My lil' CnC3 Expansion mod
#452
Posted 11 August 2008 - 20:59
Edited by Master_Chief, 11 August 2008 - 21:04.
#453
Posted 11 August 2008 - 21:22
=====,
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the texture can use some more work it looks (from this zoom) and the top look unditaled, if we can see some ingame screen with more zoom it will be great
Edited by ☆FreedoM_FighteR☆, 11 August 2008 - 21:24.
#454
Posted 11 August 2008 - 21:38
#455
Posted 11 August 2008 - 23:22
WIP of the GDI Light artillery, the Hover MRLS.
#456
Posted 12 August 2008 - 00:08
And the Mammoth Mk. II is a bit too big which is about 3 times taller than the height of the Titan. When will you finish making textures on the big epic unit, MC? How many unit/structure models left to make and re-edit?
#457
Posted 12 August 2008 - 00:16
I'm remaking the whole game, but right now...I got still all GDI Buildings to remake. I gotta make the Orca fighter and Bomber too. As for the ground units: I still got all infantry to do, the APC, the Harvester, the MCV and the Juggernaut. Oh, and I gotta make the Mobile sensor array...
#458
Posted 13 August 2008 - 19:57
#459
Posted 13 August 2008 - 20:01
#460
Posted 14 August 2008 - 10:53
I like that stylings...
I am not a modder , but i need to learn how to do something like that...
but my knowlegde only contains how to morphe a model, skinning (via Milkshape 3D ,creating Templates (via Photoshop CS2) and simple modeling (via 3d Max)...
For example :
that little thingy here was made by me a few months ago...
A small hover Scout which move very quickly for discovering the terrain and with light double maschine gun
Ok the model and theTextures are not so perfect, but thats what i mean about pure modelling and skinning...
Greetz Ribot :minigunner:
Edited by ribot1980, 14 August 2008 - 16:44.
#461
Posted 15 August 2008 - 22:51
#462
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