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Through the gate


106 replies to this topic

#1 Slye_Fox

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Posted 05 June 2007 - 22:39

Well, I think it's about time I officialy anounced my secret project.

Stargate: Replicator Wars.

A SG mod for C&C3.


And before Anyone says;
Yes there is a SG mod for C&C3 allready, but it's in french.
Yes there are SG mods for ZH/Gens, but they use things that were NOT in the program.


This mod is based in the SG-1 show setting.

Only things that APEARED in the show (and offworld, this ain't gonna be on earth) will be in this mod.
That means no tanks or things like that.


The three factions that will apear in the first releace, will be;
Tau'ri
Goa'uld
Replicators

Possable factions later on:
Tok'ra
Tollan
Asguard
Free Jaffa nation


First Render
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Edited by Slye_Fox, 17 June 2007 - 20:48.

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#2 Soul

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Posted 05 June 2007 - 22:46

Cool, I see your on yet another mod?
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 Insomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#3 Vengence

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Posted 05 June 2007 - 22:49

Tollan? They were wiped out and have no serious infantry weapons besides pistols and an illegal weapon (phase bombs). Well good luck. I love stargate and would love a stargate mod!
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#4 Slye_Fox

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Posted 05 June 2007 - 22:49

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I see your on yet another mod?


Nope, this one has been in the works for quite a long while.


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Tollan? They were wiped out


So were the Replicators.

This ain't set at the end of the show.

Edited by Slye_Fox, 05 June 2007 - 22:50.

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#5 Lord Atlantis

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Posted 05 June 2007 - 23:37

The chevrons on the gate are not triangular looking enough.

Edited by Lord_Atlantis, 05 June 2007 - 23:37.

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#6 Slye_Fox

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Posted 05 June 2007 - 23:52

Yeah, i'm gonna fix that later.
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#7 Slightly Wonky Robob

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Posted 06 June 2007 - 00:11

well apart from what LA said, its looking pretty good and accurate, can't wait to see more :P
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#8 Sgt. Nuker

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Posted 06 June 2007 - 04:11

With the advent of Stargate SG-1, and the movie that started it all, I must say, it's about time a mod was made. The movie was great, but not enough history was shown (nor was a Stargate II made :/ ). I really would like to see this mod in its completed state (even though I realize that may be a ways down the road yet).


Regards,

Nuker
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#9 Pandut

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Posted 06 June 2007 - 05:00

did u jus say stargate SG-1??? WOOTERANAMY!! ME LOV SATRGATEZ SG-1!!!
to bad my comp sux, CnC 3 looked fun

Edited by Pandut, 06 June 2007 - 05:03.

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#10 Sgt. Nuker

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Posted 06 June 2007 - 05:27

Don't confuse me saying Stargate SG-1 in my post with what Slye is using in his mod. Slye's mod is just focusing on Stargate, not Stagate SG-1 (yes, there are differences). I said Stargate SG-1 because it is a popular Sci-Fi TV show, that stemmed off the movie "Stargate".

Just clarifying my statement.


Regards,

Nuker
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#11 Slye_Fox

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Posted 06 June 2007 - 05:36

SGRW is taking elements from the movie (most notable would be the Jackle head Jaffa), but most of the stuff comes from the Show SG-1.

And NO achents will not be in the mod before anyone asks.



EDIT:

Thought i might share the faction Build lists.

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Tau'ri

Structures;

Name - Command Bunker
Type - Command Center / Supply Center
Requires - Nothing

Name - Naquadah Reactor
Type - Power Plant
Requires - Command Bunker

Name - Barracks
Type - Barracks
Requires - Command Bunker

Name - Radar Outpost
Type - Radar Center
Requires - Naquadah Reactor

Name - Landing Strip
Type - Airfield
Requires - Radar Outpost

Name - Machinegun Emplacement
Type - Gun Defence
Requires - Barracks

Name - Missile Emplacement
Type - Missile Defence
Requires - Radar Outpost


Vehicles;

Name - M.A.L.P. (Consctsuction)
Type - Construction Yard
Requires - Command Bunker

Name - M.A.L.P. (Mineing)
Type - Construction Yard
Requires - Command Bunker

Name - U.A.V.
Type - Scout
Requires - Radar Outpost (not buildable)

Name - F-302
Type - Fighter
Requires - Landing Strip


Infantry;

Name - Recon Team
Type - Scout
Requires - Barracks

Name - Assault Team
Type - Attack Unit
Requires - Barracks

Name - Heavy Weapons Team
Type - Heavy Attack Unit
Requires - Barracks, Radar Outpost

