

Details revealed
Started By Vengence, May 24 2007 22:26
148 replies to this topic
#126
Posted 10 August 2007 - 00:00
Oh I DID change the legs. They now technically have 5 sides now, the front of the leg is armored plating and the rear is sort of typical exposed wiring and hydraulics. I just need to make similar changes to much of the body to keep the design consistent.
#127
Posted 15 August 2007 - 16:48
Just as a bit of a heads up, I am doing some skinning, modeling, and animating for Sigma Invasion. I can't really do a great deal to my own mod because of this but just know this: Once the mod SDK comes out... "Our footsteps shake the ground, and they will tremble with fear!"
#129
Posted 15 August 2007 - 18:04
Uh its not really on Hiatus. I am just doing some other work for now. And besides, I have enough completed or at least skinned and rigged units to test out in CNC3 when it is released. Once I get an understanding of how the system works I will be getting some stuff done. It is just that right now the Knight mech is getting tough to rethink.
#131
Posted 18 August 2007 - 03:41
HOLY CRAP!
I like those
I get the feeling this will be my favorite side.
I like those

I get the feeling this will be my favorite side.


#135
Posted 23 August 2007 - 03:39
Hey hey hey! Sorry about not being that active on this mod. To sort of fill in the emptiness here I think I can show some music clips I plan on using.
NOTE: I am no composer! I may be an artist and can make roughly decent stuff in Fruity Loops, I can't make any sort of good music and I just don't have the talent for music. If I somehow develop awesome music skills or find a composer myself then I will have to use borrowed music.
This music is not mine however it is fitting to the Homeworlder's theme, especially the first and last parts. The first 2 snippets on the attached are ambients while the last two are battle songs. Kudos to those who know this music.
NOTE: I am no composer! I may be an artist and can make roughly decent stuff in Fruity Loops, I can't make any sort of good music and I just don't have the talent for music. If I somehow develop awesome music skills or find a composer myself then I will have to use borrowed music.
This music is not mine however it is fitting to the Homeworlder's theme, especially the first and last parts. The first 2 snippets on the attached are ambients while the last two are battle songs. Kudos to those who know this music.
Attached File(s)
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Teaser.mp3 (1.31MB)
Number of downloads: 7
#138
Posted 23 August 2007 - 09:42
Sounds very nice


#139
Posted 27 August 2007 - 16:17
I spent a while on this one. This is the official running animation of Bluestar. Darn minimum upload sizes.
NOTE: There was a strange problem in movie maker where the last frame of the loop was a black screen. In order to fix it I had to do something that might have sped up a portion of the last few frames to avoid that black screen so it may not look perfect.
NOTE: There was a strange problem in movie maker where the last frame of the loop was a black screen. In order to fix it I had to do something that might have sped up a portion of the last few frames to avoid that black screen so it may not look perfect.
Attached File(s)
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Blue_Eye2.wmv (805.53K)
Number of downloads: 14
Edited by Vengence, 27 August 2007 - 16:18.
#140
Posted 27 August 2007 - 17:04
when are you goinf to show a mech ingame? 
I love that animation

I love that animation

#142
Posted 28 August 2007 - 05:23
Watched it.
I can say the animation is nice
I can say the animation is nice


#145
Posted 28 August 2007 - 18:12
somewhat offtopic, but the OnlyWar 2 mod has a model in CnC3..

#148
Posted 28 August 2007 - 20:44
they postet it public @ Revora too

#149
Posted 28 August 2007 - 21:13
I am not in any particular hurry. I often spend some time printing out the coding to some units and spend some time reading it. So far I have read the Predator and Juggernaut. The Jug is quite interesting hehe. Right now I feel that I should get all the animations done THEN get to coding.
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