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Which tiberium kinds?


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#1 Sgt. Rho

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Posted 19 October 2007 - 15:52

Hi.

Which tiberium types do you think I shall use in tiberian apocalypse?

(Green and blue are decided, but what about red and yellow?)

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Red would be same as blue (has a higher value than green tib, but not the same as blue), but also damging vehicles (exept harvesters) and yellow would damage also buildings.

Edited by Master_Chief, 19 October 2007 - 16:51.


#2 Alias

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Posted 19 October 2007 - 15:55

What's the point of having Tiberium that damages buildings if a building can't be in contact with the Tiberium anyway?

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#3 General Kirkov

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Posted 19 October 2007 - 15:58

I would have to go with red.
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#4 Sgt. Rho

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Posted 19 October 2007 - 16:05

View PostAlias, on 19 Oct 2007, 17:55, said:

What's the point of having Tiberium that damages buildings if a building can't be in contact with the Tiberium anyway?


Maybe someone is stupid enough to put defenses there :pimp:

#5 General Kirkov

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Posted 19 October 2007 - 16:07

View PostMaster_Chief, on 19 Oct 2007, 12:05, said:

View PostAlias, on 19 Oct 2007, 17:55, said:

What's the point of having Tiberium that damages buildings if a building can't be in contact with the Tiberium anyway?


Maybe someone is stupid enough to put defenses there :pimp:

Your logic is lost on me.
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#6 Rayburn

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Posted 19 October 2007 - 16:07

Pick red, scrap yellow. Four colours which simply differ in what they damage takes it too far IMO.
Also, if red Tib is dangerous to infantry AND vehicles it better BE worthier than blue Tib.

#7 Sgt. Rho

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Posted 19 October 2007 - 16:13

also (obviously...) the value is higher. red=2,5 times green, yellow=3 times green

#8 Rayburn

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Posted 19 October 2007 - 16:28

Well, this bit is somewhat misunderstandable then.

View PostMaster_Chief, on 19 Oct 2007, 17:52, said:

Red would be same as blue, but also damging vehicles (exept harvesters) and yellow would damage also buildings.


#9 Sgt. Rho

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Posted 19 October 2007 - 17:08

Edited

#10 Slye_Fox

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Posted 19 October 2007 - 17:12

Why not add Tib Vines instead of new Tib Crystals?
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#11 Sgt. Rho

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Posted 19 October 2007 - 17:20

I am already adding them :pimp:

#12 ☆FreedoM_FighteR☆

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Posted 19 October 2007 - 19:24

to be honest add them all but it looks a little wiard tib style for cnc3 :pimp:

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#13 Sgt. Rho

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Posted 19 October 2007 - 19:42

It is the orginal tib style...just not yet texed^^

#14 Ascendancy

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Posted 19 October 2007 - 22:33

I like the fact there's going to be more than 2 kinds of Tiberium, so add them all I say. :pimp:
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#15 Athena

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Posted 20 October 2007 - 06:22

I think it's a pretty creative idea, just make sure they differ enough gameplay wise.

#16 Sgt. Rho

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Posted 20 October 2007 - 11:15

Yeah...A tip on yellow tiberium: don't shoot at it if it aproaches your refinery...harvest it...It would blow off your refinery :pimp:

#17 Waris

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Posted 20 October 2007 - 11:16

What? Yellow tib can walk?

#18 Sgt. Rho

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Posted 20 October 2007 - 11:54

No. But some ppl put refineries very near to tib. fields

#19 Amdrial

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Posted 20 October 2007 - 12:12

As it has been said in some Tiberium Theories, there are 4 types of Tiberium.
One type is the most known, green type.
The second type is the more rare blue type.
The third type will only grow on specific areas of the world, the red type.
And the fourth type is an actual organism, feeding off metal and other buildmaterials used by humans, the Veins.
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#20 Thez

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Posted 20 October 2007 - 12:39

The red tiberium was actually planned in Tiberian Sun and I can remember seeing it in the game once or twice (though it might have been modded) and it was in between green and blue when it came to money but extremely hazardous.
If memory states though, it was the fastest tiberium to spawn/regenerate.
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#21 Slye_Fox

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Posted 20 October 2007 - 14:25

What about Tib Algee?
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#22 Sgt. Rho

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Posted 20 October 2007 - 14:37

Hmm....good idea!

#23 Kamikazi

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Posted 20 October 2007 - 14:39

Me wants to see red... :pimp: But Aglee... hmm.. also ok
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#24 nova

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Posted 20 October 2007 - 14:51

there was a fith tib type :pimp: clear yes clear

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only found in nod controlled tertories so it may have been a nod experiment but since it has spread throung yello and red zone it is a litle bit more valuable than green because of its rarity but it dose not assimilate ethier

Edited by nova, 20 October 2007 - 14:52.


#25 Rayburn

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Posted 21 October 2007 - 13:52

View Postnova, on 20 Oct 2007, 16:51, said:

there was a fith tib type :P clear yes clear

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only found in nod controlled tertories so it may have been a nod experiment but since it has spread throung yello and red zone it is a litle bit more valuable than green because of its rarity but it dose not assimilate ethier



Source of that information? Judging by the spelling, it seems to be yourself...



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