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#126 Vengence

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Posted 10 August 2007 - 00:00

Oh I DID change the legs. They now technically have 5 sides now, the front of the leg is armored plating and the rear is sort of typical exposed wiring and hydraulics. I just need to make similar changes to much of the body to keep the design consistent.
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#127 Vengence

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Posted 15 August 2007 - 16:48

Just as a bit of a heads up, I am doing some skinning, modeling, and animating for Sigma Invasion. I can't really do a great deal to my own mod because of this but just know this: Once the mod SDK comes out... "Our footsteps shake the ground, and they will tremble with fear!"
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#128 Nexolate

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Posted 15 August 2007 - 17:39

Awesome, well, can't wait bud.
It's gonna be sad seeing this Mod go on Hiatus, but I suppose it can't really be helped.
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#129 Vengence

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Posted 15 August 2007 - 18:04

Uh its not really on Hiatus. I am just doing some other work for now. And besides, I have enough completed or at least skinned and rigged units to test out in CNC3 when it is released. Once I get an understanding of how the system works I will be getting some stuff done. It is just that right now the Knight mech is getting tough to rethink.
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#130 Vengence

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Posted 18 August 2007 - 02:05

Stuff for the future.

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#131 Judgement

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Posted 18 August 2007 - 03:41

HOLY CRAP!

I like those :)
I get the feeling this will be my favorite side.
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#132 Vengence

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Posted 18 August 2007 - 13:44

hate disappoint you but these are not for this current mod... just something for the future...
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#133 ☆FreedoM_FighteR☆

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Posted 21 August 2007 - 06:18

yea that what i was thinking from looking on such much poly but the work really looks great !! keep it up

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Dauth edit: One on top of the other or it breaks sig rules

#134 Vengence

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Posted 21 August 2007 - 14:42

They hi poly one isn't for ingame, rather somewhat for practice but I will be using it.
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#135 Vengence

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Posted 23 August 2007 - 03:39

Hey hey hey! Sorry about not being that active on this mod. To sort of fill in the emptiness here I think I can show some music clips I plan on using.

NOTE: I am no composer! I may be an artist and can make roughly decent stuff in Fruity Loops, I can't make any sort of good music and I just don't have the talent for music. If I somehow develop awesome music skills or find a composer myself then I will have to use borrowed music.

This music is not mine however it is fitting to the Homeworlder's theme, especially the first and last parts. The first 2 snippets on the attached are ambients while the last two are battle songs. Kudos to those who know this music.

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#136 Sgt. Rho

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Posted 23 August 2007 - 03:55

Sounds very good :D

#137 Nexolate

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Posted 23 August 2007 - 07:15

Sounds pretty good.
I'm not really a massive fan, but I think it'd be good for a sci-fi army. =)
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#138 Crazykenny

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Posted 23 August 2007 - 09:42

Sounds very nice :)
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#139 Vengence

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Posted 27 August 2007 - 16:17

I spent a while on this one. This is the official running animation of Bluestar. Darn minimum upload sizes.

NOTE: There was a strange problem in movie maker where the last frame of the loop was a black screen. In order to fix it I had to do something that might have sped up a portion of the last few frames to avoid that black screen so it may not look perfect.

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Edited by Vengence, 27 August 2007 - 16:18.

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#140 Sgt. Rho

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Posted 27 August 2007 - 17:04

when are you goinf to show a mech ingame? :)

I love that animation :)

#141 Vengence

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Posted 28 August 2007 - 03:32

One download!? I feel so sad...
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#142 Jerinx

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Posted 28 August 2007 - 05:23

Watched it.
I can say the animation is nice :crazy:
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#143 Nexolate

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Posted 28 August 2007 - 05:31

That looks awesome for the Blue Star, lumbering but not so as to appear overweight.
Agreed with the Chief though, I wanna see some of these things stomping around in C&C, crushing Tanks. =D
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#144 Vengence

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Posted 28 August 2007 - 16:38

I have to learn how to do that first so stop buggering me :stickattack2: lol! I have to understand all this asset declaration stuff and what not. So much coding to understand.
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#145 Sgt. Rho

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Posted 28 August 2007 - 18:12

somewhat offtopic, but the OnlyWar 2 mod has a model in CnC3..

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#146 Vengence

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Posted 28 August 2007 - 20:20

That is way off topic :crazy:
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#147 Slye_Fox

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Posted 28 August 2007 - 20:28

0.o

you didn't say you were goign to post that here M_C
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#148 Sgt. Rho

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Posted 28 August 2007 - 20:44

they postet it public @ Revora too ;)

#149 Vengence

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Posted 28 August 2007 - 21:13

I am not in any particular hurry. I often spend some time printing out the coding to some units and spend some time reading it. So far I have read the Predator and Juggernaut. The Jug is quite interesting hehe. Right now I feel that I should get all the animations done THEN get to coding.
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