set in series. I saw huge amounts of batteries in 1 system, upgrading 1 battery of 3 volt into a network of batteries that gives you the full 150 volt.
Lord Jon NOOB 15 Jul 2010
What about giving it a buy-able drone that's a scaled flying version of this model? It will fly around the tank to protect it and attack nearby enemy units.
Chyros 16 Jul 2010
Su8perkillr, on 14 Jul 2010, 12:29, said:
Not really . You could make it more powerful to begin with, but there's no activated ability to achieve what is suggested, that would make sense.
Edited by Chyros, 16 July 2010 - 01:22.
Sgt. Nuker 16 Jul 2010
Another suggestion would be to dumb down the damage this weapon already does and then bolster it back to the original (or slightly above) with one of the upgrade ideas.
Edited by Sgt. Nuker, 16 July 2010 - 01:53.
Edited by Sgt. Nuker, 16 July 2010 - 01:53.