←  C&C 3: Tiberium Wars Editing

Fallout Studios Forums

»

C&C: Crossfire (early) Media

Thez's Photo Thez 07 Mar 2007

Some of you may remember me as the former mod leader of World Rebellion, that ended in late 2005.
I still wanted to mod after that, but I didnt have the time then, exams got in the way more then most.
But exams are over, and I have a lot of spare time now.

I'm not disclosing too much about Dawn of War, but I will post some media in the community till such time that the mod can get underway properly.
Below is the Black Market, it will be the main ground vehicle producing facility (but not the only one) for the ECON faction (Eastern Coalition).

The Black Market won't be the actual place where the vehicle is build, a new unit will come from an underground tunnel, the Black Market is just where you purchase the unit.

Posted Image

You'll be able to see through the hole in ceiling and those in the walls in the game and actually see into the building itself, where you'll be able to see some stuff as well.

Posted Image

Not everything is known about the formats C&C 3 will use, but I'm sticking to global formats for now, so I can switch to the correct formats when they are known. (not DDS and W3D to start with :/ )

Comments?
Edited by Thierry, 13 March 2007 - 17:58.
Quote

Sgt. Rho's Photo Sgt. Rho 07 Mar 2007

Yay, looks good :/

Good luck with your mod
Quote

Mathias's Photo Mathias 07 Mar 2007

Haha, looks like it could come straight out of the newest Medal of Honor game. I'm immensively impressed. I wonder what more you have in store for us in the coming months. :/
Quote

Sic's Photo Sic 07 Mar 2007

That model is just awesome, let alone the skin. Very nice job, I bet that took a lot of effort. I hope you best of luck with the mod.
Quote

Slightly Wonky Robob's Photo Slightly Wonky Robob 07 Mar 2007

that is a sweet model and skin you got there, very nice :/
Quote

Comr4de's Photo Comr4de 07 Mar 2007

Awsome work there Thierry, love the amount of detail in the textures :/
Quote

Athena's Photo Athena 07 Mar 2007

I fully agree, good luck and nice model :/.
Quote

Thez's Photo Thez 07 Mar 2007

I'll make some more media stuff first (to get a good start) and then its off to find some hosting and anyone willing to help me out with the mod.
Quote

Stinger's Photo Stinger 07 Mar 2007

Thierry, post the top down view close up you sent me to give people an idea of just how much detail you've gone to.

Should satisfy all those people out there who like "realistic" looking skins. :/
Quote

Thez's Photo Thez 07 Mar 2007

Why not then :/

Normal rending doesnt show the interior properly, so a spotlight and close up is used.
Inside the building are some fuel barrels, ammo crates, a table with a radio set and some papers on it and a metal box.

Posted Image

Ingame you should be able to see straight into it with no problems.
Quote

Thez's Photo Thez 07 Mar 2007

Ok a better inside render, keep in mind that this building will be far smaller then this when you build it on the map:

Posted Image
Quote

Whitey's Photo Whitey 08 Mar 2007

*jaw drops*

Impressive.
Quote

Sgt. Nuker's Photo Sgt. Nuker 08 Mar 2007

When you go whole hog, you take the farm too. That is incredible Thierry, just incredible. A very fine job. :/


My best,

Nuker
Quote

Thez's Photo Thez 08 Mar 2007

Glad you all like it :/
Also, as said, anyone up for helping me with the mod is most welcome (provided you got some experience in your field of work).

No worries about the website when the mod gets going, I'm a webdesigner myself (aint it great ;) ):

Here is an early WIP of the site:

Posted Image
Quote

Alias's Photo Alias 08 Mar 2007

That model is Godly. The skin works perfectly with it. You are awesome.
Quote

Futschki's Photo Futschki 08 Mar 2007

It's Really Great Especially The Skin ... it's Awesome IMPRESSIVE :/
Quote

Sgt. Rho's Photo Sgt. Rho 08 Mar 2007

The skin looks simple, but realy good at once, GOOD WORK ON THE SKIN!!!
Quote

Golan's Photo Golan 08 Mar 2007

Nice model and texure. Great work.
Do you use any normal/specular maps?

View PostThierry, on 7 Mar 2007, 23:06, said:

Ok a better inside render, keep in mind that this building will be far smaller then this when you build it on the map:

Posted Image

Somehow I can“t stop waiting for some terrors and counters running trough this scene. :dance:
Edited by Golan, 08 March 2007 - 17:44.
Quote

Whitey's Photo Whitey 08 Mar 2007

ROFL. Seconded.
Quote

Thez's Photo Thez 09 Mar 2007

Here is an update for you guys, the model of the ECON's Technical (starting version) is done.

The Technical will be the fastest and cheapest vehicle around, costing only 300 and the ability to carry a single passenger.
The rear trunk is supposed to be empty, anything in it would slow the Technical down.
You can upgrade any Technical individually to a Transport Technical, closing the back with some light armor and adding a machinegun for defense.
It will be able carry an additional four passengers, to a maximum of five, but it will lose some speed due to the weight:

Posted Image

Posted Image

Comments?
Edited by Thierry, 09 March 2007 - 17:37.
Quote

Sic's Photo Sic 09 Mar 2007

Very great detail. How many polies does it have? I also like the idea of the garrison ability.

Conclusion : Very nice :)
Edited by Sic, 09 March 2007 - 17:41.
Quote

Thez's Photo Thez 09 Mar 2007

It has 1200 polys, so its well within the limits.

The upgrade for a Transport Technical will cost 300 and ofcourse it isnt instant.
Do note its a Technical, not a tank, so it cant take much of a beating XD
Quote

Jerinx's Photo Jerinx 09 Mar 2007

View PostThierry, on 10 Mar 2007, 01:35, said:

Here is an update for you guys, the model of the ECON's Technical (starting version) is done.

The Technical will be the fastest and cheapest vehicle around, costing only 300 and the ability to carry a single passenger.
The rear trunk is supposed to be empty, anything in it would slow the Technical down.
You can upgrade any Technical individually to a Transport Technical, closing the back with some light armor and adding a machinegun for defense.
It will be able carry an additional four passengers, to a maximum of five, but it will lose some speed due to the weight:

*pic*

*Pic*

Comments?

Is this mod not using C&C 3 Squad system? :)
Quote

Thez's Photo Thez 09 Mar 2007

Squads come in various sizes, a sniper will be a loner for example.
Quote

Sgt. Nuker's Photo Sgt. Nuker 09 Mar 2007

Very cool mate. I wouldn't want that truck for an everyday vehicle, but it's good for battle. That is most definately a stunning model.


My best,

Nuker
Quote