Jump to content


Time of War


169 replies to this topic

#151 Vengence

    Professional

  • Project Team
  • 341 posts
  • Projects: Silent Dawn VI: The Dark Return, Sigma Invasion

Posted 28 October 2007 - 14:49

"There's only ONE color in the army. And that's GREEN!"
"Uh everything is brown... You know, desert and all."
"Shut up!"

Can't remember where I got that but it's true :P . I think those tanks are just base yellow brownish or green.
Posted Image
Posted Image
Posted Image
Friends look out for one another

#152 Rot Front

    Amateur

  • Member
  • 126 posts
  • Projects: Time of War; Nuclear Winter Project

Posted 29 October 2007 - 05:45

Hmm... I think replacement of color on texture will take no more than a few minutes...

P.S. 'Full' Abrams skin:
Posted Image
And HMMWV without camo, but more dirty :P
Posted Image

P.S.-2 Request to Administration: Can my mod get hosted here? :P
Posted Image
Posted Image

Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War

#153 Kyouko

    Formally Iron_Golem

  • Member Test
  • 721 posts
  • Projects: To kill any and all conversations

Posted 29 October 2007 - 05:58

This mod looks awesome, cant wait till its out. (No rush) :P
Great models BTW. Are they in game yet?

Edited by iron_golem, 29 October 2007 - 05:59.


#154 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 30 October 2007 - 05:19

nice
Posted Image
Posted Image
RIP CommanderJB

#155 Rot Front

    Amateur

  • Member
  • 126 posts
  • Projects: Time of War; Nuclear Winter Project

Posted 02 November 2007 - 09:58

thank you :P

BTW, tried to make Abrams with bump map...
Posted Image
Posted Image
Posted Image

Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War

#156 Noswar

    Amateur

  • Member
  • 122 posts
  • Projects: Command and Conquer Generals: World at War, CNC Renovatio

Posted 02 November 2007 - 22:19

Both Abrams models look spectacular, however, I do prefer the newer one over the old one, it looks a little more realistic, they're both great, though, awesome work.

Sincerely,
Noswar
"In this day and age, we must always remain prepared for the worst of things, for the worst of things may come at the worst of times, and when that happens, we cannot afford to be off guard."
General Zachary Noswar, Commander and Chief, United States Army, the Third World War, from future book "Blackened Skies," by Robert M. Rawson

Posted Image

Posted Image

#157 Rot Front

    Amateur

  • Member
  • 126 posts
  • Projects: Time of War; Nuclear Winter Project

Posted 03 November 2007 - 05:37

Quote

Both Abrams models look spectacular, however, I do prefer the newer one over the old one, it looks a little more realistic, they're both great, though, awesome work.


Thank you :crazy:

What about variant with normal maps? Here: Posted Image

Is it looks better than bump? :P
Posted Image
Posted Image

Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War

#158 Demonium

    Newbie

  • Member
  • 12 posts

Posted 03 November 2007 - 15:46

You can add both...normal and bump...

Normal for the lines and for the details and bump for the scratches of the metal and for the damages on the tank...:P

#159 ccgx

    Casual

  • Member
  • 65 posts

Posted 04 November 2007 - 01:36

 Rot Front, on 3 Nov 2007, 6:37, said:

Quote

Both Abrams models look spectacular, however, I do prefer the newer one over the old one, it looks a little more realistic, they're both great, though, awesome work.


Thank you :)

What about variant with normal maps? Here: Posted Image

Is it looks better than bump? :D

make those details bigger, stronger, or you'll just not see them ingame.

 Demonium, on 3 Nov 2007, 16:46, said:

You can add both...normal and bump...

Normal for the lines and for the details and bump for the scratches of the metal and for the damages on the tank...;)

normal mapping is a better version of bump mapping.
bump mapping have just on fixed light source, the details will direct always in the same direction. normal mapping dont has a fixed light source, it's variable and is imo the better technique.
and you can you add both? you have just one channel for bump or normal maps... and i prefer normal maps...
ccgx - Like Phoenix from the Ashes
Posted Image
Posted Image
Posted Image

#160 Rot Front

    Amateur

  • Member
  • 126 posts
  • Projects: Time of War; Nuclear Winter Project

Posted 05 November 2007 - 08:20

Quote

make those details bigger, stronger, or you'll just not see them ingame.


Of course I will do them stronger in final version... This was just expiriment - I learned how to use normal&bump mapping :D

Quote

and you can you add both? you have just one channel for bump or normal maps... and i prefer normal maps...


