Dark Millenium Update!
Alias 29 Mar 2012
Well since Vigil seems to have less of a digital hardon for SPESS MEHRENS than Relic does, hopefully it all ends well.
Not mourning the loss of it being an MMO.
Not mourning the loss of it being an MMO.
Raven 30 Mar 2012
The change is more to my liking..but don't knwo how the change would affect the quality and the feel of the game.
I am especially saddened by the loss of ppl @ Relic. This could also mean that DOW3 might not be out for a loong time.
I am especially saddened by the loss of ppl @ Relic. This could also mean that DOW3 might not be out for a loong time.
SquigPie 30 Mar 2012
Yeah well, as sad as I am that one of my favorite publishers seems to be dying a slow death, I can't say it isn't their own fault. They spent like 1 billion on some retarded drawing game that didn't sell anything.
Still, I prefer the idea of the game being single-player, perhaps we will finally have the 40k-non Spess Mehreen RPG we (or maybe just me) always wanted?
Still, I prefer the idea of the game being single-player, perhaps we will finally have the 40k-non Spess Mehreen RPG we (or maybe just me) always wanted?
SquigPie 30 Mar 2012
Alias 30 Mar 2012
Presumably there'll be at least the Holy Trinity (SM, CSM, Orks), although I'm hoping for more.
There hasn't been Necrons in any W40k game since DC, and that was more than 5 years ago now.
Edited by Alias, 30 March 2012 - 09:54.
There hasn't been Necrons in any W40k game since DC, and that was more than 5 years ago now.
Edited by Alias, 30 March 2012 - 09:54.
Wizard 30 Mar 2012
I am not sure whether this is a good or bad development yet. On the one hand I did like the idea of a grim-dark MMO, but I think it would have been fatally flawed.
It would be surprising to discard the work Vigil have probably done on the Guard/Imperial forces. They have shown a lot of screens of them thus far, but it remains to be seen if the new game will follow the same class based mechanic.
You'll be extremely lucky to get anything of living metal in this game mate. Despite the success of the latest 'Cron releases (and weirdo fluff), I don't think that THQ see them as a suitable faction to use in game, not sure why?
It would be surprising to discard the work Vigil have probably done on the Guard/Imperial forces. They have shown a lot of screens of them thus far, but it remains to be seen if the new game will follow the same class based mechanic.
You'll be extremely lucky to get anything of living metal in this game mate. Despite the success of the latest 'Cron releases (and weirdo fluff), I don't think that THQ see them as a suitable faction to use in game, not sure why?
Alias 30 Mar 2012
Wizard, on 30 March 2012 - 10:17, said:
I am not sure whether this is a good or bad development yet. On the one hand I did like the idea of a grim-dark MMO, but I think it would have been fatally flawed.
It would be surprising to discard the work Vigil have probably done on the Guard/Imperial forces. They have shown a lot of screens of them thus far, but it remains to be seen if the new game will follow the same class based mechanic.
You'll be extremely lucky to get anything of living metal in this game mate. Despite the success of the latest 'Cron releases (and weirdo fluff), I don't think that THQ see them as a suitable faction to use in game, not sure why?
It would be surprising to discard the work Vigil have probably done on the Guard/Imperial forces. They have shown a lot of screens of them thus far, but it remains to be seen if the new game will follow the same class based mechanic.
You'll be extremely lucky to get anything of living metal in this game mate. Despite the success of the latest 'Cron releases (and weirdo fluff), I don't think that THQ see them as a suitable faction to use in game, not sure why?
Indeed, I would be surprised to see no IG either, but they're not 100% definite like the others.
GW, and conversely THQ and Relic are both extremely biased towards Space Marines, purely because that's what the majority audience is. It makes sense why it is the case, but doesn't make it any less annoying considering 95% of releases are focussed on the same race. The thing that gives Warhammer and W40k depth is the incredibly variety and differences between the races. If I wanted to watch absurdly masculine men in power armour murdering other absurdly masculine men in power armour I'd watch some generic scifi.
Regardless, I am quietly optimistic. Hopefully someone non-Relic will be a breath of fresh air, if it ever sees the light of day.
SquigPie 30 Mar 2012
Why do people still think there will be multiple playable races?
How would that work in a 40k singleplayer RPG? I mean, they all hate eachother, which would make questing impossible unless they either introduced some new "neutral" race or had multiple storylines. Which would be a huge amount of work.
Edited by SquigPie, 30 March 2012 - 12:54.
How would that work in a 40k singleplayer RPG? I mean, they all hate eachother, which would make questing impossible unless they either introduced some new "neutral" race or had multiple storylines. Which would be a huge amount of work.
Edited by SquigPie, 30 March 2012 - 12:54.
Wizard 30 Mar 2012
Alias 30 Mar 2012
Even if it were an RPG, I'd think it would probably be pretty open world. i.e. a selected amount of races are based on certain sections of the map (sort of like how Dawn of War worked from DC onward). I don't exactly see how this wouldn't be possible.
At least, that's what I hope for. I don't really think THQ/Vigil want to create a Space Marine clone.
Worse case scenario I'm sure they can invent some random story like they did for the Dawn of War games, there's artefact X on this world, and all the races just happen to be on the same planet to fight over it or something.
Let's put it this way, in it's MMO state it was almost certainly going to have multiple playable races. I don't see why they'd drop such a crucial feature.
Edited by Alias, 30 March 2012 - 13:59.
At least, that's what I hope for. I don't really think THQ/Vigil want to create a Space Marine clone.
Worse case scenario I'm sure they can invent some random story like they did for the Dawn of War games, there's artefact X on this world, and all the races just happen to be on the same planet to fight over it or something.
Let's put it this way, in it's MMO state it was almost certainly going to have multiple playable races. I don't see why they'd drop such a crucial feature.
Edited by Alias, 30 March 2012 - 13:59.
Slye_Fox 30 Mar 2012
Well, I'm not even going to bother with this if IG arn't a playable race.
Alias 30 Mar 2012
SquigPie 30 Mar 2012
General 30 Mar 2012
I don't care who the fuck thinks what the fuck about a RPG Warhammer, I say if it is done properly, it will be the best RPG around. I didn't see any lore as great as Warhammer's. be it 40.000 or old.