Master_Chief, on 9 Nov 2007, 1:41, said:
whoops :S
I suppose if gotta skinn it (yah, unskinned...)?

1. MC, I am very disappointed about your incomplete GDI Shatterer mod due to missing texture (tga) files. When I opened the .w3x file, it wants the texture files. When I opened the GUShatterer.max, the console still wants the texture (tga) files. No matter what MOD SDK version and the game patch version I have and all the necessary program and file requirements to use MOD SDK, compling this mod simply won't work without the texture files (as skins). Like very mod, a new unit must have texture files. All I see in KW.rar are .xml files, a .max file and a .w3x file in which all are incomplete. Even the GUShatterer.xml and its other .xml files in the "Art\GU" folder have a a third command line saying it needs GUShatterer.tga and the other .tga files.
Since I used patch 1.09, MOD SDK 4, and either Mod Builder 4 or modified "buildmod.bat", this was what the DOS console read out:
Quote
*** Building Mod Data... ***
Command Line: D:\Program Files\Electronic Arts\Command & Conquer 3\MOD SDK\Mods\
KW\data\mod.xml /od:D:\Program Files\Electronic Arts\Command & Conquer 3\MOD SDK
\BuiltMods /iod:D:\Program Files\Electronic Arts\Command & Conquer 3\MOD SDK\Bui
ltMods /DefaultDataPaths:.\Mods\KW\data;.;.\Mods;.\Cnc3Xml /DefaultArtPaths:.\Mo
ds\KW\art;.\Art /DefaultAudioPaths:.\Mods\KW\audio;.\Audio /ls:true /gui:false /
UsePrecompiled:true /vf:true
Command Line: D:\Program Files\Electronic Arts\Command & Conquer 3\MOD SDK\Mods\
KW\data\mod.xml /od:D:\Program Files\Electronic Arts\Command & Conquer 3\MOD SDK
\BuiltMods /iod:D:\Program Files\Electronic Arts\Command & Conquer 3\MOD SDK\Bui
ltMods /DefaultDataPaths:.\Mods\KW\data;.;.\Mods;.\Cnc3Xml /DefaultArtPaths:.\Mo
ds\KW\art;.\Art /DefaultAudioPaths:.\Mods\KW\audio;.\Audio /ls:true /gui:false /
UsePrecompiled:true /vf:true
BinaryAssetBuilder started
Cached session data not available.
Session cache age is 0 days, 0 hours, 0 minutes.
Loading 'file://d:\program files\electronic arts\command & conquer 3\mod sdk\mod
s\kw\data\mod.xml'.
Loading 'file://d:\program files\electronic arts\command & conquer 3\mod sdk\mod
s\kw\data\gdishatterer.xml'.
Loading 'file://d:\program files\electronic arts\command & conquer 3\mod sdk\art
\gu\gushatterer.w3x'.
Loading 'file://d:\program files\electronic arts\command & conquer 3\mod sdk\art
\gu\gushatterer.xml'.
gushatterer.xml: Compiling Texture:GUShatterer [21e727da:f5aa0fbd]
Critical: The texture file referenced from the XML does not exist on disk!
*** ERROR: Compilation of 'mod.xml' failed, aborting build process. ***
2. Why wasted a incomplete mod into this forum without textures? It was a nice preview but it simply won't work. I wonder why the others hadn't catch this. Will you upload the texture files for this mod soon? I'll bet most mod builders couldn't get this to work without the texture files. The first time I compile this mod, it worked (possibly under patch 1.08), but the Shatterer in the ingame was invisible in any map and can be controlled.
3. Can you ever upload your completed GDI Shatterer mod in this forum? (meaning you complied the mod into a BIG and SKUDEF file instead of .xml and art files)
3. Lol, good job but not enough. I suppose if you are willing to make another KW unit as a mod soon?
Edited by PurpleScrin, 09 November 2007 - 15:55.