Funny modding moments
Dutchygamer
28 Oct 2008
Karias
23 Nov 2008
* looks a bit pissed off with certain people *(certain people i mean.... yeah you know it)
Zeke
25 Nov 2008
R3ven
29 Mar 2009
sorry for the resurection
notice the multiple radar dishes?i went into the commandcenter code and changed the GeometryHeight = 49.0 to GeometryHeight = 0.0 and this is the result
notice the multiple radar dishes?i went into the commandcenter code and changed the GeometryHeight = 49.0 to GeometryHeight = 0.0 and this is the result
chaos4eva
30 Mar 2009
This is what happens when you code a unit to have a disabling shield. Then send it to disable stealth units like a Sentry Drone. The result is that when you have a Troop Crawler nearby, the Drones flash like normal when they reveal. But what happens when you move the Troop Crawler away?
sshot003.jpg (539.58K)
Number of downloads: 106
sshot004.jpg (519.2K)
Number of downloads: 106

Number of downloads: 106

Number of downloads: 106
CodeCat
14 Apr 2009
Jordan
16 Apr 2009
Something went terribly wrong here:

These asset declarations are starting to drive me nuts. Everything has to be defined repeatedly in so many places just so the game actually decided to read your file.

These asset declarations are starting to drive me nuts. Everything has to be defined repeatedly in so many places just so the game actually decided to read your file.
SorataZ
16 Apr 2009
This happened when I was trying to solve the reload-in-the-air bug on the Raptor (by Laser Missile Upgrade) which had also the purpose on solving the LD bug by putting an extra object in the Raptor which fires the laser. This should make the Raptor fly home when no ammo loaded despite the laser maybe has not fired. I actually forgot to set the OCL to the new helper (which for some reason does not work by now) and had Gatling Raptors
:


Kerensky287
21 Apr 2009
Wanna see what happens when you add "-STRUCTURE +VEHICLE" to the Allied Refinery's KindOf entry?

Oh, and those harvesters have an extra build queue, but they can't use it unless they're structures.
This has been a stupid inversion experiment!

Oh, and those harvesters have an extra build queue, but they can't use it unless they're structures.
This has been a stupid inversion experiment!
Jordan
25 Aug 2009



This is why you shouldn't give Raptors Fan Truck weaponry. But I'm going to anyways.

Sgt. Nuker
25 Aug 2009
Isn't it fascinating how the more "wrong" something is, the more it makes you want to try it (or keep it in this case)?
Kris
15 Sep 2009
cccdfern
15 Sep 2009
Trying to find the right model....
the_ultimate_disquise.jpg (33.45K)
Number of downloads: 74
LOL.jpg (173.27K)
Number of downloads: 83
Happy now?
Edited by CCCD, 16 September 2009 - 00:07.

Number of downloads: 74

Number of downloads: 83
Happy now?
Edited by CCCD, 16 September 2009 - 00:07.
Kris
15 Sep 2009
CCCD, can you save in .jpg instead of .tiff? since it's kind of a hassle to download it

cccdfern
03 Oct 2009
I screwed up the coding a bit here... couldn't figure out why the turret had sunk into the chassis, so I added the model code there, my bad.
Uhh_right.jpg (139.86K)
Number of downloads: 88
And these guys just survived a nuke!
survivors.jpg (306.05K)
Number of downloads: 75

Number of downloads: 88
And these guys just survived a nuke!

Number of downloads: 75
Failure
20 Feb 2010
I'm so going to recreate this bomb truck and give it proper explosion effect :3
Sorry for necro bumb
Sorry for necro bumb

Kris
11 Mar 2010
I forgot to restore the original reload time of the Nuke...So...Look what the AI did:

....
...
THE WONDERFULL GLOW!!!

In the end, the AI completely wiped out the entire map with nukes. My PC lagged with the massive amounts of nuclear blast everywhere

....
...
THE WONDERFULL GLOW!!!

In the end, the AI completely wiped out the entire map with nukes. My PC lagged with the massive amounts of nuclear blast everywhere

BeefJeRKy
11 Mar 2010
Lol fail so epic it became a win
Edited by Scope, 11 March 2010 - 19:47.
Edited by Scope, 11 March 2010 - 19:47.