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Map idea.


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#1 Sic

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Posted 06 January 2007 - 10:55

A map with a hella lot of texture errors and unblending textures, plus textures without smoothing around it and many cars going into chaotic directions in the middle of the map , the bases would be covered in trees with trees lowered into the ground. There would be sunken buildings around the area and ships would be on the ground. Jets would be scattered around the water area ( all dead ).
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#2 Crazykenny

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Posted 06 January 2007 - 13:21

:) Basicly, pound the World Builder.
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#3 Futschki

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Posted 06 January 2007 - 13:45

I like that idea ... but it wont affect the gameplay ?
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#4 nova

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Posted 06 January 2007 - 14:42

wack up the map love it

#5 Crazykenny

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Posted 06 January 2007 - 16:01

Why should it?
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#6 Sic

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Posted 06 January 2007 - 17:48

Lol yeah, it would even make it run smoother...
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#7 E.V.E.

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Posted 06 January 2007 - 19:12

I could do that Map :)

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#8 Sic

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Posted 06 January 2007 - 19:25

Who can't ? :)
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#9 Alias

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Posted 07 January 2007 - 07:49

Make sure that waypoints take the long way round as well.

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#10 Sic

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Posted 07 January 2007 - 11:38

That one's good. I've got the map running, will send it to Jordan and ask him if he can use it.
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#11 E.V.E.

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Posted 07 January 2007 - 12:49

Make it real Crazy, like some Bridges going trough Mountains, or some Oaks in the Desert, where you never used the Blend tool before ^^

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#12 Jordan

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Posted 08 January 2007 - 03:20

How about a train flying off the tracks, driving down a canyon, and doing donuts in a lake?
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#13 Alias

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Posted 08 January 2007 - 03:26

I wouldn't mind some almost vertical passable terrain, and flat impassable terrain.

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#14 Sic

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Posted 08 January 2007 - 11:48

View PostJordan, on 8 Jan 2007, 04:20, said:

How about a train flying off the tracks, driving down a canyon, and doing donuts in a lake?

I can't do that, but a train going through a mountain is something possible :P
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It's a "BIT" hard to make vertical terrain passable.
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#15 Crazykenny

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Posted 08 January 2007 - 14:35

Just set the feather brush to 0, never used the cliff tool? :P
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#16 Sic

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Posted 08 January 2007 - 14:52

It will be unpassable, and even if you use the texture tool to make it passable it will not work.
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#17 Crazykenny

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Posted 08 January 2007 - 19:54

Set Impassable under the View button. And set the angle at 90 degrees.
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#18 Warbz

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Posted 08 January 2007 - 20:22

is it possible to put things upside down?

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#19 Crazykenny

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Posted 08 January 2007 - 20:29

Im afraid not, the movement goes only ''Up'' ''Down'' ''Left'' ''Right''
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#20 Warbz

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Posted 08 January 2007 - 20:31

ih well. it is possible to get some modders to make upside down things but is it worth it?

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#21 Crazykenny

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Posted 08 January 2007 - 20:36

Well you need to rework the models and reimplent them into the game IIRC And thats just taking to much time...
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#22 Sic

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Posted 08 January 2007 - 20:56

Well anyway, I added hella crappy textures to the map , won't get a preview until it's halfway done.
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#23 Sic

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Posted 10 January 2007 - 13:33

Double posting for attention, I'm asking if Jordan could make a WB texture, the Cookie Texture!
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#24 Areze

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Posted 10 January 2007 - 15:49

Could you add random explosions, like when a car slams in to a building it explodes violently?
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#25 Sic

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Posted 10 January 2007 - 18:09

Will try everything.
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