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World War II Battlefront


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#1 AfterFlash

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Posted 08 May 2007 - 16:55

This map I will work on should have a CRAZY huge amount of supplies, plenty of mountains, and a beach(like D-Day), and I need some more ideas, anyboady help please? :/

#2 Crazykenny

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Posted 08 May 2007 - 16:57

Trenches, destroyed houses, grasslands and farmlands. Like those? :/
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#3 AfterFlash

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Posted 08 May 2007 - 16:59

I dont know how to make trenches, can ya help me?

#4 Crazykenny

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Posted 08 May 2007 - 17:00

Sure, depends and how i can help you..
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#5 AfterFlash

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Posted 08 May 2007 - 17:03

It's easy, just make a new map on this, make trenches and stuff, send it to me, and I'll take care of the texturing, waypoints, and beaches.

E-mail me at: melvintan1992@yahoo.com

#6 Sgt. Nuker

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Posted 08 May 2007 - 17:44

If you're going for a Normandy style beach, you'll want to set up an Atlantic Wall style defense if you can. That is, if you're going for a WWII theme. You'll also want Dragon's teeth somewhere on the map, or something that resembles that.


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#7 Crazykenny

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Posted 08 May 2007 - 17:46

Those arnt in ZH :/
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#8 Zancloufer

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Posted 08 May 2007 - 19:06

They're not in vZH :/ I think there is something close to them though...




#9 Amdrial

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Posted 08 May 2007 - 20:14

The War Fortress concrete slabs.
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#10 AfterFlash

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Posted 08 May 2007 - 21:02

what about sandbags, simple and easy..??

#11 Amdrial

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Posted 09 May 2007 - 11:10

Works too, but those wouldn't look very good on the beach.

Try to use Hedgehogs.

Edited by {LP}Admiral-(NL), 09 May 2007 - 11:11.

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#12 AfterFlash

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Posted 09 May 2007 - 16:04

You got a point, I'll use concrete slabs

#13 Crazykenny

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Posted 09 May 2007 - 19:53

That means people with Shockwave are the only ones that can play it :D
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#14 AfterFlash

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Posted 09 May 2007 - 21:10

ok i got another idea, how bout some dead vehicle hulks and some scorch marks, an intro movie featuring USA against GLA, and then start the mission (yes, it is a mission map)..think that'll work??

#15 Crazykenny

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Posted 10 May 2007 - 17:36

Well the MG tends to ''NOT'' finish mission maps. Look at all my attempts..
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#16 Lord Atlantis

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Posted 11 May 2007 - 15:46

Yeah, well, we don't all have mission scripting experience do we?

-Lord_Atlantis
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#17 AfterFlash

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Posted 11 May 2007 - 16:53

oh......uh....ok??

#18 Crazykenny

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Posted 11 May 2007 - 18:56

AfterFlash, just so you know, post like that arnt tolerated within the Guild.
Keep posts contructive and try to give feedback or compliments.
But dont post things like ''uh....oh.....ok''
You feel me? :dope:

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#19 AfterFlash

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Posted 11 May 2007 - 22:08

so sorry, but I didnt know what people were talking about..really sorry

#20 Crazykenny

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Posted 12 May 2007 - 18:34

Well then just post nothing instead of that. :)
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#21 AfterFlash

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Posted 12 May 2007 - 21:02

ok, i got it, thanks.

#22 Lord Atlantis

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Posted 13 May 2007 - 04:23

What I meant was that all of the mappers and majority of the scripters don't have experience scripting missions like the USA, China, and GLA missions in ZH.

-Lord_Atlantis
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#23 AfterFlash

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Posted 13 May 2007 - 18:03

You got a point, even I spend a lot of time on WorldBuilder and Im still not good at scripting maps and stuff... I can only add those military briefing things and that's about it.

#24 Crazykenny

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Posted 14 May 2007 - 11:05

Scripting is the most difficult part of mapping.
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#25 AfterFlash

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Posted 14 May 2007 - 16:38

that is so true.. but I still gotta finish this mission one way or the other...



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