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Submarine commander - online game


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#1 Sgt. Rho

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Posted 26 March 2007 - 19:18

Hi,

I am making a under water warfare mod, its a cnc3 mod too^^, and i am doin' it together with some friends^^

It is called "Submarine Commander"

Here are the first models:

Hypersonic submarine(the transparend thing is a bumble, created by a gas generator):
[attachment=3255:attachment]

Diamont railgun bunker(the transparent thing is a force field):
[attachment=3256:attachment]
(closed)

[attachment=3257:attachment]
(ready to fire)

BTW: "Cabals revenge" is canceled
€: whoops, wrong forum, pls move to CnC3 editing forum.

Edited by Master_Chief, 31 March 2007 - 16:01.


#2 Judgement

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Posted 27 March 2007 - 03:16

I love the concept of your mod. Something like this would have rocked on Homeworld 2. I wait in anticipation to see how you execute this.
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#3 Sgt. Rho

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Posted 27 March 2007 - 06:41

Thanks.

Yeah, it would^^

Anyways: here is a new model: the oxigen generator:

It is powerplant and barracks at once.

In this mod, power is air^^

Oxigen generator. 500 credits

Builds infantry, in this case mini submarines, and produzes the oxigen for the units.

[attachment=3262:attachment]

#4 Sgt. Rho

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Posted 27 March 2007 - 13:10

Sry for DP :stickattack2:
----------------

I have now got the Submarine bunker (equivalent to airfields).

Submarine bunker. Cost: 900 credits

The submarine bunker can hold up to 6 light-medium submarines at once.

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BTW: may i ask for hosting of this mod? :)

Edited by Master_Chief, 27 March 2007 - 13:28.


#5 adamstrange

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Posted 29 March 2007 - 00:19

I'm a big fan and modder of HW2 and ORB.

I think this mod would blow many players minds.

My question is how are you going to make the game environment appear to be as if its underwater ?

I figure that your going to have to remove all the ground vehicles and use the flight scripts to make the Subs.

You can still keep the harvester behavior on the ground because that could simulate a resource collector [HW2 Lingo] collecting on the seabed.

However to really pull this off your going to have to figure out how to distort the appearance of the playing field to make the player feel as if he or she are really playing under the sea.

If TW uses the same sky shadows that you see rolling over the playing field in Generals then you can , somehow set it up to look as if there is sunlight reflecting from the surface onto the ocean floor and/or on units.

Flight scripts or notepad code editing will be needed to make almost every sub model move as if its floating.

The second most important detail would be the simulation of bubbles.

You can't have subs moving underwater or torpedos moving to their target without streams of bubbles trailing them, otherwise it won't look right.

Sound is no problem because i can design underwater explosions.

The one thing that will restrict this mod from trully feeling your underwater [and there is really nothing you can do about which is the bad part] is the game's engine as respect to height.

In Homeworld 2 you can create maps that are not only pretty big but also have great depth to them [samething in ORB] since TW is 95 percent ground based, the game engine's ceiling height will greatly restrict sub movement.

Either way don't let that stop you and i will be one of many standing in line to download this mod when its finished.

Sometime ago there was an underwater mod in the making for HW2 but it never was produced.

For some good ideas for this mod, do a search on your favorite search engine and look for SUBMARINE TITANS.

I have this game and its a really cool underwater submarine RTS.
Although it looks and plays like RedAlert it is a perfect starting point to gather ideas from.

If you need, i can scan the manuel and email it to you because it breaks down all the things in the game.

I think its a really interesting and creative idea :dance:

Edited by adamstrange, 29 March 2007 - 00:28.

strange...as wonderful as it may be...i'm still...up here...floating...and no one even seems to notice.

#6 Sgt. Rho

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Posted 29 March 2007 - 07:35

The game "Submarine Titans" gave me the idea for this mod^^

PS: I allready know how to make it feeling underwater (air bubbles etz).

PS²: Can you send me the ST-manual please? :D

€: helge129@yahoo.es is my e-mail

PS³: can you make textures for models?if so, you canhelp on this mod:)

€²: anyways, here a new model. still a bit Work in progress

"Hunter" Medium Attack Submarine. Cost: 1700

Armed with 2 Heavy torpedo launchers, depth charges, sonar (stealth detection) and a laser MG
Very good against medium - heavy sub´s, not good against small subs, since they won´t be hit.

[attachment=3285:attachment]

Edited by Master_Chief, 29 March 2007 - 10:33.


#7 Sgt. Rho

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Posted 29 March 2007 - 16:06

Got a new model: The light factory

Produces Light and som emedium sub´s

Costs 1000

Requires 5 Air-points (in normal cnc´s, its energy)

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#8 Mr. Mylo

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Posted 29 March 2007 - 16:18

looks nice... you make good progress
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sig by the_Dr - you are the best
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here look at my artwork: KLICK ME
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#9 Sgt. Rho

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Posted 29 March 2007 - 17:04

Thanks :D

#10 TheDR

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Posted 29 March 2007 - 18:45

man this mod is cool i will get it when it comes out


well done for the idea :D
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#11 Sgt. Rho

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Posted 31 March 2007 - 13:30

Thanks :wtf:

I am happy to anounce that "Submarine commander" is going to be a very own game, based on the glest-engine :D

#12 TheDR

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Posted 31 March 2007 - 16:54

will it be free
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#13 Sgt. Rho

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Posted 31 March 2007 - 17:16

Yes and no.

In the free version, you have less posibilities then in the full version which costs money.

I want to make it free, but my mother says no-.-

#14 TheDR

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Posted 31 March 2007 - 17:49

dam

how much is it going to be
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#15 Sic

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Posted 31 March 2007 - 20:39

He does not know yet. But looking forward to it :wtf:
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#16 TheDR

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Posted 01 April 2007 - 07:11

oh ok
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#17 Sgt. Rho

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Posted 01 April 2007 - 13:55

There will be 1 faction and 90% of the tech tree in the free version.

#18 Judgement

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Posted 07 April 2007 - 22:56

Thats kinda mean. I was anticipating this as a mod and now you are actually going to charge. Wow.

YOu were up here >>>>>+


Now your down here >>>>>+
In my mind
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#19 Sgt. Rho

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Posted 08 April 2007 - 00:06

I will go back an make this as a mod, there is no MP mode in glest xD

#20 Sgt. Rho

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Posted 08 April 2007 - 22:17

ITS DEAD

The hdd where all the mod files where has died a few days ago.



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