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The Dark Return is coming


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#26 Zeke

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Posted 07 May 2007 - 00:55

Nice :)

#27 aurorasean

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Posted 07 May 2007 - 04:20

i dont know why everone says its hard to animate spider legs
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#28 ☆FreedoM_FighteR☆

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Posted 07 May 2007 - 10:34

yea its easy to me 2 :)

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#29 Sic

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Posted 07 May 2007 - 10:49

The models you have got are very awesome, I hope you get hosted here :).
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#30 Vengence

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Posted 07 May 2007 - 15:04

View Postaurorasean, on 7 May 2007, 04:20, said:

i dont know why everone says its hard to animate spider legs


It might be easier for me now, but I recall several years back it was hell for me.
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#31 Soul

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Posted 07 May 2007 - 15:31

So far the leg types I see for this are reverse bipedal legs and quad legs, what other types will you have?
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 Insomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#32 Sgt. Rho

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Posted 07 May 2007 - 17:33

Till now, only Bipeds, that Cuadriped isnĀ“t for this mod, but for Advanced Airforce :)

#33 Vengence

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Posted 07 May 2007 - 18:21

Quads are not in this mod. However both types of bipedal will be in. Also all you've seen so far are mechs, thats not all there is. There will be plenty of tanks and vehicles as well as infantry and aircraft.
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#34 Soul

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Posted 07 May 2007 - 18:28

Oh I have had this idea for a transport/gunship(For infantry) for a long while now and this idea for a large dropship/transport(For vehicles and mechs), aswell as a neat fighter and a bomber too.

Edited by Soul, 07 May 2007 - 18:28.

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 Insomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#35 Vengence

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Posted 07 May 2007 - 18:58

Cool, care to tell? I may have been working on this mod for years but I am pretty much redesigning everything and removing lots of old stuff. I could really use some good ideas :)
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#36 Soul

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Posted 07 May 2007 - 20:01

I think MSN would help us talk more into this quicker.
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 Insomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#37 Vengence

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Posted 07 May 2007 - 20:31

Once I get out of school. That would be about 8:15PM - 8:30PM EST
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#38 Sgt. Rho

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Posted 07 May 2007 - 21:13

I have made a walker out of boredom. If you like it, just ask me on MSN for the model^^

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#39 Vengence

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Posted 08 May 2007 - 00:36

Erm, interesting but doesn't fit on any side. We'll talk about that later.

Sweet uber update!

Now you all get to witness my animating!

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Edited by Vengence, 08 May 2007 - 00:43.

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#40 Slye_Fox

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Posted 08 May 2007 - 01:04

Nice work,

love the "lumbering" movement.
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#41 Soul

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Posted 08 May 2007 - 02:48

Nice walking animation.
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 Insomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#42 Whitey

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Posted 08 May 2007 - 03:37

Indeed. Though it might be a TAD overdone.

#43 Sgt. Rho

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Posted 08 May 2007 - 07:29

HOLY SHIT!!!! That looks 1337 awesome^_^

#44 Vengence

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Posted 08 May 2007 - 09:41

View PostLeatherneck, on 8 May 2007, 03:37, said:

Indeed. Though it might be a TAD overdone.


Fixed :/
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#45 soviet_deso

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Posted 14 May 2007 - 12:46

hmmm the models are nice, but your textures are just plain and crappy, its like u just applied different basic materials on your mech's parts, the animation is awesome :D but your only problem are the textures :P

#46 Vengence

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Posted 14 May 2007 - 16:41

Well have you considered how much I'm multitasking in :P ? I'm a modeler, animator, coder, concept artist, designer, story writer, and skinner all in one. Inevitably some of those are not as good as others. Just keep in mind that at least I have the skinning and UVW unwrapping knowledge covered, even if they aren't as good. So far, in psd format, the Dark Star texture is a 55mb 800x800 file. while one of my other ones is a 65mb 2048x2048. Chances are if you divide those you get an understanding of how much better my dark star skin is compared to the other.

Also look at the EA Artists, they have employees specializing in a particular area and look at me, I'm doing everything with the help of other people. I read that the Tripod used several basic underlying textures for detail. In my mech I have about 6 to 8 overlaying textures to provide small details and dozens of other layers for more individual larger details. I have enough layers and details to fill 60mb, think about it. Even for a 2d image, that is alot of details and I wouldn't be surprised if I go to the 100mb range.
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#47 Zeke

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Posted 14 May 2007 - 17:15

:wow: Sweet Nibblets!! Those animations are awesome!!

#48 Vengence

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Posted 15 May 2007 - 04:25

Just a little animation I made for fun. No purpose really other than cool sounds and music

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#49 Zeke

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Posted 15 May 2007 - 04:33

Sweet :P

#50 Soul

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Posted 15 May 2007 - 15:35

Sweet job Vengence.
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 Insomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.



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