SRY QUIK EXO SUIT Q
#26
Posted 29 June 2007 - 19:17
#27
Posted 29 June 2007 - 19:20
every thing from all the cnc's and starcraft and and bake it have lots of bugs
as well as uber units and
-Abrams Tank
-Apache
-Other plasma based weapons than the ones in the game
-Chinese snipers
-Uber units with (almost) no weakness
-Units that would simply act the same as a unit that is allready ingame but would look different
-GLA air units (the balloon is a exception and something we are planning for Deathstrike)
-Hind Mi-24, Mi-25, Mi-35.
-Weapons for the GLA balloon
-Un-original units which are overused or seen in other mods
-Beta/Alpha/Classic C&C Mammoth Tanks
-flame infantry for any side except for chinas special weapons gen leang
-Buildable B2 for air gen
-Larger Airfiled for air gen
-Nuclear weapons for the USA
-Airborne artillery
- Bomber deliverd superweapons
- new replacement superweapons for these generals : Tank,Infantry,Airforce and Stealth
- new hero units only the originals or slightly modified versions of the originals
-Aircraft Carriers
-Artillery for the Tank General
-Fusion Bombs or technology
-Microwave weapons (
-Alternate Fire Mode for Airplanes
-Point defence lasers for grangers air units.
-No suicide aircraft units or generals powers.
-Weapons for blacklotus/hackers
-Jetpack Troopers
-Tech Airfield
-Reinserting old shockwave units that have been scrapped
- minelayers
-Tomahawk Storms/ICBMs for USA
-Laser Airplanes for general Towens
-Buildable Pilots
-Pilots for ANY sides other than the USA
-Weapons for Pilots
-Animals
-Machine Guns for tanks which are more effective against infantry as the main guns
-Weapons for hijackers
-Kirov Airships
-Buildable genpower planes
-Sonic Boom sound effects for auroras (not codeable)
-Plasma storm creation for plasma tomahawks (extremley overpowered)
-radiation resistant dozers (overpowered)
-infantry which is able to disguise itself as diffrent ifantry (uncodeable)
-stealthed terrorists for Kassad
-vehicles with mob logic
-spies like in RA (not codeable)
-alternate command sets in buildings (looks nooby)
-diffrent pathfinders for laser gen
-changes on the b-1s bombs except for those already done in 0.93
-air-air interceptors
-infantry with AT-rifles
-god damn leave the B-1 alone with your reality crap, the current version KICKS ASS, it won't be resized, made to a gen power object or anything else.
-stealthed pilots
-TOPOL Storm for demolition general (it just doesn't look as good as you might think.)
-LRAD weapons
-Hijacker or Sabotuer ambushes
-Napalm tank shells
-Anti Tank defense for china because "bunkers are weak"
-Airfields/WFs on which the door opens before an object comes out
-Helipads which open at creation of a helicopter
-Tech Warfactories, mercenaries, ect..., there's something similar but way better than you'll ever imagine already planned.
-Ucrushable infantry except heroes
-Transportable siege soldiers (
-Tank Ambushes
-Modifiactions to spectre gunships.
-Replacement units for the default base sides (Normal China,GLA and USA)
-Uber-vehicles with a build-limit of 1 to compensate the fact that their overpowered
-Flame walls for flame towers.
-Different buggys than they already have for thrax and juhziz (theirs have toxin/he rockets and juhziz' can blow itself up).
-Miniature particle cannon tech, for tanks, defenses and such.
-Buildable A-10 (or other non-controllable plane)
-veterancy for defense structures
-Anything that would make the mod topical to real stuff (e.g. renaming Demotrap to IED or GLA to AlQaeda)
-Walls
-Clones or any of that crazy Red Alert 2 tech
-Mechs or walkers apart from the USA exosuit
-UH-60 Blackhawk
-Metal storm weaponry/weapons
-VTOL/VSTOL (F-35 JSF, Harrier etc)
- units that are indestructable
o and make me a bt
and when is .95 and 1.0 gona be relesed
Edited by nova, 30 June 2007 - 00:33.
#30
Posted 29 June 2007 - 20:43
#32
Posted 30 June 2007 - 05:19
If you *really* were sorry, you wouldn't have asked.
ailestrike said:
#33
Posted 30 June 2007 - 07:20
Quote
Is this mod dead?
Dead? DEAD!!!??? Some fool just dared to insinuate that Shockwave was dead!!!
http://forum.cncrene...showtopic=15926
#34
Posted 30 June 2007 - 23:31
#37
Posted 01 July 2007 - 00:12
Shirou, on 30 Jun 2007, 8:20, said:
Quote
Is this mod dead?
Dead? DEAD!!!??? Some fool just dared to insinuate that Shockwave was dead!!!
http://forum.cncrene...showtopic=15926
I saw that and had to read twice just incase.
There was an update like a week or two ago.
Sheesh, If there were anymore updates from shockwave we would all know the unit costs/build times. lol
#38
Posted 01 July 2007 - 07:30
#39
Posted 06 July 2007 - 21:17
#41
Posted 06 July 2007 - 21:29
#43
Posted 06 July 2007 - 21:45
#44
Posted 06 July 2007 - 21:51
#46
Posted 06 July 2007 - 21:57
My comics check em out! I'm sure you'll like em.
Comic #1 Comic #2 Comic #7 Comic #8
Comic #3 Comic #4
Comic #5 Comic #6
More to come...?
(I'm also open to suggestions/request. Just PM me anytime.)
#47
Posted 06 July 2007 - 22:00
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