Tutorial Requests
#2
Posted 27 September 2007 - 00:34
Specifically, I want to;
-try and make wrecks stay as per this post;
-mess about with commandbuttons (e.g. factory production buttons);
-modify the Generals' Powers for a specific faction (e.g. remove the Aurora and FAB, add Ca$h Bounty, replace the Paradrop with another power, have one power unlock multiple vehicles (if possible) AND give veterancy to units (if possible));
-change description text (e.g. add text for the UN Soldier, modify text on other buttons etc.);
-if possible, add cameos (again, UN Soldier; add a cameo (preferably a separate pic, but an existing one will do), some civvy buildings);
-if possible, adding construction times and costs to some buildings and units (civvy bunker, tank trap, UN Soldier, UN Humvee);
-merge upgrades (e.g. ability x is unlocked by tech x, ability y by tech y; change it so both are unlocked by tech x);
Primarily, I'd like to know what code from the .inis to put in map.ini and how.
Edited by Strategia, 27 September 2007 - 20:13.
#3
Posted 18 December 2007 - 05:52
Edit: Curse that flood control
Edit 2: Forget it. I created a uberlaggy way of doing it
Edited by Iron_Golem, 13 March 2008 - 05:05.
#4
Posted 18 December 2007 - 12:49
Strategia, on 27 Sep 2007, 1:34, said:
Specifically, I want to;
-try and make wrecks stay as per this post;
-mess about with commandbuttons (e.g. factory production buttons);
-modify the Generals' Powers for a specific faction (e.g. remove the Aurora and FAB, add Ca$h Bounty, replace the Paradrop with another power, have one power unlock multiple vehicles (if possible) AND give veterancy to units (if possible));
-change description text (e.g. add text for the UN Soldier, modify text on other buttons etc.);
-if possible, add cameos (again, UN Soldier; add a cameo (preferably a separate pic, but an existing one will do), some civvy buildings);
-if possible, adding construction times and costs to some buildings and units (civvy bunker, tank trap, UN Soldier, UN Humvee);
-merge upgrades (e.g. ability x is unlocked by tech x, ability y by tech y; change it so both are unlocked by tech x);
Primarily, I'd like to know what code from the .inis to put in map.ini and how.
The best way to use map.ini's is to just download an existing one for a unit/thing and to alter it.
#6
Posted 10 March 2008 - 13:22
#7
Posted 10 March 2008 - 18:09
#8
Posted 11 March 2008 - 03:04
And check Modding Tutorials, ppmsite, GenDev and CnCMaps.
Edited by nipthecat, 11 March 2008 - 03:37.
#9
Posted 11 March 2008 - 06:20
may get mismatch errors during online play. So ini files are for single player maps.
#10
Posted 11 March 2008 - 20:40
nipthecat, on 10 Mar 2008, 22:04, said:
And check Modding Tutorials, ppmsite, GenDev and CnCMaps.
Beng is an excellent coder, I have all his missions. I just don't understand how he does it?
#11
Posted 11 March 2008 - 21:43
#12
Posted 26 April 2008 - 21:21
- What exactly ARE subroutine scripts?
- Why scripts have to have certain [S A D] flag combinations?
etc.
This is something I feel VERY strongly needs a clear and detailed explaination. Remember, good tutorials explain why you have to do certain things in its procedure.
#13
Posted 27 April 2008 - 01:44
hl_world, on 26 Apr 2008, 23:21, said:
- What exactly ARE subroutine scripts?
- Why scripts have to have certain [S A D] flag combinations?
etc.
This is something I feel VERY strongly needs a clear and detailed explaination. Remember, good tutorials explain why you have to do certain things in its procedure.
EA's official WB manual (right click and 'save target as...').
#14
Posted 11 November 2009 - 01:17
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