End of the Line
Henford 15 Dec 2010
With barely a moment's warning, this Australian outpost is vaporised by a Soviet Nuclear Missile!
Ion Cannon! 15 Dec 2010
Shirou 15 Dec 2010
I really like the after effects with nuclear material slowly falling from the sky. It gives this nuke so much more longevity.
Henford 16 Dec 2010
Shirou, on 16 Dec 2010, 1:21, said:
I really like the after effects with nuclear material slowly falling from the sky. It gives this nuke so much more longevity.
Yeah, the last bit is still a bit of a work-in-progress.
The other thing i am mindful of is my particle caps - obviously having an explosion that huge, you have to be a bit conservative with burst counts and particle sizes or it will bring some computers to a grinding halt!
Ion Cannon! 16 Dec 2010
Henford, on 16 Dec 2010, 0:59, said:
Shirou, on 16 Dec 2010, 1:21, said:
I really like the after effects with nuclear material slowly falling from the sky. It gives this nuke so much more longevity.
Yeah, the last bit is still a bit of a work-in-progress.
The other thing i am mindful of is my particle caps - obviously having an explosion that huge, you have to be a bit conservative with burst counts and particle sizes or it will bring some computers to a grinding halt!
I don't mod CnC3 so whats the particle cap? and how many is your nuke? With ZH max you can play with is 5k and thats generally enough
Henford 16 Dec 2010
Ion Cannon!, on 16 Dec 2010, 14:27, said:
Henford, on 16 Dec 2010, 0:59, said:
Shirou, on 16 Dec 2010, 1:21, said:
I really like the after effects with nuclear material slowly falling from the sky. It gives this nuke so much more longevity.
Yeah, the last bit is still a bit of a work-in-progress.
The other thing i am mindful of is my particle caps - obviously having an explosion that huge, you have to be a bit conservative with burst counts and particle sizes or it will bring some computers to a grinding halt!
I don't mod CnC3 so whats the particle cap? and how many is your nuke? With ZH max you can play with is 5k and thats generally enough
The default setting is 3000, but it can be changed in the game setting INI (yes, C&C3 still uses them to some extent!). For CNC Fallout, I have it up at 5000 and the nuke pushes it up around that limit.
The Nuke FX contains in total 26 particle system effects.
Ion Cannon! 16 Dec 2010
Henford, on 16 Dec 2010, 10:29, said:
Ion Cannon!, on 16 Dec 2010, 14:27, said:
Henford, on 16 Dec 2010, 0:59, said:
Shirou, on 16 Dec 2010, 1:21, said:
I really like the after effects with nuclear material slowly falling from the sky. It gives this nuke so much more longevity.
Yeah, the last bit is still a bit of a work-in-progress.
The other thing i am mindful of is my particle caps - obviously having an explosion that huge, you have to be a bit conservative with burst counts and particle sizes or it will bring some computers to a grinding halt!
I don't mod CnC3 so whats the particle cap? and how many is your nuke? With ZH max you can play with is 5k and thats generally enough
The default setting is 3000, but it can be changed in the game setting INI (yes, C&C3 still uses them to some extent!). For CNC Fallout, I have it up at 5000 and the nuke pushes it up around that limit.
The Nuke FX contains in total 26 particle system effects.
It has the same particle cap as generals? That suprises me.. I thought it would have alot more, being a newer engine.
Sgt. Rho 16 Dec 2010
Henford 16 Dec 2010
Ion Cannon!, on 16 Dec 2010, 23:59, said:
Henford, on 16 Dec 2010, 10:29, said:
Ion Cannon!, on 16 Dec 2010, 14:27, said:
Henford, on 16 Dec 2010, 0:59, said:
Shirou, on 16 Dec 2010, 1:21, said:
I really like the after effects with nuclear material slowly falling from the sky. It gives this nuke so much more longevity.
Yeah, the last bit is still a bit of a work-in-progress.
The other thing i am mindful of is my particle caps - obviously having an explosion that huge, you have to be a bit conservative with burst counts and particle sizes or it will bring some computers to a grinding halt!
I don't mod CnC3 so whats the particle cap? and how many is your nuke? With ZH max you can play with is 5k and thats generally enough
The default setting is 3000, but it can be changed in the game setting INI (yes, C&C3 still uses them to some extent!). For CNC Fallout, I have it up at 5000 and the nuke pushes it up around that limit.
The Nuke FX contains in total 26 particle system effects.
It has the same particle cap as generals? That suprises me.. I thought it would have alot more, being a newer engine.
You're giving EA far to much credit.
Kris 21 Dec 2010
Henford 22 Dec 2010
Kris, on 22 Dec 2010, 4:38, said:
Watch these cold war era videos....
...and once you have watched them, you will realize just how creepy and symbolic that sound is.
TheDR 22 Dec 2010
Lower the volume of the effect, because its a bit overpowering at the moment and/or use those videos in your PR by editing them together with a bit of gameplay footage, it could end up looking really good
Shirou 22 Dec 2010
Ion Cannon!, on 16 Dec 2010, 13:59, said:
Henford, on 16 Dec 2010, 10:29, said:
Ion Cannon!, on 16 Dec 2010, 14:27, said:
Henford, on 16 Dec 2010, 0:59, said:
Shirou, on 16 Dec 2010, 1:21, said:
I really like the after effects with nuclear material slowly falling from the sky. It gives this nuke so much more longevity.
Yeah, the last bit is still a bit of a work-in-progress.
The other thing i am mindful of is my particle caps - obviously having an explosion that huge, you have to be a bit conservative with burst counts and particle sizes or it will bring some computers to a grinding halt!
I don't mod CnC3 so whats the particle cap? and how many is your nuke? With ZH max you can play with is 5k and thats generally enough
The default setting is 3000, but it can be changed in the game setting INI (yes, C&C3 still uses them to some extent!). For CNC Fallout, I have it up at 5000 and the nuke pushes it up around that limit.
The Nuke FX contains in total 26 particle system effects.
It has the same particle cap as generals? That suprises me.. I thought it would have alot more, being a newer engine.
He didnt say the limit was at 5k, he just said he upped the default limit. Perhaps the CnC3 engine can handle more. On the other hand, if the normal CnC3 game was created with a default setting of 3000 then there may as well be no improvement.
Henford 22 Dec 2010
TheDR, on 22 Dec 2010, 21:27, said:
Lower the volume of the effect, because its a bit overpowering at the moment and/or use those videos in your PR by editing them together with a bit of gameplay footage, it could end up looking really good
Definitely. I think the little jingle sound played at the end is one of the creepiest things I have ever heard.