Details revealed
Dimanti San
11 Jul 2007
No offence, those mechs look great, but the only thing that bothers me is that they look a bit skinny (the legs mostly).
Vengence
11 Jul 2007
Are you referring to the Treabuchet? Well thin legs were sorta intentional, that is until I redesign it. Other than that I don't see their legs being too thin. In fact some of them have real thick legs. The thin part on the Bluestar are supposed to look a bit like hydraulic rods, same goes for the arms. Or is it the waist?
Vengence
12 Jul 2007
Ok I am nearly finished with the skin and the new texture scheme. The bright colors you saw on my earlier skins are a sort of 'parade' colors in which their colors reflect the nation's colors. If possible there will be 2 skin packs. One with parade colors and the other cameo. The Homeworld Empire/Republic uses urban cameo on their units. Now this skin is not done because I don't have some textures I can use. For instance I have engine intake and exhaust textures as well as missile rack textures at home across the country. Once I get back I will finish the skin.

The biggest change between this and the older version besides the skin are completed details and a higher polygon count. One of the biggest changes are the arms. The upper arm is made of 2 cylinders made to look like hydraulics and the hand is replaced by a 3 finger claw. I even gave it a red tint on the tip of the claw :chainer: .

The biggest change between this and the older version besides the skin are completed details and a higher polygon count. One of the biggest changes are the arms. The upper arm is made of 2 cylinders made to look like hydraulics and the hand is replaced by a 3 finger claw. I even gave it a red tint on the tip of the claw :chainer: .
Nexolate
12 Jul 2007

Urban Camo? I love you.
That thing is probably one of the single sexiest mechs I've seen in a long time.
The fact that it's so thin makes it feel like a very nimble and agile fighter, I love it.
I just can't criticise anything about that model. Weapon choice, model quality, concept, it's all perfect.
10/10.
Vengence
12 Jul 2007
Thanks! :drunk: And indeed it is fast and nimble. As nimble as I can get it in cnc3 though...
Dimanti San
12 Jul 2007
1 more thing, don't want to bash your models or anything, cuz they 'are' good, but why do the 'heads?' look like space fighterjets, is that done intentionaly?
Sorry for askin' these stupid questions, but it just means I am really interested in your models
Sorry for askin' these stupid questions, but it just means I am really interested in your models

Vengence
12 Jul 2007
Well there are several reasons. One is that this makes it a 'hunched' design. Because of this it won't be as tall as a humanoid and thus save some head room. Secondly this design really IS a sort of fighter. The Blue Star and White Star are capable of jumps or flight. The Blue Star in particular (the one above) IS capable of flight. Basically to make lift a bit easier it has a long nose to generate lift ect ect. The Dark Star mech from way before is hunched for stability. Lower height: better center of gravity. The biggest disadvantage to this design is that it makes arms nearly impractical since they can't reach out in front of them. The blue star uses arms for greater weapon coverage. Think Annihilator Tripod. In turn the Templar's Knight mechs are humanoid and posses workable arms and hands. This allows them to grab and manipulate their surroundings but suffer a low center of gravity because of the height trade off. This ability to work their surroundings is vital to their strategy: Salvaging their fallen comrades.
Height
Stability
Lift
Height
Stability
Lift
Nexolate
13 Jul 2007
I expected such a detailed response from an obvious fellow mech addict.
Looking forward to more high-res renders bud.
Looking forward to more high-res renders bud.

Vengence
14 Jul 2007
Well this is probably one of my fastest made models yet. It is the Barracks, and we all should know what they do anyways so whats the point in describing them. First of all, this design is good and fitting to the Homeworld Empire/Republic's style but there is several problems. For one many of the pieces are beveled and booleaned. What does that mean? Well, other than that a building animation is now impossible since there aren't any moving parts. This means I will have to completely remake this out of separate parts in order to create a building animation.

Waris
14 Jul 2007
Simply amazing.
As for the barracks, as simple the construction seems to be, it's still great to see.
As for the barracks, as simple the construction seems to be, it's still great to see.
Vengence
14 Jul 2007
Though I won't be using it, I might as well show it. This is supposed to be a war factory but I am scrapping it because the door is too small for the tanks. I can't really come up wit a good design for a standard war factory but I do have a pretty cool idea for a mech factory, lots of moving parts and all. This model might, or might now work. It is simply that I don't think I can get something good out of this design. I am going to go for something more traditional in this aspect.

Sgt. Nuker
15 Jul 2007
I stand in awe at your work sir. You have done very well, and my only regret is that I have not visited here in a while.
My best,
Nuker
My best,
Nuker
Vengence
15 Jul 2007
Just a quickie animation I made to get back in the feeling. I haven't animated in a while and it pays to stay in touch. For one I had to remind myself how to make a seamless walking loop. Trust me this gets people sometimes. However I still know my flaws in this animation, but that is no big deal since I won't be using this particular animation. After all this thing will be spending quite a bit of time feet off the ground.
Attached File(s)
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Movie.wmv (793.02K)
Number of downloads: 20
Nexolate
16 Jul 2007
In respect to the War Factory Concept:
I think it looks good currently, blends with the Barracks and all.
If you could re-work it so that it could make Tanks, I think it'd look great.
In respect to the Short Animation:
For the BlueStar, it seems very un-agile . =/
That could be because it's walking, but that's just how it comes out to me.
I think it looks good currently, blends with the Barracks and all.
If you could re-work it so that it could make Tanks, I think it'd look great.
In respect to the Short Animation:
For the BlueStar, it seems very un-agile . =/
That could be because it's walking, but that's just how it comes out to me.
Vengence
16 Jul 2007
Well I DID say I was not using it :stickattack2: . I wanted to get some practice out of it and doing so reminded me how to create a seamless animation loop. Shall I make an animation showing off how I feel it should be moving?
Judgement
16 Jul 2007
Its still an amazing animation though. It blends perfectly and looks like an actual walk

Vengence
17 Jul 2007
I'm making a new animation. It will generally show how fast it can move as well as how flexible. Basically it is going to bash some blue balls. On a second note I have drawn up a concept picture of a trooper.
here he is. Yeah, I got some influence. I won't tell though.
Edited by Vengence, 17 July 2007 - 03:31.
here he is. Yeah, I got some influence. I won't tell though.

Edited by Vengence, 17 July 2007 - 03:31.