Modifying an existing unit, and putting it...
Henners
02 Sep 2007
Slye_Fox, on 2 Sep 2007, 20:44, said:
upload your code
Roger that..
Thankyou


What we gotta do?
Attached File(s)
-
NODFlameTank.xml (15.34K)
Number of downloads: 7
Slye_Fox
02 Sep 2007
change
to
Edited by Slye_Fox, 02 September 2007 - 11:27.
<Tags></Tags> </Includes>
to
<Tags></Tags> <Includes> <!--Base Object --> <Include type="instance" source="DATA:BaseObjects/BaseVehicle.xml" /> <!-- Defines --> <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" /> </Includes>
Edited by Slye_Fox, 02 September 2007 - 11:27.
Henners
02 Sep 2007
Slye_Fox, on 2 Sep 2007, 21:27, said:
change
to
<Tags></Tags> </Includes>
to
<Tags></Tags> <Includes> <!--Base Object --> <Include type="instance" source="DATA:BaseObjects/BaseVehicle.xml" /> <!-- Defines --> <Include type="all" source="DATA:GlobalData/GlobalDefines.xml" /> </Includes>
Okiwa
mod compiles ok.. I can see the new costs like before.. builds ok.. invisble unit :(
What we gotta do?
Golan
02 Sep 2007
So you DID delete all the art-includes... try this header:
Quote
<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:NUFlameTank.w3x" />
<Include
type="all"
source="ART:NUFlameTank_FP.w3x" />
<Include
type="all"
source="ART:NUFlameTankR.w3x" />
<Include
type="all"
source="ART:NUFlameTank_K.xml" />
<Include
type="all"
source="ART:NUFlameTankD_K.xml" />
<Include
type="all"
source="ART:FXInvisBone.w3x" />
<Include
type="instance"
source="ART:EXTnkTrack.xml" />
<!-- Base Object -->
<Include
type="instance"
source="DATA:BaseObjects/BaseVehicle.xml" />
</Includes>
<GameObject[...]
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:NUFlameTank.w3x" />
<Include
type="all"
source="ART:NUFlameTank_FP.w3x" />
<Include
type="all"
source="ART:NUFlameTankR.w3x" />
<Include
type="all"
source="ART:NUFlameTank_K.xml" />
<Include
type="all"
source="ART:NUFlameTankD_K.xml" />
<Include
type="all"
source="ART:FXInvisBone.w3x" />
<Include
type="instance"
source="ART:EXTnkTrack.xml" />
<!-- Base Object -->
<Include
type="instance"
source="DATA:BaseObjects/BaseVehicle.xml" />
</Includes>
<GameObject[...]
Henners
02 Sep 2007
Golan, on 2 Sep 2007, 21:50, said:
So you DID delete all the art-includes... try this header:
Quote
<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:NUFlameTank.w3x" />
<Include
type="all"
source="ART:NUFlameTank_FP.w3x" />
<Include
type="all"
source="ART:NUFlameTankR.w3x" />
<Include
type="all"
source="ART:NUFlameTank_K.xml" />
<Include
type="all"
source="ART:NUFlameTankD_K.xml" />
<Include
type="all"
source="ART:FXInvisBone.w3x" />
<Include
type="instance"
source="ART:EXTnkTrack.xml" />
<!-- Base Object -->
<Include
type="instance"
source="DATA:BaseObjects/BaseVehicle.xml" />
</Includes>
<GameObject[...]
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:NUFlameTank.w3x" />
<Include
type="all"
source="ART:NUFlameTank_FP.w3x" />
<Include
type="all"
source="ART:NUFlameTankR.w3x" />
<Include
type="all"
source="ART:NUFlameTank_K.xml" />
<Include
type="all"
source="ART:NUFlameTankD_K.xml" />
<Include
type="all"
source="ART:FXInvisBone.w3x" />
<Include
type="instance"
source="ART:EXTnkTrack.xml" />
<!-- Base Object -->
<Include
type="instance"
source="DATA:BaseObjects/BaseVehicle.xml" />
</Includes>
<GameObject[...]
Yes I did.. I also tried Sly fox method.. still nothing
I tried yours & the ..big file wont build + critical errors attachement

What we gotta do?
Attached File(s)
-
errors_buildmod.JPG (65.07K)
Number of downloads: 5
Henners
02 Sep 2007
Slye_Fox, on 2 Sep 2007, 22:06, said:
did you put the [...] in?
Yeah

i attached buildmod error + xml update
Attached File(s)
-
NODFlameTank.xml (15.57K)
Number of downloads: 1 -
Fox_build_error.JPG (63.24K)
Number of downloads: 5
Golan
02 Sep 2007
Simply forget about the whole line , it´s just to show where to put the text. Do only paste the bold lines in the xml.
Henners
02 Sep 2007
Slye_Fox, on 2 Sep 2007, 22:16, said:
Well, there's your problemremove the [...]
Golan, on 2 Sep 2007, 22:19, said:
Simply forget about the whole line , it´s just to show where to put the text. Do only paste the bold lines in the xml.

