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[4 Players - 2v2][ShW] Trench Warfare


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#1 Zancloufer

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Posted 26 May 2007 - 17:47

A 2v2 Map that has, you guessed, trenches. Anyway I need help testing it. I will need 3 testers who can play online with me [GMT -5]. Any way Screenies:
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Map Down load attached :D

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#2 AfterFlash

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Posted 28 May 2007 - 23:43

Vezy Nice map, I love trenches!

#3 Warbz

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Posted 28 May 2007 - 23:45

pretty cool map, but IMO it needs better texturing

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#4 Zancloufer

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Posted 29 May 2007 - 01:00

Yeah, but I need some help testing it for balance problems, then I can finish it up.




#5 AfterFlash

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Posted 29 May 2007 - 01:21

hey Zancloufer, I updated the new and improved version of Spring hills incase you downloaded the previous version, which has AI problems, so if you need, go back and get the new map.

BTW, this map is so freakin awesome!!

#6 Crazykenny

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Posted 29 May 2007 - 07:49

Dont advertise your own maps in other peoples topic.

And for Zancloufer, i could do some online texting if you like :)
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#7 AfterFlash

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Posted 29 May 2007 - 16:41

Oh..sorry, my bad. Won't happen again.

#8 Warbz

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Posted 29 May 2007 - 16:43

idea:
add random explosions in the middle.

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#9 AfterFlash

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Posted 29 May 2007 - 16:52

That'll be so awesome..

#10 Zancloufer

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Posted 29 May 2007 - 19:01

There all ready are some random explosions in the middle, and land mines that re-spawn :P




#11 AfterFlash

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Posted 30 May 2007 - 00:51

Why not place some demo traps? mines are almost invulnerable.

#12 Zancloufer

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Posted 30 May 2007 - 01:36

You can blow up mines with explosives like Rocket men, and arty platforms. Also, mines are easier to make hostile.

Also, SOMEONE DOWNLOAD THE MAP :P I want so impute about bugs, lack of accessibility, etc.




#13 AfterFlash

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Posted 31 May 2007 - 16:17

I'll download it.

#14 Zancloufer

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Posted 10 June 2007 - 19:30

No one has found any problems, or wants to help test it? =(




#15 Ascendancy

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Posted 10 June 2007 - 23:05

I wish I had seen this earlier, I'll give it a solo run if it has AI.
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#16 Zancloufer

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Posted 11 June 2007 - 19:17

AI doesn't seem to work that well. Aparentally the AI must have tanks :)




#17 Ascendancy

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Posted 12 June 2007 - 21:32

Yeah I noticed that. I downloaded it, and played on it only to find that I have no defense buildings (probably intentional) and that the AI was building up tanks. Those cheaters. :dope:
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#18 Zancloufer

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Posted 12 June 2007 - 22:51

Where you facing the tank General? Or what General was it>?
Gave me an idea though...

Edited by Zancloufer27, 12 June 2007 - 22:52.





#19 AfterFlash

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Posted 13 June 2007 - 03:15

I've got a little problem with the AI. it's probably the map, or they're too scared to pass the trenches... you should fix that.

#20 Ascendancy

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Posted 13 June 2007 - 03:43

View PostZancloufer27, on 12 Jun 2007, 15:51, said:

Where you facing the tank General? Or what General was it>?
Gave me an idea though...

I actually was facing the Tank General, I always like killing him for some reason.
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#21 AfterFlash

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Posted 13 June 2007 - 03:51

Killing Tank General? Oh, I know you didn't just say that! He's my 2nd favorite general! :dope:

#22 Ascendancy

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Posted 13 June 2007 - 03:53

Well when you have ShW the way I have it modded (super veterancy, rainbow ammo, etc.) the Tank General becomes a pain in the ass to kill when he gets an Emperor to Level 3, until I EMP it and chip at it 'til it's dead.
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#23 AfterFlash

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Posted 13 June 2007 - 03:55

You modded ShW? Are you even allowed to do that? anyway, you shouldn't mod a mod that's already awesome.

Edited by AfterFlash, 13 June 2007 - 03:55.


#24 Ascendancy

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Posted 13 June 2007 - 04:06

Yeah I don't think Hunter has a big problem with it, I can't play online so it doesn't matter. But you would think my changes are crazy (ever seen a heroic Tech Artillery Platform before, that has double the range, damage and splash damage radius?).
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#25 AfterFlash

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Posted 13 June 2007 - 04:08

Well, uh...no. No I haven't but you should wait for .95 then mod that.



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