Construction Yard
The heart of every base is the Construction Yard. This structure is responsible for the creation of all other buildings in your base from simple walls to the technologically advanced Battle Labs. Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times. In many missions, you will start with Construction Yard already in place, while in others you will begin, with an MCV and must deploy it to begin building.
prerequestes: Service Depot & War Factory
notes: Deployed via the MCV
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Tesla Reactor
The Soviet army depends on the Tesla Reactor to run it's base operations. Like Power Plants, Tesle Reactors are extremely important, but are vary vulnerable. These structures must be protected at all times. Spies are a particular nuisance.
prerequestes: construction yard
notes: supplys power
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Barracks
The creation of all infantry units from the basic Conscript to the advanced Crazy Ivan is performed at the Soviet Barracks. Many of your more powerful and effective structures and base defences require the presence of a Barracks.
prerequestes: tesla reactor
notes: trains infantry
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Ore Refinery
Your War Miners need somewhere to take the Ore they collect. That place is the Ore refinery, a structure at the very heart of your economic operation. A filled Miner will return to the Refinery to dump its load of Ore before returning to the field. This Ore is then converted into credits, which you can use to purchase structures and units. Each Ore refinery comes with a Miner. You will need one of these buildings in every mission and will often want several. Make more Miners or Ore refineries to make more money.
prerequestes: tesla reacter
notes: Allows a Miner to dock with it
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War Factory
If you wish to build vehicles (and you will), you will need a War Factory. All ground vehicles are created at the War Factory, although many may require the addition of other buildings to allow for production.
prerequestes: barracks and ore refinery
notes: Constructs vehicles
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Radar Tower
The Radar Tower, when created, activates the Soviet Radar display.
prerequestes: ore refinery
notes: none
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Naval Shipyard
Your navy will play an important role both in protecting your base and in attacking the enemy position. All of your naval units, including Giant Squid, are created in this building. This structure must be placed entirely in water. Damaged ships can be returned to the Naval Yard to be repaired.
prerequestes: ore refinery
notes: none
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Service Depot
During the course of a battle, your units will become damaged. Moving a damaged vehicle into a Service Depot begins the repair process. Repairing damaged vehicles costs credits, with the cost depending on the severity of the damage to the unit.
prerequestes: War Factory
notes: repairs vehicles
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Battle Lab
Many of the more advanced Soviet units and defences depend upon additional technology found only at the Battle Lab. To create the Soviet special weapons, you must have a Battle lab at your base. While expensive to build and requiring a lot of power to run, the units and structures available with the Battle Lab make it a necessary addition to any Soviet base.
prerequestes: war factory and radar tower
notes: none
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Nuclear Reactor
The Soviets have solved the problem of needing additional Tesla Reactors by developing the Nuclear Reactor. This large building puts out the equivalent of many Tesla Reactors, supplying the Soviet commander with virtually all of the power he will ever need. The destruction of a Nuclear Reactor causes a large nuclear explosion, and creates a fallout that will kill infantry and lightly armoured vehicles.
prerequestes: battle lab
notes: when this structure is destroyed, it goes off in a huge nuclear explosion
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Industrial Plant
This economy enhancer is costly to make, but repays the investment many times over, as it cuts the cost of vehicles by 25% while decreasing vehicle build time by 25%. It's invaluable for getting your heavy frontline assault units to the front much quicker than your opponent and streamlining your base economy at the same time.
prerequestes: battle lab
notes: none
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+++++ Armoury Structures +++++
Nuclear Silo
The ultimate weapon in the Soviet arsenal is the Soviet Missile Silo. Once built, the Nuclear Missile Silo creates a huge nuclear missile that can be used to cause incredible devastation in the chosen area. Additionally, the aftermath of the missile leaves radiation that will kill any infantry units in the area and will damage lightly armoured vehicles. When the Nuclear Missile Silo is built, all players are notified and the shroud above the device is removed for all players.
prerequestes: battle lab
notes: can only build one
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Iron Curtain
A fascinating piece of Soviet technology, the Iron Curtain allows you to make units and structures invulnerable for a short period of time. When ready and selected, the Iron Curtain will make all structures and units in a small area completely invulnerable to attack. Invulnerable units cannot be attacked by Terror Drones, but can still be mind-controlled. The force of the Iron Curtain will kill any infantry units it is used on. In this way, it can be used against enemy infantry as a weapon. When the Iron Curtain is built, all players are notified and the shroud above the device is removed for all players.
prerequestes: battle lab
notes: can only build one
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Battle Bunker
The Battle Bunker is the Soviet new defensive base structure. A garrisonable bunker that holds up to five conscripts, the Battle Bunker provides a solid defence against any enemy rushing in with ground forces.
prerequestes: construction yard
notes: none
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Fortress Walls
Walls are passive defence system designed to stop enemy infantry and vehicles. Multiple pieces of wall section can be placed at once for quick building.
prerequestes: barracks
notes: none
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Sentry Gun
This stationary gun is used to defend against enemy infantry. It is not a very effective weapon against vehicles.
