Here is my code:
;------------------------------------ ; Custom Particles Start Here ;------------------------------------ ParticleSystem TankExhaustSmokeLight Priority = DUST_TRAIL IsOneShot = No Shader = ALPHA Type = PARTICLE ParticleName = EXCloud01.tga AngleZ = 0.00 3.00 AngularRateZ = -0.01 0.01 AngularDamping = 1.00 1.00 VelocityDamping = 0.98 0.98 Gravity = 0.00 Lifetime = 40.00 50.00 SystemLifetime = 0 Size = 0.40 0.60 StartSizeRate = 0.00 0.00 SizeRate = 0.50 0.80 SizeRateDamping = 0.90 0.95 Alpha1 = 1.00 1.00 0 Alpha2 = 0.00 0.00 50 Alpha3 = 0.00 0.00 0 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:134 G:121 B:100 0 Color2 = R:175 G:166 B:160 10 Color3 = R:133 G:122 B:111 50 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 2.00 5.00 BurstCount = 1.00 1.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.20 Y:0.40 Z:0.10 VelocityType = ORTHO VelOrthoX = -0.03 0.03 VelOrthoY = 0.10 0.12 VelOrthoZ = 0.05 0.15 VolumeType = CYLINDER VolCylinderRadius = 0.00 VolCylinderLength = 0.00 IsHollow = No IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End ParticleSystem TankExhaustSmokeHeavy Priority = DUST_TRAIL IsOneShot = No Shader = ALPHA Type = PARTICLE ParticleName = EXCloud01.tga AngleZ = 0.00 3.00 AngularRateZ = -0.01 0.01 AngularDamping = 1.00 1.00 VelocityDamping = 0.98 0.98 Gravity = 0.00 Lifetime = 40.00 50.00 SystemLifetime = 0 Size = 0.60 0.70 StartSizeRate = 0.00 0.00 SizeRate = 0.50 0.80 SizeRateDamping = 0.90 0.95 Alpha1 = 0.35 0.50 0 Alpha2 = 0.00 0.00 50 Alpha3 = 0.00 0.00 0 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:65 G:45 B:0 0 Color2 = R:15 G:10 B:10 10 Color3 = R:88 G:78 B:74 50 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 1.00 2.00 BurstCount = 1.00 1.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.20 Y:0.40 Z:0.10 VelocityType = ORTHO VelOrthoX = -0.07 0.07 VelOrthoY = 0.17 0.25 VelOrthoZ = 0.30 0.45 VolumeType = CYLINDER VolCylinderRadius = 0.00 VolCylinderLength = 0.00 IsHollow = No IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End ParticleSystem TankTurretCoolingSteam Priority = DUST_TRAIL IsOneShot = No Shader = ALPHA Type = PARTICLE ParticleName = EXCloud01.tga AngleZ = 0.00 3.00 AngularRateZ = -0.01 0.01 AngularDamping = 1.00 1.00 VelocityDamping = 0.98 0.98 Gravity = 0.00 Lifetime = 40.00 50.00 SystemLifetime = 0 Size = 0.60 0.70 StartSizeRate = 0.00 0.00 SizeRate = 0.50 0.80 SizeRateDamping = 0.90 0.95 Alpha1 = 0.35 0.50 0 Alpha2 = 0.00 0.00 50 Alpha3 = 0.00 0.00 0 Alpha4 = 0.00 0.00 0 Alpha5 = 0.00 0.00 0 Alpha6 = 0.00 0.00 0 Alpha7 = 0.00 0.00 0 Alpha8 = 0.00 0.00 0 Color1 = R:255 G:255 B:255 0 Color2 = R:200 G:200 B:200 10 Color3 = R:180 G:180 B:180 50 Color4 = R:0 G:0 B:0 0 Color5 = R:0 G:0 B:0 0 Color6 = R:0 G:0 B:0 0 Color7 = R:0 G:0 B:0 0 Color8 = R:0 G:0 B:0 0 ColorScale = 0.00 0.00 BurstDelay = 1.00 2.00 BurstCount = 1.00 1.00 InitialDelay = 0.00 0.00 DriftVelocity = X:0.20 Y:0.40 Z:0.10 VelocityType = ORTHO VelOrthoX = -0.07 0.07 VelOrthoY = -0.07 0.07 VelOrthoZ = 0.30 0.45 VolumeType = CYLINDER VolCylinderRadius = 0.00 VolCylinderLength = 0.00 IsHollow = No IsGroundAligned = No IsEmitAboveGroundOnly = No IsParticleUpTowardsEmitter = No WindMotion = Unused WindAngleChangeMin = 0.149924 WindAngleChangeMax = 0.449946 WindPingPongStartAngleMin = 0.000000 WindPingPongStartAngleMax = 0.785398 WindPingPongEndAngleMin = 5.497787 WindPingPongEndAngleMax = 6.283185 End
EDIT: Additionally, I'm trying to get some of the particle systems to follow the bones that are linked to the turret but they seem to stay at the point where the begin emission and don't move after that. Is this not possible or am I doing it wrong?
Edited by CoLT, 10 August 2012 - 17:21.