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[2 Players][VZH] Tropical Hell

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Lord Atlantis's Photo Lord Atlantis 03 Dec 2006

I have started a new map, named tropical hell. Small 1v1 map in the center of a tropical "paradise". I will put up a download for the map when I deem the map finished.

Here are some Screens (before):

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-lord_atlantis

EDIT: Here is a updated map over view (after). I will try to get some in-game screens to post.

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EDIT2: Here are the ingame screens:

Primary Supplies
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Secondary Supplies
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Center Village surrounding Oil Refinery
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Reinforcement drop pad
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:lol:

EDIT: here is the download:

[attachment=2473:attachment]
Edited by Revantheemperor, 14 December 2006 - 19:36.
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Sic's Photo Sic 03 Dec 2006

Loving the layout and those textures, good work dude. :lol:.
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Lord Atlantis's Photo Lord Atlantis 03 Dec 2006

To be honest, I have been only working on the map for an hour and a half. I reused a map that had the general layout - River going through the center and base areas already put on.

-lord_atlantis
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Neder117's Photo Neder117 03 Dec 2006

It looks a bit simple to be honest :lol: It misses a great deal of quality
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Lord Atlantis's Photo Lord Atlantis 03 Dec 2006

Neder117, remember that those are the screens when the map was just starting :lol: . I will put more screens up when I get the chance (hopefully today).

-lord_atlantis
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Sgt. Nuker's Photo Sgt. Nuker 04 Dec 2006

Another map that shows promise. I shall have fun breaking this map in when it's finished :lol: .


My best,

Nuker
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Lord Atlantis's Photo Lord Atlantis 04 Dec 2006

I am glad that I already have a waiting list for the map :lol: . THis map might be done in about one to two days, depending on school work and other last-minute changes...

-lord_atlantis
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Sgt. Nuker's Photo Sgt. Nuker 04 Dec 2006

Don't rush it. Remember, quality over quantity ALWAYS.


Regards,

Nuker
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Lord Atlantis's Photo Lord Atlantis 04 Dec 2006

Don't worry Major Nuker. I, for the most part, finished the map yesterday. I will do some skirmish tests for the AI to see how well the AI plays, fix any last minute things, then release. All of that could happen over a couple of days.

-lord_atlantis
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Crazykenny's Photo Crazykenny 04 Dec 2006

Nice :lol:
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Lord Atlantis's Photo Lord Atlantis 05 Dec 2006

Here is some new screens:

New River look:
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New River look:
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New map overview w/ new river look:
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I will remap some textures and other stuff later during the week. I will keep everything posted, pardon the pun.

Other stuff that is not apparent on the screens is that I have added thunder and lightning to the rain that I have already added. Sorry guys, I wasn't able to add lightning because I haven't scripted lightning before :dope: . There will be rain instead.

After messing with the EA lightning and rain effect scripts from the laser general's challenge, i was able to add lightning :P

-lord_atlantis
Edited by lord_atlantis, 06 December 2006 - 01:39.
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Alias's Photo Alias 05 Dec 2006

Wow. That looks really, really nice :P
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General's Photo General 05 Dec 2006

It looks ok . But these peoples which live in tents worship to rafinnery ?
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Lord Atlantis's Photo Lord Atlantis 05 Dec 2006

I was tyrying to go for the tropical houses around a refinery. The people do not worship the refinery, but I was taking some of my experiences from Far Cry: Instincts on the Tropical part of the village.

-lord_atlantis
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Crazykenny's Photo Crazykenny 05 Dec 2006

Very nice :P
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Lord Atlantis's Photo Lord Atlantis 05 Dec 2006

I plan today to fix the textures around the river and add some more trees and change some trees... then do some AI testing :P .

I have already tried to play on this map and teh AI creams me the first try.

-lord_atlantis
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Lord Atlantis's Photo Lord Atlantis 06 Dec 2006

Tropical Hell is released!!!!! :P

This is not the final version, but I will make changes according to Mappers Guild testers and other members of the Mappers Guild, or anyone else that bring up a good point.

Here is a map overview:
Posted Image

I hope you enjoy the Tropical Hell :dope: .

-lord_atlantis

[attachment=2473:attachment]
Edited by lord_atlantis, 06 December 2006 - 03:44.
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Sic's Photo Sic 06 Dec 2006

Wow, it's really nice, good job :P
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Crazykenny's Photo Crazykenny 06 Dec 2006

Very nice :P
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Lord Atlantis's Photo Lord Atlantis 10 Dec 2006

Now that I know how to add waves, i am going to add waves to the two ponds on either side of the bases. I will put up a new download after I get the waves looking high quality. :D

-lord_atlantis
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Zancloufer's Photo Zancloufer 10 Dec 2006

I am curious, why are most of the maps here ShockWave maps? Do you guys make many non-Shockwave maps?
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Moosy Crisp's Photo Moosy Crisp 10 Dec 2006

I like it already. Good job dude :D
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Lord Atlantis's Photo Lord Atlantis 10 Dec 2006

Tropical Hell doesnt use any ShockWave stuff. If you are wondering about Night Shift, kenny removed the flakbunkers and the roads to them.

Right now I can only create ShockWave maps because of computer issues...

-lord_atlantis
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Amdrial's Photo Amdrial 10 Dec 2006

All guild mappacks are Vanilla Zero Hour compatible.
All the shockwave buildings have been or replaced, or removed.
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Lord Atlantis's Photo Lord Atlantis 19 Dec 2006

On second thought, the map is fine as-is without any waves on the ponds.

-lord_atlantis
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