It isn't possible to add both normal&bump maps, but may use embossed (in Photoshop) details like an easy graphical imitation of bump. But I can't see any sense in this.
Posted Image
Posted Image

Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War

#161 Demonium

    Newbie

  • Member
  • 12 posts

Posted 05 November 2007 - 11:36

 Rot Front, on 5 Nov 2007, 8:20, said:

Of course I will do them stronger in final version... This was just expiriment - I learned how to use normal&bump mapping :)


The guy who mentioned this ^^ is right...But even if you will increase the level of normal maps, you will only make your model less smoother in general and again you wont see the details. I believe that you cant do otherwise. All these small details on the tanks wont be seen into the game. Except if you will zoom your camera to the maximum...
It is not a FPS game to see all the details. You will play with a camera 50 meters above the units... :P
But it is good you have made all these details. We show professional... ;) My models i showed to you, had also details even if i know that these wont be seen... :D

Quote

and you can you add both? you have just one channel for bump or normal maps... and i prefer normal maps...

It isn't possible to add both normal&bump maps, but may use embossed (in Photoshop) details like an easy graphical imitation of bump. But I can't see any sense in this.




Ok. I will learn you a trick...look here...

a model of mine with ought normal maps.
Posted Image

with normal maps
Posted Image

and with normal maps and bump together...
Posted Image

How i did that?

Simple...

First open the material editor. Then choose the tab near the bump option...
Posted Image

After that, a tablet appears. Search for normal Bump...and click on it.
Posted Image

Once you do this, a new menu appears in the map editor.
in the red circle you place your normal maps.
in the blue you can place your bump maps
in the green circles it is the values were you can change how strong your effect will be...(usually make the bump lower than the normal map)
Posted Image

Now what this has to do with tanks you wonder...

Simple...

Here is the mammoth tank for C&C3 moding i made...
Posted Image

The same model with normal maps for the details and with the bump for the damages (the holes from the bullets)
Posted Image

#162 Golan

    <Charcoal tiles available>

  • Member Test
  • 3300 posts

Posted 05 November 2007 - 12:41

Bump and normal maps (actually normal bump map) basically do the same, instead of using one normal and one bump map they both can be merged into one normal or one bump map. Normal maps are generally more "sharp" while bump maps appear more smoothly and natural.

However, TW only supports one normal map per shader. Bump maps arenĀ“t supported at all.
Now go out and procreate. IN THE NAME OF DOOM!

#163 Demonium

    Newbie

  • Member
  • 12 posts

Posted 05 November 2007 - 14:16

Well in that case ^^ you can merge the normal map with the bump in photoshop, if you need the details...
like some scratches on the metal, some holes from bullets and other...it is a good way IMO

#164 Rot Front

    Amateur

  • Member
  • 126 posts
  • Projects: Time of War; Nuclear Winter Project

Posted 08 November 2007 - 11:36

Have anybody some ideas how real FCS vehicls would looks like?

I remodelled this 3 times, but i don't like how they looks like. This variant is similar to pictures from army.mil.
Posted Image
Posted Image
Posted Image

Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War

#165 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 08 November 2007 - 14:00

if i'm not mistaken they look like the stingray (is that it's name) light tank
Posted Image
Posted Image
RIP CommanderJB

#166 Axel of Sweden

    <Custom title available>

  • Member
  • 739 posts
  • Projects: Operation Garbo

Posted 23 November 2007 - 13:38

 Rot Front, on 8 Nov 2007, 12:36, said:

Have anybody some ideas how real FCS vehicls would looks like?

I remodelled this 3 times, but i don't like how they looks like. This variant is similar to pictures from army.mil.
Posted Image


Coooll!! Salvage levels
Posted Image
Posted Image

#167 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 23 November 2007 - 18:45

No, these are diffferent vehicles for different purposes (IFV, Tank killer and NLOS-C), nothing of salvage.

#168 Waris

    Endless Sip

  • Gold Member
  • 7458 posts
  • Projects: The End of Days, DTU Donutin Council Co-Chairman

Posted 23 November 2007 - 18:48

Huhu... how would a salvage-using faction gets to use FCS :P

#169 Sgt. Nuker

    Greenskin Inside

  • Global Moderator
  • 13457 posts
  • Projects: Shoot. Chop. Smash. Stomp.

Posted 23 November 2007 - 19:24

^ Only if they divide by 0 :P .

I can see you've put a lot of effort into this mod Rot Front. This mod seems to be coming along rather nicely and at a decent enough pace. I'm looking forward to more of your models in the future :cool: .


My best,

Nuker
Posted Image

#170 Rot Front

    Amateur

  • Member
  • 126 posts
  • Projects: Time of War; Nuclear Winter Project

Posted 01 December 2007 - 12:28

Thank you. Unfortunately, these weeks I hadn't any time to work on mod... But a little update is upcoming.

About FCS: Of course, it is different vehicles, but i dont know how to make them - as 'unique' buildable units, or like an overlord system (builds just 'naked' platform, which can be upgraded to IFV, tank or self-propelled artillery)
Posted Image
Posted Image

Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War



2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users