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Funny modding moments


248 replies to this topic

#201 Sicarius

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Posted 27 October 2008 - 20:44

Jordan is pure gold. :P
I've come face to face with myself, man.
Sanctify the early light just like the old man can, boy!
Change the world? You'd better change yourself, man/ boy/ man
Challenge the mind to be more like the rolling ocean, man!























#202 Dutchygamer

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Posted 28 October 2008 - 09:59

View PostJordan, on 27 Oct 2008, 22:01, said:

View PostSlye_Fox, on 24 Oct 2008, 20:41, said:

No picture = didn't happen.


I screwed around with the same exact thing. Made a really big explosion, as all of the bombs blew up at once:

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:P

This beats my 'gassy' pic of a few pages ago :P
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#203 Pandut

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Posted 02 November 2008 - 01:31

Jordan brings a new meaning to the word ''crazy'' :)
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#204 Karias

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Posted 23 November 2008 - 17:22

* looks a bit pissed off with certain people *(certain people i mean.... yeah you know it)
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Erm... Support GenX?

#205 Zeke

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Posted 25 November 2008 - 13:00

View PostKarias, on 24 Nov 2008, 1:22, said:

* looks a bit pissed off with certain people *(certain people i mean.... yeah you know it)


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#206 Karias

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Posted 15 December 2008 - 17:36

too bad, no explanation for you :P
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Erm... Support GenX?

#207 R3ven

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Posted 29 March 2009 - 23:57

sorry for the resurection

notice the multiple radar dishes?i went into the commandcenter code and changed the GeometryHeight = 49.0 to GeometryHeight = 0.0 and this is the result

#208 chaos4eva

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Posted 30 March 2009 - 03:04

This is what happens when you code a unit to have a disabling shield. Then send it to disable stealth units like a Sentry Drone. The result is that when you have a Troop Crawler nearby, the Drones flash like normal when they reveal. But what happens when you move the Troop Crawler away?

Attached File  sshot003.jpg (539.58K)
Number of downloads: 106
Attached File  sshot004.jpg (519.2K)
Number of downloads: 106
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#209 Slye_Fox

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Posted 30 March 2009 - 06:43

and what's funny about that?
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#210 CodeCat

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Posted 14 April 2009 - 19:20

Setting CameraPitch = 10.0 in GameData.ini does this:

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Notice how the yellow trapezium thingy on the minimap went all crazy. :D
CodeCat

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Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb

#211 Jordan

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Posted 16 April 2009 - 22:09

Something went terribly wrong here:

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These asset declarations are starting to drive me nuts. Everything has to be defined repeatedly in so many places just so the game actually decided to read your file.
C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
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#212 SorataZ

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Posted 16 April 2009 - 22:28

This happened when I was trying to solve the reload-in-the-air bug on the Raptor (by Laser Missile Upgrade) which had also the purpose on solving the LD bug by putting an extra object in the Raptor which fires the laser. This should make the Raptor fly home when no ammo loaded despite the laser maybe has not fired. I actually forgot to set the OCL to the new helper (which for some reason does not work by now) and had Gatling Raptors :sly: :
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#213 Kerensky287

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Posted 21 April 2009 - 00:02

Wanna see what happens when you add "-STRUCTURE +VEHICLE" to the Allied Refinery's KindOf entry?

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Oh, and those harvesters have an extra build queue, but they can't use it unless they're structures.

This has been a stupid inversion experiment!

#214 Jordan

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Posted 25 August 2009 - 00:47

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This is why you shouldn't give Raptors Fan Truck weaponry. But I'm going to anyways. :)
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#215 Sgt. Nuker

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Posted 25 August 2009 - 03:27

Isn't it fascinating how the more "wrong" something is, the more it makes you want to try it (or keep it in this case)?
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#216 Kris

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Posted 15 September 2009 - 02:58

View PostJordan, on 19 Oct 2008, 11:30, said:

I am big:

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(And extremely low-poly)

Touche'! 8| :


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GLA's new superweapon! The Atomic bomb truck :D







#217 cccdfern

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Posted 15 September 2009 - 04:13

Trying to find the right model....

Attached File  the_ultimate_disquise.jpg (33.45K)
Number of downloads: 74


Attached File  LOL.jpg (173.27K)
Number of downloads: 83


Happy now?

Edited by CCCD, 16 September 2009 - 00:07.

To listen and learn, or contribute and teach.

#218 Kris

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Posted 15 September 2009 - 04:52

CCCD, can you save in .jpg instead of .tiff? since it's kind of a hassle to download it :D







#219 cccdfern

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Posted 15 September 2009 - 05:26

Ok, its just the default of Grab.
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#220 Kris

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Posted 15 September 2009 - 17:58

Thanks :D







#221 cccdfern

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Posted 03 October 2009 - 22:42

I screwed up the coding a bit here... couldn't figure out why the turret had sunk into the chassis, so I added the model code there, my bad.
Attached File  Uhh_right.jpg (139.86K)
Number of downloads: 88

And these guys just survived a nuke!
Attached File  survivors.jpg (306.05K)
Number of downloads: 75
To listen and learn, or contribute and teach.

#222 Failure

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Posted 20 February 2010 - 18:30

I'm so going to recreate this bomb truck and give it proper explosion effect :3

Sorry for necro bumb :P

#223 TheDR

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Posted 20 February 2010 - 18:36

Don't worry, you can't "necro" a pinned topic :P
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F O R T H E N S
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#224 Kris

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Posted 11 March 2010 - 15:09

I forgot to restore the original reload time of the Nuke...So...Look what the AI did:
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....

...

THE WONDERFULL GLOW!!!
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In the end, the AI completely wiped out the entire map with nukes. My PC lagged with the massive amounts of nuclear blast everywhere :duh:







#225 BeefJeRKy

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Posted 11 March 2010 - 19:47

Lol fail so epic it became a win

Edited by Scope, 11 March 2010 - 19:47.

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