Time of War
#152
Posted 29 October 2007 - 05:45
P.S. 'Full' Abrams skin:
And HMMWV without camo, but more dirty
P.S.-2 Request to Administration: Can my mod get hosted here?
Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#153
Posted 29 October 2007 - 05:58
Great models BTW. Are they in game yet?
Edited by iron_golem, 29 October 2007 - 05:59.
#155
Posted 02 November 2007 - 09:58
BTW, tried to make Abrams with bump map...
Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#156
Posted 02 November 2007 - 22:19
Sincerely,
Noswar
General Zachary Noswar, Commander and Chief, United States Army, the Third World War, from future book "Blackened Skies," by Robert M. Rawson
#157
Posted 03 November 2007 - 05:37
Quote
Thank you
What about variant with normal maps? Here:
Is it looks better than bump?
Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#158
Posted 03 November 2007 - 15:46
Normal for the lines and for the details and bump for the scratches of the metal and for the damages on the tank...
#159
Posted 04 November 2007 - 01:36
Rot Front, on 3 Nov 2007, 6:37, said:
Quote
Thank you
What about variant with normal maps? Here:
Is it looks better than bump?
make those details bigger, stronger, or you'll just not see them ingame.
Demonium, on 3 Nov 2007, 16:46, said:
Normal for the lines and for the details and bump for the scratches of the metal and for the damages on the tank...
normal mapping is a better version of bump mapping.
bump mapping have just on fixed light source, the details will direct always in the same direction. normal mapping dont has a fixed light source, it's variable and is imo the better technique.
and you can you add both? you have just one channel for bump or normal maps... and i prefer normal maps...
#160
Posted 05 November 2007 - 08:20
Quote
Of course I will do them stronger in final version... This was just expiriment - I learned how to use normal&bump mapping
Quote
It isn't possible to add both normal&bump maps, but may use embossed (in Photoshop) details like an easy graphical imitation of bump. But I can't see any sense in this.
Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#161
Posted 05 November 2007 - 11:36
Rot Front, on 5 Nov 2007, 8:20, said:
The guy who mentioned this ^^ is right...But even if you will increase the level of normal maps, you will only make your model less smoother in general and again you wont see the details. I believe that you cant do otherwise. All these small details on the tanks wont be seen into the game. Except if you will zoom your camera to the maximum...
It is not a FPS game to see all the details. You will play with a camera 50 meters above the units...
But it is good you have made all these details. We show professional... My models i showed to you, had also details even if i know that these wont be seen...
Quote
It isn't possible to add both normal&bump maps, but may use embossed (in Photoshop) details like an easy graphical imitation of bump. But I can't see any sense in this.
Ok. I will learn you a trick...look here...
a model of mine with ought normal maps.
with normal maps
and with normal maps and bump together...
How i did that?
Simple...
First open the material editor. Then choose the tab near the bump option...
After that, a tablet appears. Search for normal Bump...and click on it.
Once you do this, a new menu appears in the map editor.
in the red circle you place your normal maps.
in the blue you can place your bump maps
in the green circles it is the values were you can change how strong your effect will be...(usually make the bump lower than the normal map)
Now what this has to do with tanks you wonder...
Simple...
Here is the mammoth tank for C&C3 moding i made...
The same model with normal maps for the details and with the bump for the damages (the holes from the bullets)
#162
Posted 05 November 2007 - 12:41
However, TW only supports one normal map per shader. Bump maps arenĀ“t supported at all.
#163
Posted 05 November 2007 - 14:16
like some scratches on the metal, some holes from bullets and other...it is a good way IMO
#164
Posted 08 November 2007 - 11:36
I remodelled this 3 times, but i don't like how they looks like. This variant is similar to pictures from army.mil.
Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#167
Posted 23 November 2007 - 18:45
#168
Posted 23 November 2007 - 18:48
#169
Posted 23 November 2007 - 19:24
I can see you've put a lot of effort into this mod Rot Front. This mod seems to be coming along rather nicely and at a decent enough pace. I'm looking forward to more of your models in the future .
My best,
Nuker
#170
Posted 01 December 2007 - 12:28
About FCS: Of course, it is different vehicles, but i dont know how to make them - as 'unique' buildable units, or like an overlord system (builds just 'naked' platform, which can be upgraded to IFV, tank or self-propelled artillery)
Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users