prerequestes: barracks
notes: none
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Flak Cannon
The Soviet Flak Cannon is a basic form of defence against aerial units. It is extremely effective against all Allied air units, including Rocketeers.
prerequestes: barracks
notes: none
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Tesla Coil
A powerful base-defence against all ground units, the Tesla Coil attacks with a powerful bolt of electricity. Unlike other base defenses, a Tesla Coil can be charged by Tesla Troopers, and will remain active even if the base loses power.
prerequestes: radar tower
notes: none
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+++++ Vehicles +++++
War Miner
The counterpart to the Allied Chrono Miner, the main purpose of the War-Miner is collecting Ore to be processed into credits. Once processed by a refinery, the Ore allows for the production of both units and structures. Unlike the Allied Chrono Miner, the War Miner is not completely defenseless. It is armed with a sizable mounted gun, which gives it the ability to protect itself from minor threats. Like all heavy vehicles, it can also crush enemy infantry by driving over them.
prerequestes: war factory, refinery
notes: Immune to mind control
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Rhino Tank
The Soviet answer to the Allied Grizzly Battle Tank is the Rhino Heavy Tank. Larger and slower than the Grzzly, the Rhino is geared toward pure power, and is extremely effective against structures.
prerequestes: war factory
notes: none
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Flak Track
This light Soviet vehicle is designed to defend against both air and light ground assaults. It attacks by expelling flak, much like the Flak Trooper. This vehicle can also operate as a troop transport, carrying infantry units across ground. This vehicle is not amphibious and cannot cross water.
prerequestes: war factory
notes: transports 5 infantry
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Terror Drone
Terror drones are a new robotic unit created by the Soviet military. These small mechanical spiders scuttle across the battlefield looking for enemy vehicles. When a vehicle comes within range, the Terror Drone leaps into action. Jumping inside the vehicle and dismantling it from the inside. Only a Service Depot or Outpost can remove a Terror Drone once it attacks.
prerequestes: war factory
notes: Immune to mind control
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Mobile Construction vehicle
As you will see in the section on Soviet buildings, the heart of every base is the Construction Yard. Many times you will not start with this structure in place but will have an MCV or Mobile Construction Vehicle, at your disposal. When deployed, this vehicle becomes a Construction Yard, providing you with all of the benefits of that building. To deploy an MCV select that vehicle and hold the cursor over it. If he cursor changes to a golden circle with four arrows, (D) on it will deploy the vehicle. If instead the cursor has a red circle with a line trough it. there is either not enough room to deploy or something is in the way. Move the vehicle (or the offending object) to find a suitable deployment site.
prerequestes: war factory, service depot
notes: Imune to mind control
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V3 Rocket Launcher
The V3 Rocket Launcher is the closest thing the Soviet army has to artillery. While physically weak and easily destroyed, the V3 is capable of tremendous devastation. It launches very powerful long-range rockets that can cause huge amounts of damage to whatever they hit. A great support weapon, the V3 Rocket Launcher is too vulnerable to lead an assault.
prerequestes: war factory & radar tower
notes: none
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Apocalypse Assault Tank
The ultimate Soviet tank. The Apocalypse Assault Tank packs a massive gun. A huge vehicle in and of itself, the Apocalypse can take huge amounts of damage before succumbing. This vehicle can be used to attack both ground and air targets.
prerequestes: war factory & battle lab
notes: none
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Tesla Tank
The Soviet Tesla Tank is a large ground vehicle that fires a tesla charge instead of a ballistic weapon. This charge is effective against both units and structures.
prerequestes: war factory, radar
notes: none
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Demo Truck
The Libyan Demolition Truck is a suicide vehicle designed to create the maximum mayhem and carnage in the enemy base. This truck carries a small nuclear charge. When the truck is attacked, the charge detonates, destroying everything in a wide radius.
prerequestes: war factory, radar
notes: none
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Kirov Airship
These huge Soviet zeppelins are a true force to contend with in the air. Able to withstand tremendous amounts of damage, a Kirov attacks with massive payloads of heavy bombs. These can devastate an area. Slow speed is the main weakness of this unit.
prerequestes: War Factory, battle lab
notes: none
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Amphibious Transport
Similar to the Allied Amphibious Transport, the Transport is a way to move both infantry and vehicles across both land and water. This vehicle is unarmed, but is heavily armoured to help insure that its cargo gets to its ultimate destination.
prerequestes: naval yard
notes: 12 transport slots
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Typhoon Attack Sub
This naval vessel attacks from below the waves. launching powerful torpedoes at its foes. Not capable of attacking land based targets. the Typhoon is nonetheless a powerful unit for naval conflicts, and in large numbers can take complete control of waterways. Typhoon Attack Subs are stealth unit, and do not appear on enemy radar.
prerequestes: naval yard
notes: none
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Sea Scorpion
This fast ship is capable of attacking all targets. It is also equipped with an anti-missile system, and can be used to protect valuable structures and locations from missile attack.
prerequestes: naval yard
notes: none
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Edited by Slye_Fox, 30 March 2011 - 16:38.