C&C: Crossfire (early) Media
Thez
07 Mar 2007
Some of you may remember me as the former mod leader of World Rebellion, that ended in late 2005.
I still wanted to mod after that, but I didnt have the time then, exams got in the way more then most.
But exams are over, and I have a lot of spare time now.
I'm not disclosing too much about Dawn of War, but I will post some media in the community till such time that the mod can get underway properly.
Below is the Black Market, it will be the main ground vehicle producing facility (but not the only one) for the ECON faction (Eastern Coalition).
The Black Market won't be the actual place where the vehicle is build, a new unit will come from an underground tunnel, the Black Market is just where you purchase the unit.

You'll be able to see through the hole in ceiling and those in the walls in the game and actually see into the building itself, where you'll be able to see some stuff as well.

Not everything is known about the formats C&C 3 will use, but I'm sticking to global formats for now, so I can switch to the correct formats when they are known. (not DDS and W3D to start with
)
Comments?
Edited by Thierry, 13 March 2007 - 17:58.
I still wanted to mod after that, but I didnt have the time then, exams got in the way more then most.
But exams are over, and I have a lot of spare time now.
I'm not disclosing too much about Dawn of War, but I will post some media in the community till such time that the mod can get underway properly.
Below is the Black Market, it will be the main ground vehicle producing facility (but not the only one) for the ECON faction (Eastern Coalition).
The Black Market won't be the actual place where the vehicle is build, a new unit will come from an underground tunnel, the Black Market is just where you purchase the unit.

You'll be able to see through the hole in ceiling and those in the walls in the game and actually see into the building itself, where you'll be able to see some stuff as well.

Not everything is known about the formats C&C 3 will use, but I'm sticking to global formats for now, so I can switch to the correct formats when they are known. (not DDS and W3D to start with

Comments?
Edited by Thierry, 13 March 2007 - 17:58.
Mathias
07 Mar 2007
Haha, looks like it could come straight out of the newest Medal of Honor game. I'm immensively impressed. I wonder what more you have in store for us in the coming months.

Sic
07 Mar 2007
That model is just awesome, let alone the skin. Very nice job, I bet that took a lot of effort. I hope you best of luck with the mod.
Thez
07 Mar 2007
I'll make some more media stuff first (to get a good start) and then its off to find some hosting and anyone willing to help me out with the mod.
Stinger
07 Mar 2007
Thierry, post the top down view close up you sent me to give people an idea of just how much detail you've gone to.
Should satisfy all those people out there who like "realistic" looking skins.
Should satisfy all those people out there who like "realistic" looking skins.

Thez
07 Mar 2007
Why not then 
Normal rending doesnt show the interior properly, so a spotlight and close up is used.
Inside the building are some fuel barrels, ammo crates, a table with a radio set and some papers on it and a metal box.

Ingame you should be able to see straight into it with no problems.

Normal rending doesnt show the interior properly, so a spotlight and close up is used.
Inside the building are some fuel barrels, ammo crates, a table with a radio set and some papers on it and a metal box.

Ingame you should be able to see straight into it with no problems.
Thez
07 Mar 2007
Ok a better inside render, keep in mind that this building will be far smaller then this when you build it on the map:

Sgt. Nuker
08 Mar 2007
When you go whole hog, you take the farm too. That is incredible Thierry, just incredible. A very fine job. 
My best,
Nuker

My best,
Nuker
Thez
08 Mar 2007
Golan
08 Mar 2007
Nice model and texure. Great work.
Do you use any normal/specular maps?
Somehow I can“t stop waiting for some terrors and counters running trough this scene. :dance:
Edited by Golan, 08 March 2007 - 17:44.
Do you use any normal/specular maps?
Thierry, on 7 Mar 2007, 23:06, said:
Ok a better inside render, keep in mind that this building will be far smaller then this when you build it on the map:


Somehow I can“t stop waiting for some terrors and counters running trough this scene. :dance:
Edited by Golan, 08 March 2007 - 17:44.
Thez
09 Mar 2007
Here is an update for you guys, the model of the ECON's Technical (starting version) is done.
The Technical will be the fastest and cheapest vehicle around, costing only 300 and the ability to carry a single passenger.
The rear trunk is supposed to be empty, anything in it would slow the Technical down.
You can upgrade any Technical individually to a Transport Technical, closing the back with some light armor and adding a machinegun for defense.
It will be able carry an additional four passengers, to a maximum of five, but it will lose some speed due to the weight:


Comments?
Edited by Thierry, 09 March 2007 - 17:37.
The Technical will be the fastest and cheapest vehicle around, costing only 300 and the ability to carry a single passenger.
The rear trunk is supposed to be empty, anything in it would slow the Technical down.
You can upgrade any Technical individually to a Transport Technical, closing the back with some light armor and adding a machinegun for defense.
It will be able carry an additional four passengers, to a maximum of five, but it will lose some speed due to the weight:


Comments?
Edited by Thierry, 09 March 2007 - 17:37.
Sic
09 Mar 2007
Very great detail. How many polies does it have? I also like the idea of the garrison ability.
Conclusion : Very nice
Edited by Sic, 09 March 2007 - 17:41.
Conclusion : Very nice

Edited by Sic, 09 March 2007 - 17:41.
Thez
09 Mar 2007
It has 1200 polys, so its well within the limits.
The upgrade for a Transport Technical will cost 300 and ofcourse it isnt instant.
Do note its a Technical, not a tank, so it cant take much of a beating XD
The upgrade for a Transport Technical will cost 300 and ofcourse it isnt instant.
Do note its a Technical, not a tank, so it cant take much of a beating XD
Jerinx
09 Mar 2007
Thierry, on 10 Mar 2007, 01:35, said:
Here is an update for you guys, the model of the ECON's Technical (starting version) is done.
The Technical will be the fastest and cheapest vehicle around, costing only 300 and the ability to carry a single passenger.
The rear trunk is supposed to be empty, anything in it would slow the Technical down.
You can upgrade any Technical individually to a Transport Technical, closing the back with some light armor and adding a machinegun for defense.
It will be able carry an additional four passengers, to a maximum of five, but it will lose some speed due to the weight:
*pic*
*Pic*
Comments?
The Technical will be the fastest and cheapest vehicle around, costing only 300 and the ability to carry a single passenger.
The rear trunk is supposed to be empty, anything in it would slow the Technical down.
You can upgrade any Technical individually to a Transport Technical, closing the back with some light armor and adding a machinegun for defense.
It will be able carry an additional four passengers, to a maximum of five, but it will lose some speed due to the weight:
*pic*
*Pic*
Comments?
Is this mod not using C&C 3 Squad system?

Sgt. Nuker
09 Mar 2007
Very cool mate. I wouldn't want that truck for an everyday vehicle, but it's good for battle. That is most definately a stunning model.
My best,
Nuker
My best,
Nuker