In this topic, I want to have a clean bug report section. so these are the rules:
A. post each bug under a number & continue with the numbers of previous posts
B. to answer a bug report use these phrases before the explanation:
[NOBUG]: Means it is not a bug.
[WFIX]: Means it will be fixed on next version.
[NOFIX]: Means It is Impossible to fix.
[CFIX]: Means It can be fixed, But it is not our consider right now.
And after a bug is fixed I will use [FIXED] for it.
I will update the first post regularly.
And will be grateful to hear Shock Therapy Dev Team Ideas about this topic.
Note that I only check the game in skirmish. Unless I put [CAM] at the beginning of the issue.
Now that version 1.011 is Released I retested & Updated this Topic. (not fully tested though)
In my Idea This topic can be a good topic to post feed backs on... & I would be glad to hear others' ideas.
Bugs Reported:
1. Allied Spectrum Towers can't charge each other on water. also they lack some fxs compared to the ones on land.(Original RA3 Bug).[FIXED]
2. The Buildings shrink a bit when sold on land or exploded by Tanya.[FIXED]
3. A Visual bug when a deployed Allied Engineer Freezes by a freeze unit.
4. The New Update in Allied Javelin Soldiers & IFVs Loaded with them made them almost useless against Aircraft. Sending a Javelin Soldier or a Jav loaded IFV after an idle Harbinger describes what I mean. seems to me a bug than a balance issue. same issue goes for Soviet Reaper & Imperial Greater King Oni & Even Allied Pacifier FAV Artillery Mode. All have same issue.
EDIT:All has been [FIXED] exept the Pacifier FAV & the Jav Loaded IFV issue*.
* The issue is the time when they choose where to shoot at. They choose where to shoot at the time reloading begins. So they shoot at a spot where the aircraft is far far away at the time of shooting.
5. Imperial Yari Mini sub become unable to attack. instead it just goes up & down when ordered to attack.[FIXED]
6. Imperial Giga Fortress landing animation is not synced.[FIXED]
7. Allied Apollo & Soviet MiG Fighters tend to stop when ordered to attack while landed.
8. Infantry that come when a structure is sold are larger than infantry that come from barracks.
9. Imperial Greater King Oni Tend to Attack bridges & destroyable obstacles without force firing.
10. Using Allied Chrono Tank Secondary ability when group of them selected, makes them teleport to exact same location & get stuck into each other.
EDIT: [NOFIX] As NRedAlert Said.
11. Some strange animations in an idle Soviet Bullfrog.
12. Allied Jav loaded Multigunner Turrets can't fire air targets.
13. Soviet Sickle & Reaper become stuck under a bridge when ordered to jump on it. (Original RA3 Bug)
Edited by ni.va, 14 May 2011 - 10:08.