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My first model!!!


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#1 S@M

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Posted 05 November 2005 - 12:39

I tryed to make a tank but it was a unworthy try... :) :
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then i tryed to do a plane but it loocked like a kite LOL :

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and here is my third model wich i thing it the best from all three :

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My questions:
1) I made those models on G-max how can i skin them?
2) How do i put my models on general?? (i know how to use the code but i dont know how to import the models)
3)Anyone liked my models???
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#2 AKA_Slayer

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Posted 05 November 2005 - 21:34

I think you can skin models in Gmax by using the RENX plug in but Im not sure
becuase I don't use Gmax. Don't know about putting it in-game.
The last model is fine for a beginner. I will advise you to learn the capabilities
of the sofware, becuase there many good tools in there.
The 2th looks like it made out of paper, it has no volume, try to use
"champer" tool on the edges and give it some volume. The last is OK but
have very sharp lines on some places, and it made up of several meshes,
not one like it should be, it's not good for the realism and aesthetics of the model.
Of the three I liked the 3th more.
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#3 S@M

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Posted 06 November 2005 - 00:53

i searched the g-max for tools and i find something really nice!! Just look at the emprove of my plane!!! i love it!! And dont forget that this is my third day using 3d dimention not only g-max.....

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#4 Deathstrike

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Posted 06 November 2005 - 07:49

How many polygons is that? :)
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#5 S@M

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Posted 06 November 2005 - 07:56

LOL i dont know how to count the polygons but...if you think that it is 2,5 mb... :)

Edited by S@M, 06 November 2005 - 11:39.

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#6 Prophet of the Pimps

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Posted 06 November 2005 - 09:31

That's atlest a 2000+ polys. the engines alone look like to be 400 each.

Also try this tutorial for skinning and boning

http://killasmods.gamemod.net/

Its simple and since you know how to use Gmax it becomes even easier.

for adding a model in game check this page out

http://sdi.gamemod.n.../newunitsbasics

this will allow you to use your unit ingame but the computer wont use.

Also try to limit the number of poly count to less then 700 to 800 for tanks and aircraft's.
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#7 S@M

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Posted 06 November 2005 - 11:35

thanks for your advice. i'l check the links when i've got some time. An other question : how can i count the polys????
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#8 AKA_Slayer

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Posted 06 November 2005 - 14:01

There should be a tool named "polygon counter" in one of the tabs.
You probably used "mesh smooth" on the plane which give it a smooth effect and
look. Its a great tool :)
I reccomend you to check also "symetry", this tool will make sure your model
is the same on both sides, it's great for beginners.
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#9 Balougahfitz

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Posted 06 November 2005 - 15:05

DUDE!

That 3rd model is like, awesome sir.
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#10 S@M

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Posted 06 November 2005 - 21:03

Balougahfitz, on Nov 6 2005, 03:05 PM, said:

DUDE!

That 3rd model is like, awesome sir.

You cant imagine how happy i am when i hear that someone likes my model!!! :D

AKA_Slayer thanks for the info i needed a tool like symetry but i didnt knew that it exists!!! Thanks i'l try to find it and i'l count the polygons :)
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#11 S@M

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Posted 06 November 2005 - 21:31

OMG!!!! I found the poly counter.... its !ONLY! 12k polys!!!! ][_, [{}] ][_,
I cant find the symetry tool :( i need it :)

here is a newer photo :

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Edited by S@M, 07 November 2005 - 16:20.

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#12 S@M

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Posted 07 November 2005 - 16:18

here are 2 new models i made today :

A tank way better then the stupid i did before (my first one) ....

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(1083 polys)

And a new plane

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(1300 polys)

Edited by S@M, 07 November 2005 - 16:19.

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#13 Nexolate

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Posted 11 November 2005 - 13:41

Sir, I envy you...

I tried modeling once, sure I could make basic shapes but a tank was way too much for me...

Those, are just frigging awesome, especially the tank...
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#14 Balougahfitz

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Posted 11 November 2005 - 16:50

Dear sweet mother of Jesus in heaven where peopl play ping-pong even though it sucks.

