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Tiberium Wars Tool


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#1 Prophet of the Pimps

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Posted 24 April 2007 - 21:07

Tiberium Wars: World Builder
This is a official release of EA which allows you to edit and create new maps to be used in Tiberium wars. You can also create new missions with this.

Finally EA has released the world builder for Tiberium wars. i haven't personally tested it because i dont have tiberium wars yet but so far the only major complain i have heard is that it takes a very very long time to load even in a decent spec machine.
You can get it from Here

w3dm Model Importer
This is a tool created by Zoltán Kárpáti
More Details located in This thread
http://forum.cncrene...showtopic=15032


Note: If you have suggestion of other tools that should go on this list then feel free to post them here.
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#2 Warbz

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Posted 24 April 2007 - 21:11

another complaint is that the ingame minimap doesnt work with custom maps

also i beleive the SDK is now out

Edited by Warbz, 24 April 2007 - 21:12.


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#3 soviet_deso

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Posted 25 April 2007 - 11:17

The minimap works there are tutorials that actually tell you how to fix this and the SDK isn't out yet :)

Edited by soviet_deso, 25 April 2007 - 11:18.


#4 Warbz

    IRC is just a multiplayer notepad.

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Posted 25 April 2007 - 11:31

im sure chrizz posted something about it before

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#5 Sic

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Posted 25 April 2007 - 11:46

It was only the big extractor :).
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#6 TheDR

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Posted 25 April 2007 - 12:09

i hate tw wb its too buggy
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#7 Judgement

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Posted 29 April 2007 - 18:56

Does this require TW in order to use, or is it Standalone?
Cause I wanna try mapping it a bit, but I dont have TW yet.
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#8 TheDR

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Posted 29 April 2007 - 18:57

Quote

Does this require TW in order to use, or is it Standalone?
Cause I wanna try mapping it a bit, but I dont have TW yet.

i don't think it does, try it.
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#9 Judgement

    Demon of the Fall

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Posted 23 May 2007 - 03:13

It does require it. :(
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#10 Warbz

    IRC is just a multiplayer notepad.

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Posted 23 May 2007 - 03:17

really?
what error does it give?
maybe there is a way around this.

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#11 Lord Atlantis

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Posted 23 May 2007 - 04:32

Yeah, it checks your machine to see if you have TW installed. I already tried.

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#12 Jordan

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Posted 27 May 2007 - 16:31

Reason why it requires CNC3 installed is so it can be compatible with mods currently on the game, once the sdk is released. If it was standalone, you wouldn't be able to put in units added in from mods.
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#13 Waris

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Posted 24 August 2007 - 05:11

MOD SDK (requires patch 1.07), new WB version and art packs -- GET THEM HERE

#14 PurpleScrin

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Posted 18 March 2008 - 18:02

Any updates and new changes for the MOD SDK yet? Any sign of MOD SDK v6 or maybe the KW version of it?



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