CnC 3: Forgotten Tiberium Mod
#1
Posted 02 April 2007 - 14:33
hello guys i am closing my old project the md:fe mod
and starting a brend new one for cnc3
i will add the forgetten side to the game more info will be soon
that what i have for now:
forgotten battlecycle:
forgeten radar&tech biulding:(wip skin)
#2
Posted 02 April 2007 - 18:03
#3
Posted 02 April 2007 - 19:06
#4
Posted 02 April 2007 - 19:10
BTW: Its "Forgotten", not "Forgetten"
#6
#8
Posted 02 April 2007 - 22:22
but who are the forgottens?
the mutants?
#10
Posted 02 April 2007 - 22:31
apart from adding a new side (i assume u wont be removing any)
is there anything else?
like bug fixes etc?
Edited by Warbz, 02 April 2007 - 22:32.
#11
#12
Posted 03 April 2007 - 11:03
my english is also bad but ppl knows what i mean
#13
Posted 03 April 2007 - 13:29
#14
Posted 03 April 2007 - 13:46
#15
Posted 03 April 2007 - 14:26
It was the first time O.o
#17
Posted 04 April 2007 - 06:22
#21
Posted 06 April 2007 - 07:01
#23
Posted 13 April 2007 - 22:38
#24
Posted 13 April 2007 - 22:44
after all they are still human, just basically with a disease (or however u wanna put it)
that makes them look like wrist slitting, apocolypse loving emos.
its an awesome vehicle, i just dont think it suits the mutants
#25
Posted 13 April 2007 - 22:53
why not ?! the mutant is the new race the want to take over the world ans spikes give them agresive look like there mutant soliders have tiberium spikes growing from there boady
and spikes makes it look like "disease" that no body want to tuch it
Edited by freedom_fighter, 13 April 2007 - 23:00.
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