

Patch 1.05 Full Notes Revealed!
Started By RaiDK, May 11 2007 06:10
86 replies to this topic
#76
Posted 25 May 2007 - 03:49
I think there was a note about the Buzzers being able to take more hits than they can now. So it is a bonus for you crypt, watch them poke all the infantry out of those foxholes!
#77
Posted 25 May 2007 - 07:12
NOOOOO!!!! Not my precious foxholes!
Meh, oh well. I guess the members are just INTENT on murdering my foxholes. Be it juggernauts or buzzers...
Meh, oh well. I guess the members are just INTENT on murdering my foxholes. Be it juggernauts or buzzers...
Remember me? You old timers?
#78
Posted 28 May 2007 - 23:28
what now whats my incentive to use the powers insted of buying the units ant least make them the same price not more expensive
#79
Posted 28 May 2007 - 23:32
any ideas when this is being released?
they said in may 2007, so im guessing september 2009
they said in may 2007, so im guessing september 2009

#80
Posted 29 May 2007 - 00:02
MentalAss, on 24 May 2007, 22:49, said:
I think there was a note about the Buzzers being able to take more hits than they can now. So it is a bonus for you crypt, watch them poke all the infantry out of those foxholes!
and infentry have more damage XD so thats not too big of a plus
#81
Posted 29 May 2007 - 04:44
Still, no matter how high the hitpoints are, Buzzers, Grenadiers or anything other building clearing unit, will empty out a building in seconds.
#82
Posted 30 May 2007 - 12:40
seconds ? 
A single grenade kills all men inside a building, flamthrowers make em die before the flames even hit the fricking building the buzzers i'm not sure about i never played the scrin that much and when i did it seemed easier to use some kind of unit spam to simply destroy the structure becouse garrisoned structures don't pose much a threat to anything but infantry.

A single grenade kills all men inside a building, flamthrowers make em die before the flames even hit the fricking building the buzzers i'm not sure about i never played the scrin that much and when i did it seemed easier to use some kind of unit spam to simply destroy the structure becouse garrisoned structures don't pose much a threat to anything but infantry.
#83
Posted 30 May 2007 - 12:42
they still have to get close
#85
Posted 30 May 2007 - 18:11
Great thing about buzzers is that they are cheap and fast. For 1200 you an have six buzzer swarms... Unless you have a whole city garrisoned with snipers or shadow teams, the buzzers are gonna get you.
Remember me? You old timers?
#86
Posted 31 May 2007 - 20:04
The flame tank and Corrupter garrison clearing effects will be fixed in the patch. Which means only when the flames hit the building the thing clears.

#87
Posted 31 May 2007 - 23:07
I'm so happy about that...
Remember me? You old timers?
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