Actually now that I think of it, since I saw that Chris ripped some stuff for his mod, I was wondering would any fellow modder be willing to post some of the stuff that can be done. Im more interested in the Poly counts on infantry, vehicles, buildings, projectiles and the like. Id also like to know some of the stuff that can be done in CNC3 that wasnt doable in ZH. Anyone that does would be a great big help.


CNC3 Modder Question
Started By Judgement, Mar 08 2007 03:56
6 replies to this topic
#1
Posted 08 March 2007 - 03:56


#3
Posted 08 March 2007 - 19:06
The poly counts I believe were about 1400-2200 for vehicles and about half of it for infantry. I am not sure but just look through the topics you ll find it. So assume you can get a limit of 3000 poly's for good models, and still please the less fortunate PC users in this forum ^^.

#4
Posted 08 March 2007 - 20:01
[url="http://forum.cncreneclips.com/index.php?s=...ndpost&p=234617"]http://forum.cncrene...ndpost&p=234617[/url]

#5
Posted 08 March 2007 - 22:21
Bob what ever would this forum do without you. I thank you.
Also you are the Bobiest thing since sliced bread, you can close this humble thread.
Also you are the Bobiest thing since sliced bread, you can close this humble thread.


#6
Posted 09 March 2007 - 15:32
@Prophet of the Pimps
I think Judgement is talking about me
Some parts of C&C 3 is actually possible in ZeroHour...I think..
I think Judgement is talking about me

Some parts of C&C 3 is actually possible in ZeroHour...I think..
Edited by Chris, 09 March 2007 - 15:42.
#7
Posted 09 March 2007 - 22:35
I kinda figured that you grabbed alot out of the demo, Chris since I saw the particles in your mod. Anyways thats all.


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