


Concept Arts
#26
Posted 28 February 2006 - 08:52


#27
Posted 28 February 2006 - 11:29

A structure design trying , still working on lighting and try to learn shading ^_^

#29
Posted 28 February 2006 - 11:37

#30
Posted 28 February 2006 - 11:47


#31
Posted 28 February 2006 - 13:59


#32
Posted 28 February 2006 - 16:01


#33
Posted 28 February 2006 - 16:07
#34
Posted 28 February 2006 - 16:39
#35
Posted 28 February 2006 - 17:31

#36
Posted 28 February 2006 - 19:53
Legend_General, on 28 Feb 2006, 10:01, said:
you give new meaning to box tank lol
#37
Posted 28 February 2006 - 20:59
Respectfully,
Nuker86

#38
Posted 28 February 2006 - 22:31

#39
Posted 28 February 2006 - 22:33
Regards,
Nuker86

#40
Posted 28 February 2006 - 23:01

#41
Posted 28 February 2006 - 23:19


#42
Posted 01 March 2006 - 09:02


#43
Posted 01 March 2006 - 10:15

#44
Posted 01 March 2006 - 11:41



#45
Posted 01 March 2006 - 11:45
#46
Posted 01 March 2006 - 11:50

#47
Posted 01 March 2006 - 16:32
If each plank of wood will be a mesh on it's own rather than one rectengual
meash for the whole wall the model will look more realistic. I suggest to you to learn
texturing, it's boring but it will help you make the skin better. Metarials
have very repatative pattern.
You are learning modeling fast, grab a few tuts and you will be a good modeler.
Do you intend to make it low or high poly?
I have my faith in you

Edited by AKA_Slayer, 01 March 2006 - 21:38.

Sig done by Cattman2236
#48
Posted 01 March 2006 - 19:03

#49
Posted 01 March 2006 - 20:58


#50
Posted 01 March 2006 - 22:17

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