- Freedom Design...
☆FreedoM_FighteR☆
22 Nov 2007
thanks you guys that one is still wip still alot to do today the end of the weekend starts so i will have planty time for this project today
marc15yo sorry but now i have full time job i berrly home and whene i at home i have alot of work to do
marc15yo sorry but now i have full time job i berrly home and whene i at home i have alot of work to do
marc15yo
22 Nov 2007
that's cool, but maybe you can still help. do you know where i could get a t-80, t-72, MBT?. anywhere around here.
☆FreedoM_FighteR☆
23 Nov 2007
i know that i have t- some thing some where here i need to search
and a new update in my log here: http://idotcom.eu/fo....php?topic=20.0
and a new update in my log here: http://idotcom.eu/fo....php?topic=20.0
Sgt. Nuker
23 Nov 2007
I thought the same thing. "Low" poly is more like it. The Scavenger's Apocalypse is amazing. I see you buttoned up the detailing. Subtle differences, but they really complete the look of the tank. The three views across the top is a nice touch
.
My best,
Nuker

My best,
Nuker
☆FreedoM_FighteR☆
30 Nov 2007
Nod stealth tank (wip)
Edited by freedom_fighter, 30 November 2007 - 01:29.

Edited by freedom_fighter, 30 November 2007 - 01:29.
Sgt. Nuker
03 Dec 2007
Considering it's still a WIP, and a very good WIP at that, it looks very near completion. I say that knowing Freedom might have a million different details to add, but it looks incredible at this point.
Do the front set of wheels extend? I see a hydraulic ram extended and that has me thinking that this take can extend and contrat its wheelbase.
My best,
Nuker
Do the front set of wheels extend? I see a hydraulic ram extended and that has me thinking that this take can extend and contrat its wheelbase.
My best,
Nuker
Dauth
03 Dec 2007
That looks beautiful, the rams you mention Nuker look like the suspension system that allows it to move over uneven terrain silently.
☆FreedoM_FighteR☆
03 Dec 2007
yup like he said 
in the begining my job was to model it as high poly for the crysis:dead six mod but first i modeled it as low poly for easier to me to work on the high poly one

in the begining my job was to model it as high poly for the crysis:dead six mod but first i modeled it as low poly for easier to me to work on the high poly one
☆FreedoM_FighteR☆
07 Dec 2007
done fixing the apoc (more lower poly model)
closer model(high poly and will be much higher
farther version (low poly)
Edited by freedom_fighter, 07 December 2007 - 03:27.
closer model(high poly and will be much higher


Edited by freedom_fighter, 07 December 2007 - 03:27.
Red
07 Dec 2007
Very nice :nod: Btw the two of em looks different, one of em had a camera on top
......
Is it a Sub-Faction unit???

Is it a Sub-Faction unit???

Warbz
07 Dec 2007
that is F***ing stunning.
I like the subtle differences between them. How many polies are they? xD
I like the subtle differences between them. How many polies are they? xD
Wizard
07 Dec 2007
@ Devastator - Freedom has made two models. One is for low polygon count use. Less processing power needed to use in game. The other is the more complete design.
Amen to that my friend! Fantastic work Freedom!
Edited by Wizard, 07 December 2007 - 09:00.
Quote
that is F***ing stunning.
Amen to that my friend! Fantastic work Freedom!
Edited by Wizard, 07 December 2007 - 09:00.
Red
10 Dec 2007
@ Wizard - Oo I see
, they are well made....It would be better if it was already skin


☆FreedoM_FighteR☆
10 Dec 2007
thanks guys for the suport i am trying to work on the skin but my skilz in that part is shity
☆FreedoM_FighteR☆
10 Dec 2007
working on scavengers rhino tank
Edited by freedom_fighter, 10 December 2007 - 23:21.

Edited by freedom_fighter, 10 December 2007 - 23:21.