Name - SG-1
Type - Special Attack Unit
Requires - Barracks, Radar Outpost


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Goa'uld

Structures;

Name - Landing Pyramid
Type - Command Center
Requires - Nothing

Name - Ha'tak Troop ship
Type - Barracks
Requires - Landing Pyramid

Name - Ha'tak Glider ship
Type - Airfield
Requires - Landing Pyramid & Ha'tak Troop ship

Name - Tel'Tak Cargo Ship
Type - Supply Center
Requires - Landing Pyramid

Name - Gun Emplacement
Type - Gun Defence
Requires - Ha'tak Troop ship

Name - Tower Gun
Type - Heavy Gun Defence
Requires - Ha'tak Troop ship


Vehicles;

Name - Drone
Type - Scout
Requires - Ha'tak Glider ship (not buildable)

Name - Death Glider
Type - Fighter
Requires - Ha'tak Glider ship


Infantry;

Name - Human Slave
Type - Construction Yard
Requires - Landing Pyramid

Name - Jaffa Squad
Type - Attack Unit
Requires - Ha'tak Troop ship

Name - Heavy Jaffa Squad
Type - Heavy Attack Unit
Requires - Ha'tak Troop ship

Name - Possesed Unos Unit
Type - Heavy Melee Unit
Requires - Ha'tak Troop ship & Ha'tak Glider ship

Name - Kull Warrior
Type - Special Attack Unit
Requires - Ha'tak Troop ship & Ha'tak Glider ship



NOTE;
This might be subject to change later on.


EDIT2:
THe Cheveron Locks have been fixed

Edited by Slye_Fox, 06 June 2007 - 07:05.

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#12 Dr HaxX

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Posted 06 June 2007 - 07:32

Sweet.
Remember me? You old timers?

#13 Vengence

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Posted 06 June 2007 - 10:53

Ahh controllable SG-1, I feel very happy! :) I just imagined what that team's special abilities are, don't ask I like to keep it to myself for now :/ .
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#14 Jonny_Orange

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Posted 06 June 2007 - 11:34

Good luck with the mod.
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#15 Slye_Fox

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Posted 06 June 2007 - 17:51

Practically all units have a special ability, the Replicators oviously have the ability "Replicate".

The Replicators are gonna be pritty hard to beat in this, but they are expencive to compensate for it.

Replicators are still in the works, but they have vary few structres and units,
But they're the only faction capable of regenerating their squads, and not only that, with a special ability, they can create new squads
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#16 Slye_Fox

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Posted 06 June 2007 - 22:10

This is the new Tau'ri Command Bunker (I say new because like ConRed, I have to upgrade the old ZH models to C&C3. And also upgrade some design flaws)

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Edited by Slye_Fox, 17 June 2007 - 20:49.

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#17 Crazykenny

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Posted 06 June 2007 - 22:19

Awesome work Slye :/
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#18 Pandut

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Posted 07 June 2007 - 00:23

is naquadah gonna replace the tiberuim in RW?

this is probly a stupid question.... :P

Edited by Pandut, 07 June 2007 - 00:24.

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#19 Vengence

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Posted 07 June 2007 - 01:12

Errmm.... maybe there can be lots of resources??? I mean, naquada can be like blue tiberium, metals can be green, that sort of stuff :???:
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#20 Sgt. Rho

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Posted 07 June 2007 - 05:43

naqadah: green

naquadria(h)(or somethign liek this): blue

#21 Slye_Fox

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Posted 07 June 2007 - 07:11

MC got it.
Naquadah will replace green Tiberium,
and Naquadria will replace blue and be around 5 times more explosive.

Edited by Slye_Fox, 07 June 2007 - 07:15.

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#22 ☆FreedoM_FighteR☆

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Posted 07 June 2007 - 13:32

good idea the mod !
need this ?
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#23 Slye_Fox

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Posted 07 June 2007 - 14:43

I would normally, but i'm goign to use propper Jaffa in relivence to the god in charge.

So,
in SGRW, the Goa'uld will use Jakel head Jaffa.

But thanks for the offer, who made it?
I might try and get their help for all the infantry.
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#24 Sgt. Rho

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Posted 07 June 2007 - 16:00

He made it by himself :P

#25 ☆FreedoM_FighteR☆

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Posted 07 June 2007 - 16:07

it was one of my fast works i can change the head if u want :P

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