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Avatar Warmech Idea


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#1 Jordan

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Posted 13 March 2007 - 23:19

I'm thinking of creating a mod to allow the Avatar to get some more firepower and other special items from other units.

My ideas:

NOD:
Scorpion - Extra Armor Protection
Emissary - Propaganda Tower
Harvester - Some sort of tiberium-enhanced weapon, or a harvesting ability
Raider - Light machine gun or enhanced EMP Coils ability

Scrin:
No idea - No idea

GDI:
Pitbull - Steals the missile rack and uses it for anti-air firepower. Maybe mounted on head.
APC - Light machine gun, or maybe something like a bunker to hold troops in.
Predator - Extra Armor Protection
Harvester - Some sort of tiberium-enhanced weapon, or a harvesting ability
Rig - Gains the ability to produce a couple repair drones to aid it in battle.
Mammoth - Giant cannon or missile pods.

Do you think this is a good idea?

Also, feel free to post other ideas about this here too.

Imagine an Avatar with every single one of these upgrades.....
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#2 E.V.E.

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Posted 14 March 2007 - 00:07

:rolleyes:

That will make the Avatar unstoppable! :crosseye:

Well, the Idea´s are quite nice and unique, so, it will make the Unit more interessting, thats for sure.

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#3 DD5271

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Posted 14 March 2007 - 00:27

Yes but all that extra weight would make it grind to a halt.
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#4 thinimus

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Posted 14 March 2007 - 02:29

I was just thinking of this topic a few moments ago. :rolleyes:

If this were to be codable, I like to see some kind of doubling up system where the avatar can take from the same kind of unit twice.

Flametank: Pretty obvious. Simply mounts another flame thrower.

Bike: Adds on another sensor and gets improved vision and stealth detection range.

Beam Cannon: Puts another on the left arm. Gets a longer range left arm beam with the doubling up effect.

Stealth Tank: Can provide stealth to objects in a very small range.

#5 Sgt. Nuker

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Posted 14 March 2007 - 03:16

I sense a CnC 3 Crazy mod coming up :rolleyes: .

For the Scrin, what about the ability to raise other vehicles from the dead?


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#6 Sic

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Posted 14 March 2007 - 19:06

I agree to some here's the ones I don't :
No harvesters
Predator- Tank gun
Mammoth - Missle pods
Pitbull - Mortar
APC - The bunker

Also, only a maximum of 5 can be applied.
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#7 Jordan

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Posted 14 March 2007 - 20:25

The Avatar is mainly lasers, so I don't think it should get a tank cannon from a mere MBT.

The Pitbull mortar is an upgrade, and it would looks weird for the mech to grab a mortar that wasn't there. Also, I think that should stay GDI specific anyways.

Any ideas for grabbing a harvester?
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#8 thinimus

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Posted 14 March 2007 - 23:05

Hmm, maybe it could open up the harvester and spread some Tiberium around for field growing.

Edited by thinimus, 14 March 2007 - 23:06.


#9 Sgt. Nuker

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Posted 15 March 2007 - 00:07

Personally I think Harvesters should be left out of this, unless you make it add some sort of tiberium flamethrower-esque spreader. Could have a tank mounted to the right of the flame thrower, and be attached to a nozzle mounted under the right arm via flexible hose.


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#10 Judgement

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Posted 15 March 2007 - 07:26

There shouldnt be any doubling up is my first thought. My second though is, the Avatar probably shouldnt be able to hold any infantry. It would look to wierd. Besides where would you put the bunker. The main reason why I think it can only steal from noD weapons is because NoD uses the same systems in there vehicles and GDI uses a different system(EVA). Thats all I got.
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#11 thinimus

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Posted 15 March 2007 - 19:36

I agree on the use of only Nod equipment.

I do think the Stealth emitter should be mounted elsewhere than on the Avatar's face/eye. Kinda strange to have something that delicate and sensitive right in the easiest to hit location.:) Probably behind the head instead.

The Bike's stealth sensor could go on the shoulder and point foward.

#12 Judgement

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Posted 17 March 2007 - 22:23

Or internal with maybe some sort of antenna or something sticking out to indicate its there.
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#13 thinimus

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Posted 18 March 2007 - 01:45

Yeah, placing it internally does sound good. That would make for very cool animation possibilities.

I'm thinking:

For the stealth emitter, the Avatar places it inside its chest. A large front plate slides forward a bit then folds down about 25 degrees. The emitter is then placed inside the plate. After it closes back up, some little detail lights on the body start to glow to indicate that it is stealth capable.

For the sensor, the bulge where the head is pops out slightly and flips back. After installation, the Avatar's eye glows.

Edited by thinimus, 18 March 2007 - 01:46.


#14 Nexolate

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Posted 18 March 2007 - 07:02

Too subtle. In the heat of battle you want to know which unit you're looking at, what upgrades it has and how it performs; just by glancing at it.
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#15 Shirou

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Posted 02 April 2007 - 20:21

The Idea of it salvaging enemy unit's is really nice. Would make it actually useful... As it is the worst of the three 'ultimate' units. Mammoth is just too powerful for words and a shielded Annihilator Tripod can handle an Avatar as well. Unshielded It can probably too but I m not sure.

Harvesting GDI units could give it some AA capabilities. No scrin harvestings. As the technology would be too different and complex to just rip off the unit and push onto your shoulder.
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#16 Nexolate

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Posted 04 April 2007 - 07:01

View PostShirou, on 2 Apr 2007, 21:21, said:

As it is the worst of the three 'ultimate' units. Mammoth is just too powerful for words

Game Knowledge - F

While the Mammoth Tank may be the front-line assault weapon, it is not GDI's 'Ultimate' Unit. The Juggernaut is GDI's 'Ultimate' Unit as it is the only one which becomes a capturable husk. Plus, it's also their only unit on legs.
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#17 Alias

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Posted 04 April 2007 - 07:09

GDI's best unit isn't ever a singular unit. They need groups of units otherwise they just suck.

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#18 Nexolate

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Posted 04 April 2007 - 10:04

Seconded.
Also, if the Avatar could tear parts off other tanks it'd make it a lot better. It'd have to be a gradual thing, or something that required a small time though.

Like tearing a turret off a Mammoth Tank (Not necessarily to Commandeer it, but to disable/destroy it) could take something between 3-5 seconds. After that the tank either gets destroyed or disabled.

It would obviously have to be completely vulnerable while doing this and possibly be modded to have a little less armour to make this a less devastating ability.

Imho, I think this "Claw of Destruction" idea would make the Avatar shine up to it's true potential. (This idea has been brought to you courtesy of C&C3 Concept Art; Concept Art, the way to be.)

Edited by No-Skillz, 04 April 2007 - 10:04.

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#19 Alias

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Posted 04 April 2007 - 10:32

If that does happen, yes, the Avatar would certainly need to be extremely vulnerable, and the ability needs a recharge of at least 1-2 minutes.

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#20 Warbz

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Posted 04 April 2007 - 11:08

i would like it if the avatar could get an AA upgrade

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