Those models are awesome, literal 'Hunter' quality, but more fluent and smooth.
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#15 S@M

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Posted 13 November 2005 - 21:40

wow wow :chillze: chill guys. thanks for your good word but those moddels are a bit crap :) ...there is no compare with other moddels i saw (like hunter's wich are awasome) but i'm trying and i know that i can do a much better work then those i posted. I'l try to make something better and i'l post it...
Thanks again!!! :D

Edited by S@M, 13 November 2005 - 21:42.

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#16 S@M

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Posted 13 November 2005 - 23:14

ok Here is a stupid helic that i made (i thing that i will start it again from scrach)

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AND!!! My first tank with small details! (500 polys)
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I thing it deserves a second pic
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Cause i dont want to double post i will edit my last post every time i want to add some new images :
(680 polys)
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Sry for double post

Here's one more tank. not finished but i like its chasis :) (354 polys)
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Edited by S@M, 14 November 2005 - 22:32.

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#17 Whitey

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Posted 17 November 2005 - 22:26

no offense on the "fluent and smooth" models that are "hunter quality"

no they are certainly not

again no offense

but you are way overusing the smooth function... it adds lots of polies and in some cases really screws up the model...

it doesnt look so overused on recent ones though

#18 Balougahfitz

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Posted 18 November 2005 - 01:40

No wonder, 'smooth' button, ha!ha!
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#19 AKA_Slayer

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Posted 18 November 2005 - 13:02

Your tanks design have a good start, I can see that but they are not consistent,
on some areas they have a solid shape to them and on some their shape is
curvey. I advise you to try modeling real tanks with blueprints first to get the
basic concept of tanks and then try designs of your one, by doing that the experience
you will get with the software is priceless, and I'm saying it from personal experience.
I hope you will continue modeling, keep it up :)
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#20 S@M

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Posted 18 November 2005 - 15:50

AKA_Slayer, on Nov 18 2005, 01:02 PM, said:

Your tanks design have a good start, I can see that but they are not consistent,
on some areas they have a solid shape to them and on some their shape is
curvey. I advise you to try modeling real tanks with blueprints first to get the
basic concept of tanks and then try designs of your one, by doing that the experience
you will get with the software is priceless, and I'm saying it from personal experience.
I hope you will continue modeling, keep it up :)

thanks i'l try it. :D

Quote

no offense on the "fluent and smooth" models that are "hunter quality"

no they are certainly not

again no offense

but you are way overusing the smooth function... it adds lots of polies and in some cases really screws up the model...

I NEVER SAY THAT MY MODELS ARE HUNTER QUALITY!!! NOT EVEN NEAR! I KNOW THAT I NEED A LOT OF WORK AND PRACTICE!!! I'm offended that you THOUGHT that I say that my models are that good as hunter (someone else did and i corect him)
I used alot the smooth button on my first models but now i know WHEN i have to use it, thats why my last models are less then 1k polys :D
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---------------BLUE FIRE MOD STATUS--------------
Mod Progress:
Models:----------------------------------------
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Link : http://forums.revora...p?showforum=859


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#21 Prophet of the Pimps

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Posted 18 November 2005 - 16:27

smooth doesnt affect poly count.
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#22 S@M

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Posted 18 November 2005 - 17:54

meshsmooth efects poly number (at least at g-max) im sure on this one :)
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#23 Whitey

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Posted 18 November 2005 - 23:17

i wasnt quoting you :)

that part was directed at the other guy

and hunter isnt the top quality modeller.................... *looks at the goofed guy who runs this forum*

but hey those are just opinions

yes the tanks are not consistent with smooth/roughness i must agree there.

#24 S@M

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Posted 20 November 2005 - 11:04

i tryed to do a tiger tank
Here it is : Posted Image (863 polys)

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#25 Prophet of the Pimps

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Posted 20 November 2005 - 12:08

nice. use the killasmod tutorial to make better tank threads. otherwise its awsome.

http://killasmods.gamemod.net/

Edited by prophet of the pimps, 20 November 2005 - 12:09.

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