[2 Players][VZH] Tropical Hell
Lord Atlantis 03 Dec 2006
I have started a new map, named tropical hell. Small 1v1 map in the center of a tropical "paradise". I will put up a download for the map when I deem the map finished.
Here are some Screens (before):
-lord_atlantis
EDIT: Here is a updated map over view (after). I will try to get some in-game screens to post.
EDIT2: Here are the ingame screens:
Primary Supplies
Secondary Supplies
Center Village surrounding Oil Refinery
Reinforcement drop pad
EDIT: here is the download:
[attachment=2473:attachment]
Edited by Revantheemperor, 14 December 2006 - 19:36.
Here are some Screens (before):
-lord_atlantis
EDIT: Here is a updated map over view (after). I will try to get some in-game screens to post.
EDIT2: Here are the ingame screens:
Primary Supplies
Secondary Supplies
Center Village surrounding Oil Refinery
Reinforcement drop pad
EDIT: here is the download:
[attachment=2473:attachment]
Edited by Revantheemperor, 14 December 2006 - 19:36.
Lord Atlantis 03 Dec 2006
To be honest, I have been only working on the map for an hour and a half. I reused a map that had the general layout - River going through the center and base areas already put on.
-lord_atlantis
-lord_atlantis
Lord Atlantis 03 Dec 2006
Neder117, remember that those are the screens when the map was just starting . I will put more screens up when I get the chance (hopefully today).
-lord_atlantis
-lord_atlantis
Sgt. Nuker 04 Dec 2006
Another map that shows promise. I shall have fun breaking this map in when it's finished .
My best,
Nuker
My best,
Nuker
Lord Atlantis 04 Dec 2006
I am glad that I already have a waiting list for the map . THis map might be done in about one to two days, depending on school work and other last-minute changes...
-lord_atlantis
-lord_atlantis
Lord Atlantis 04 Dec 2006
Don't worry Major Nuker. I, for the most part, finished the map yesterday. I will do some skirmish tests for the AI to see how well the AI plays, fix any last minute things, then release. All of that could happen over a couple of days.
-lord_atlantis
-lord_atlantis
Lord Atlantis 05 Dec 2006
Here is some new screens:
New River look:
New River look:
New map overview w/ new river look:
I will remap some textures and other stuff later during the week. I will keep everything posted, pardon the pun.
Other stuff that is not apparent on the screens is that I have added thunder and lightning to the rain that I have already added. Sorry guys, I wasn't able to add lightning because I haven't scripted lightning before . There will be rain instead.
After messing with the EA lightning and rain effect scripts from the laser general's challenge, i was able to add lightning
-lord_atlantis
Edited by lord_atlantis, 06 December 2006 - 01:39.
New River look:
New River look:
New map overview w/ new river look:
I will remap some textures and other stuff later during the week. I will keep everything posted, pardon the pun.
After messing with the EA lightning and rain effect scripts from the laser general's challenge, i was able to add lightning
-lord_atlantis
Edited by lord_atlantis, 06 December 2006 - 01:39.
General 05 Dec 2006
It looks ok . But these peoples which live in tents worship to rafinnery ?
Lord Atlantis 05 Dec 2006
I was tyrying to go for the tropical houses around a refinery. The people do not worship the refinery, but I was taking some of my experiences from Far Cry: Instincts on the Tropical part of the village.
-lord_atlantis
-lord_atlantis
Lord Atlantis 05 Dec 2006
I plan today to fix the textures around the river and add some more trees and change some trees... then do some AI testing .
I have already tried to play on this map and teh AI creams me the first try.
-lord_atlantis
I have already tried to play on this map and teh AI creams me the first try.
-lord_atlantis
Lord Atlantis 06 Dec 2006
Tropical Hell is released!!!!!
This is not the final version, but I will make changes according to Mappers Guild testers and other members of the Mappers Guild, or anyone else that bring up a good point.
Here is a map overview:
I hope you enjoy the Tropical Hell .
-lord_atlantis
[attachment=2473:attachment]
Edited by lord_atlantis, 06 December 2006 - 03:44.
This is not the final version, but I will make changes according to Mappers Guild testers and other members of the Mappers Guild, or anyone else that bring up a good point.
Here is a map overview:
I hope you enjoy the Tropical Hell .
-lord_atlantis
[attachment=2473:attachment]
Edited by lord_atlantis, 06 December 2006 - 03:44.
Lord Atlantis 10 Dec 2006
Now that I know how to add waves, i am going to add waves to the two ponds on either side of the bases. I will put up a new download after I get the waves looking high quality.
-lord_atlantis
-lord_atlantis
Zancloufer 10 Dec 2006
I am curious, why are most of the maps here ShockWave maps? Do you guys make many non-Shockwave maps?
Lord Atlantis 10 Dec 2006
Tropical Hell doesnt use any ShockWave stuff. If you are wondering about Night Shift, kenny removed the flakbunkers and the roads to them.
Right now I can only create ShockWave maps because of computer issues...
-lord_atlantis
Right now I can only create ShockWave maps because of computer issues...
-lord_atlantis
Amdrial 10 Dec 2006
All guild mappacks are Vanilla Zero Hour compatible.
All the shockwave buildings have been or replaced, or removed.
All the shockwave buildings have been or replaced, or removed.
Lord Atlantis 19 Dec 2006
On second thought, the map is fine as-is without any waves on the ponds.
-lord_atlantis
-lord_atlantis