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"Building Compleate"
Started By Slye_Fox, Apr 26 2007 20:20
21 replies to this topic
#2
Posted 26 April 2007 - 20:32
Both, but you need to think of a good surveyor that fits each side, same with the crane.
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Insomniac!, on 16 Sep 2008, 20:12, said:
Soul you scare the hell out of me, more so than Lizzie.
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#5
Posted 26 April 2007 - 20:41
I say both, since it is boooooooooooooooooooooooooooooooring waiting hours for a refinery
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#6
Posted 26 April 2007 - 20:53
Both to be honest. Gameplay gets faster and more flexible. Surveyors are lower priority but cranes are a must.
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#8
Posted 27 April 2007 - 04:18
Both of course
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#10
Posted 01 June 2007 - 12:02
Both
BTW i just did this 2 min ago :dance:
BTW i just did this 2 min ago :dance:
If you don't succeed, you fail
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Quote
GENERATION 8: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
#13
#14
Posted 01 June 2007 - 12:59
none as its red alert not cnc3
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F O R T H E N S
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#16
Posted 01 June 2007 - 13:07
Add both. Would add a new dimension in RA-style gameplay, and avoid massive wastage of those unique and flawless game mechanics.
#17
Posted 01 June 2007 - 15:03
BOTH!
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#18
Posted 02 June 2007 - 03:01
Surveyors only. Cause no cranes will stop turtling or - at least - slow them down. Plus it will be a nightmare to expand your base without surveyors.
Edited by iron_golem, 02 June 2007 - 03:03.
#20
Posted 02 June 2007 - 13:18
Both, but make Surveyers more vulnerable. They should be slower, weaker and offer only limited buildspace (decrease the price a bit though). ATM MCVs are quite redundant most of the time (unless you need instant deployment).
Now go out and procreate. IN THE NAME OF DOOM!
#21
Posted 02 June 2007 - 13:34
What about making the crane an upgrade for teh Conyard, if doable.
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