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Weapon Sugestions for my model


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#26 KiLLer

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Posted 05 March 2006 - 22:50

You think so thanks the longest part was thinking how it wpould look :tard::lol:
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#27 KiLLer

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Posted 05 March 2006 - 23:51

Don't really like this one that much but it just an idea


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just asking if you like it well do ya
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#28 Alias

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Posted 06 March 2006 - 05:43

Ooooh... Good.

*Awards another cookie*

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#29 KiLLer

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Posted 06 March 2006 - 07:38

Here's another one this is the one with the lowest poly count :tard::lol:

but i wouldn't know how to code this in any waty but hey ill find help pn that front then anyway here is the pic

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#30 KiLLer

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Posted 06 March 2006 - 11:54

somebody had the idea of advanced engines how should it look though cause i dont have any clue what so ever :tard:

NOTE : not all upgrades wiil eventually be used once i made enough to my idea ill start a poll and see what the most favorites are

Edited by KiLLer, 06 March 2006 - 11:56.

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#31 Whitey

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Posted 06 March 2006 - 22:03

advanced engines could look like on the back, a large engine block sticking out, or just a lump (covered engine) wiht two large propellors visible on the bottom rear

#32 KiLLer

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Posted 09 March 2006 - 16:13

Total remake

wil remake upgrades later anyway i think this looks alot beter

its also better scaled now

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Edited by KiLLer, 09 March 2006 - 16:23.

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#33 Whitey

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Posted 09 March 2006 - 22:02

Muy bueno! :D

#34 Alias

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Posted 10 March 2006 - 07:03

Make that 3 cookies O_o

You will go down in history :D

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#35 KiLLer

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Posted 10 March 2006 - 14:30

Until now my mod features this
ita has naval yard ( stil looking like USa warfactory and can still be build by everybody )

China
Submarine Can fire torpedo and missiles

Usa
Frigate New model Then the one you guys have seen ( still will get upgrades though )
Battleship

Gla
Battleboat is armed with a fully salvaged quad cannon gun

All
Ptboat
Amhibious transport

all cameos for these are done also the strings are

Btw the mod will only feature one Navalyard And that will be a tech building when captured every team will be able to build there own ships ( every team usses its own Commandset )

in the version im using now i can still switch the commandsets its easier then restarting the game with another team to test there ships
later on this will be romoved so everybody can only build there ships


NOTE: some prerequistes are still not implented jet so don't start saying "hey the usa can already buikld theuyre frigate at start of game cause i know "

EDIT

i don't wanna post any screenshots
so i just added a Big file for current version just place it in your generals zero hour folder should do the trick no recources of this mod may be used on any other mod without asking me

Credit goes to The_hunter who tought me alot ( and his sub course )
And everybody elso on this forum that made this possible

Click Here to download


P.S: pleas give me fedback on how i can make it better thanks

Edited by KiLLer, 10 March 2006 - 15:01.

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#36 KiLLer

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Posted 14 March 2006 - 11:56

Particle update

wake for all ships shown here with the pt boat

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wake for torpedos

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#37 The_Hunter

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Posted 14 March 2006 - 11:57

that's pretty cool ;)
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#38 KiLLer

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Posted 14 March 2006 - 11:59

LOTR BFME had some nice textures for it ;)
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#39 ultra1437

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Posted 14 March 2006 - 21:32

i cant get it to work (keeps saying error like if installed wrong but i do as it says and do you mean the mydocs zero hour folder or where the app itself is?
R.I.P. Luyo, I will never forget you.

#40 KiLLer

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Posted 14 March 2006 - 22:15

where the app itsself is
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#41 Whitey

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Posted 14 March 2006 - 22:50

nice wake man, i have a suggestion, contrails on top of the water at the sides of the wake :) to make more of a "wake" :drunk:

#42 KiLLer

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Posted 14 March 2006 - 23:41

i know btw i use this one for every ship A bigger one for bigger ships and a Smaller one as seen above for the smaller ships now im working on getting the coding right for the minelayer upgrade for the new frigate

then im finally going to fix the submarine missiles ( hunter u used a lot of coding on that :D:) )

only thing it does now is fire 1 rocket rocket emediatly explodes destroying the submarine

and the fireFX of the missile goes to target and does damage
that aint right now is it :D

After that
I guess Ill go make a second ship for china

Edited by KiLLer, 14 March 2006 - 23:43.

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#43 KiLLer

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Posted 15 March 2006 - 23:22

i made myself a intro for the mod now just trying to host it :loel: so i can show it to you guys btw i really love it :locky:
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#44 Baal-Zebub

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Posted 16 March 2006 - 07:20

Why not add a Particle Cannon to the already great model?
The Known is but a shadow of the Knowable.
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#45 KiLLer

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Posted 16 March 2006 - 14:34

finallyfound a place to upload the file this is a small version my intro

Intro
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#46 ultra1437

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Posted 16 March 2006 - 20:33

i finally got it to work and it looks good!!
R.I.P. Luyo, I will never forget you.

#47 KiLLer

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Posted 16 March 2006 - 21:05

thanks m8 now i finally gpot the submarine working a little better atleast the missiles work now :loel:
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#48 KiLLer

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Posted 17 March 2006 - 18:41

New update Side specific Ptboats

now every side has its own pt boat though you can still see its a pt boat :loel::P



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Edited by KiLLer, 17 March 2006 - 18:53.

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#49 Cattman2236

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Posted 17 March 2006 - 19:39

That tomahawk upgrade model looks familiar mate :loel:

Nice work with the Naval units though.
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#50 KiLLer

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Posted 17 March 2006 - 21:40

how do you mean it looks familiar ?? cause i made it myself but oke
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