


Funny modding moments
#201
Posted 27 October 2008 - 20:44

Sanctify the early light just like the old man can, boy!
Change the world? You'd better change yourself, man/ boy/ man
Challenge the mind to be more like the rolling ocean, man!
#203
Posted 02 November 2008 - 01:31
#204
Posted 23 November 2008 - 17:22

Erm... Support GenX?
#205
#206
Posted 15 December 2008 - 17:36


Erm... Support GenX?
#207
Posted 29 March 2009 - 23:57
notice the multiple radar dishes?i went into the commandcenter code and changed the GeometryHeight = 49.0 to GeometryHeight = 0.0 and this is the result
#208
Posted 30 March 2009 - 03:04

Number of downloads: 106

Number of downloads: 106
#211
Posted 16 April 2009 - 22:09

These asset declarations are starting to drive me nuts. Everything has to be defined repeatedly in so many places just so the game actually decided to read your file.
#212
Posted 16 April 2009 - 22:28


#213
Posted 21 April 2009 - 00:02

Oh, and those harvesters have an extra build queue, but they can't use it unless they're structures.
This has been a stupid inversion experiment!
#214
Posted 25 August 2009 - 00:47



This is why you shouldn't give Raptors Fan Truck weaponry. But I'm going to anyways.

#215
Posted 25 August 2009 - 03:27

#217
Posted 15 September 2009 - 04:13

Number of downloads: 74

Number of downloads: 83
Happy now?
Edited by CCCD, 16 September 2009 - 00:07.
#218
Posted 15 September 2009 - 04:52

#219
Posted 15 September 2009 - 05:26
#220
Posted 15 September 2009 - 17:58

#221
Posted 03 October 2009 - 22:42

Number of downloads: 88
And these guys just survived a nuke!

Number of downloads: 75
#222
Posted 20 February 2010 - 18:30
Sorry for necro bumb

#223
Posted 20 February 2010 - 18:36


F O R T H E N S

#224
Posted 11 March 2010 - 15:09

....
...
THE WONDERFULL GLOW!!!

In the end, the AI completely wiped out the entire map with nukes. My PC lagged with the massive amounts of nuclear blast everywhere

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