Attached File(s)
-
NODFlameTank.xml (15.88K)
Number of downloads: 0 -
Invincible_flame_tank.JPG (69.25K)
Number of downloads: 16 -
Fox_build_error_22.JPG (89.25K)
Number of downloads: 10
Golan
02 Sep 2007
Please attach the complete Mod-files so that someone else can compile them. I´d bet it´ll work for others...
Henners
02 Sep 2007
Golan, on 2 Sep 2007, 23:30, said:
Please attach the complete Mod-files so that someone else can compile them. I´d bet it´ll work for others...

Slye_Fox, on 2 Sep 2007, 23:32, said:
are you useing low details?
Attached File(s)
-
NEW.rar (3.57K)
Number of downloads: 1
Edited by Henners, 02 September 2007 - 13:50.
Golan
02 Sep 2007
Works fine for me.
All I "changed" was copying the mod_l.xml to get a mod.xml and fix an incorrectly placed character (it says " </GameObject" in your file while it should actually just be" <GameObject".

All I "changed" was copying the mod_l.xml to get a mod.xml and fix an incorrectly placed character (it says " </GameObject" in your file while it should actually just be" <GameObject".
Henners
02 Sep 2007
Golan, on 3 Sep 2007, 0:51, said:
Works fine for me.
All I "changed" was copying the mod_l.xml to get a mod.xml and fix an incorrectly placed character (it says " </GameObject" in your file while it should actually just be" <GameObject".

All I "changed" was copying the mod_l.xml to get a mod.xml and fix an incorrectly placed character (it says " </GameObject" in your file while it should actually just be" <GameObject".
Ok, I done that & tested..
No critical errors but it cant find any of the art files + treats them as empty + invisible unit in-game.. I don't understand why it wont work on my end.. :(
Attached File(s)
-
Art_files_not_found.JPG (86.88K)
Number of downloads: 8 -
art_not_found.JPG (89.3K)
Number of downloads: 5
Golan
02 Sep 2007
You don´t need those art-files. Believe me, I get the same error message as you do. Now see, the point of this "test" was just to show you that the problem is not caused by the xmls or missing content - same as with the problem of Natalie73.
BTW, if you´d really want those art files shown on your first picture to be included (which is only needed when you´ve modified them), you have to place them in the correct folders. All art files must be placed in a subfolder of the art-directory that is named after their first letters. For example, nuflametank.tga must be placed in "[...]\MOD SDK\Art\NU".
BTW, if you´d really want those art files shown on your first picture to be included (which is only needed when you´ve modified them), you have to place them in the correct folders. All art files must be placed in a subfolder of the art-directory that is named after their first letters. For example, nuflametank.tga must be placed in "[...]\MOD SDK\Art\NU".
Henners
02 Sep 2007
Golan, on 3 Sep 2007, 1:29, said:
You don´t need those art-files. Believe me, I get the same error message as you do. Now see, the point of this "test" was just to show you that the problem is not caused by the xmls or missing content - same as with the problem of Natalie73.
BTW, if you´d really want those art files shown on your first picture to be included (which is only needed when you´ve modified them), you have to place them in the correct folders. All art files must be placed in a subfolder of the art-directory that is named after their first letters. For example, nuflametank.tga must be placed in "[...]\MOD SDK\Art\NU".
BTW, if you´d really want those art files shown on your first picture to be included (which is only needed when you´ve modified them), you have to place them in the correct folders. All art files must be placed in a subfolder of the art-directory that is named after their first letters. For example, nuflametank.tga must be placed in "[...]\MOD SDK\Art\NU".
So if that isn't the problem, then why doesn't my units show up?
Henners
03 Sep 2007
Slye_Fox, on 3 Sep 2007, 3:03, said:
Do what's said in here:
http://forum.cncrene...h...st&p=329360
http://forum.cncrene...h...st&p=329360
Already checked that one

Still no good.. I guess I'll just have to abort trying to use sdk 'cause it just wont work for me.. :(