Ai not working
N_o_v_a
13 Aug 2010
The reason the ai isn't working for the latest release is the scripts are packed in 0TEOD-06 INI Beta.big.
At least I think that's why (I'm no expert).
Nova
At least I think that's why (I'm no expert).
Nova
Zeke
13 Aug 2010
Not really, it doesn't matter what .big it is in
If a mod has custom AI, you need to disable ZH's AI by renaming or deleteing (be sure to make a backup first) the scripts folder in your ZH directory.
In short, Folders overwrite .big files
If a mod has custom AI, you need to disable ZH's AI by renaming or deleteing (be sure to make a backup first) the scripts folder in your ZH directory.
In short, Folders overwrite .big files
N_o_v_a
13 Aug 2010
Zeke, on 12 Aug 2010, 22:52, said:
Not really, it doesn't matter what .big it is in
If a mod has custom AI, you need to disable ZH's AI by renaming or deleteing (be sure to make a backup first) the scripts folder in your ZH directory.
In short, Folders overwrite .big files
If a mod has custom AI, you need to disable ZH's AI by renaming or deleteing (be sure to make a backup first) the scripts folder in your ZH directory.
In short, Folders overwrite .big files
Ya, I know about the folders.
The install comes with a back up of the original zh scripts for uninstalling the mod, but doesn't say anything about having to delete the scripts from the ZH dir to begin with.
I was just assuming he put them in the big by mistake.
Nova
Alexei_Stukov
27 Aug 2010
It works fine with me ![:)](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
I need more help for making it without deleting the file...
![:)](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
I need more help for making it without deleting the file...