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[RenAlert: A Path Beyond] RA_Cellar_Maze


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#1 Grendies

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  • Projects: [Mapper Guild ~ Renegade Mapper]

Posted 16 January 2007 - 00:59

RA_Cellar_Maze
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I'll try to keep both this thread and the thread over in the A Path Beyond forum up to date. I suggest taking a glance over at the other thread every now and then because some information and decisions come from discussion in that thread.

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Put simply, I got fed up working on RA_Crystallized. I got tired of seeing the same thing over and over again and dealing with challenges that vary little. That's the bad news. The good news is that I'm going to be working on it again.

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So what was I doing during my hiatus? Sleeping? Playing games? Travelling internationally? Attending university? Learning new skills? The answer to all these is a resounding "Yes!"

In addition to all this, I've gone back and overhauled an old map I was working on mumble-mumble years ago. Below are a mix of recent and new pictures. The only difference is the shading which has been fixed in the latest version.
[Ramp near Soviet area]
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[Ramps & tunnel entrances near the Allied area]
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[Allied map]
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[Soviet map]
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[Tunnel entrance]
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[Inside the tunnels]
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["The way is shut..."]
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[Crates!]
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[BIG crates!]
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[LOTS of crates!]
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[Frickin' MOUNTAINS of crates!]
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[...with strategic value!]
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What's more, some of the crates contain things like cash and death and health and nifty stuff like that! Posted Image

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Fun Trivia Time!
  • The Soviets are on the top floor!
  • The Allies are on the bottom floor!
  • The wall maps only show the basic layout, not where the tunnels or crates are!
  • After a few tries, you can climb the piles of crates with ease!
  • There are many places for grabbable crates to spawn, but only one grabbable crate at any given point in time.
  • The fastest way to get from the Soviets to the Allies is thus: Start in front of the wooden doors by the Soviet area. Facing away from it, head straight until you reach a tunnel. Go through the tunnel. There are some ramps to your left. Go down them. Tada! Wasn't that easy?
  • The fastest way to get from the Allies to the Soviets is thus: Near the Allied area you will find two ramps and two tunnels (picture). Go up either one of the ramps. The room you reach will have two ways out, a normal way and a tunnel. Go through the tunnel. From the tunnel exit you should see two wooden doors. That's the Soviet area. There, wasn't that simple?
  • There are over 210 non-grabbable crates!
  • When Grendies decided to go in and add crates, he had no idea how to UV unwrap in gmax!
  • Grendies had to UV unwrap every last freaking one of them!
  • When Grendies decided to go back in and work on the map, he had already forgotten almost everything he knew about level edit!
  • If you ask things in the Map Making Q&A thread, there's a good chance you'll get a timely and accurate response!
  • Grendies use to suck badly at modeling, and here's proof!
    [Original 9/14/2003 model]
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  • In 2003, Grendies had no concept of poly count or making walls without using Boolean operations!
  • The initial layout was based heavily on a temple layout shown in a roleplaying book Grendies use to have on hand when he was first modeling. Other things like the water, a second level, ramps, tunnels, crates, entrances, and a few other things here and there were his design.
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In case you'd like to have an idea of when updates will be made, here's the file lineup:
The current version is 0.9

If there are any bugs and/or balance issues, they'll be addressed in version 0.95

From there on out they will be surnamed 0.95b, 0.95c, 0.95d, etc. until all major bugs and balance issues are worked out.

When all major bugs and balance issues are dealt with, version 1.0 will be released.

If there are any minor fixes and balance issues discovered after version 1.0, 1.1 will include fixes for these (and any following minor fixes will be surnamed 1.1b, 1.1c, 1.1d, etc.)

When the new Red Alert: A Path Beyond patch comes out, version 1.2 will be made to include any changes/updates if needed.

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I will be making a CTF version as well as a C&C mode version with at least one, maybe two, buildings for each side.

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Special thanks to...
Laeubi ~ for hosting <a href="http://renhelp.laeubi-soft.de/" target="_blank">http://renhelp.laeubi-soft.de/</a>
Bumpaneer, StoneRook and André ~ for making the Realistic Water tutorial
Tocsin ~ for general advice, ideas, and suggestions that will make this map and future ones much more interesting
Mapper Guild ~ for giving me an excuse to actually get back into map making and for not being retentive when life forced map making onto the back burner
Several other people ~ for helping me make decisions like having advanced infantry purchasable and such

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So, here's the big question: When is it going to be released?
NOW!







EDIT:
I just noticed the "How to correctly make a map topic"... <<;;;

I've already released it. All major bugs have been dealt with before the public release, and the only two complaints I've seen are wanting more variety in crate design (which isn't likely to happen unless I suddenly get a burst of insperation on how to change 210 boxes in a small amount of time) and needing buildings (which will be addressed in both the CTF and C&C versions).






EDIT 2:

Holy Mackrell, I forgot to upload it >.<;;;;
Also worth noting, the "[80 Players]" means that there's 80 spawn points (though I think servers can only go up to 50 or something like that...).

There's no specific server for it, but if anyone wants to get together with one another and try it out online you're more than welcome to do so. If you do, please post any comments & opinions you might have.


In order to play it you'll need
  • a legitimate copy of C&C Renegade installed
  • the client version of Red Alert: A Path Beyond (you can find the download here)
Have fun. :cry:

View Post{LP}Admiral-(NL), on 16 Jan 2007, 15:46, said:

That's one nice map you've gotten there!
I look forward into playing on that one.

To Grendies: Red Alert - A Path Beyond
To Crazykenny: Lag

][ said:

Red Alert: A Path Beyond[/u] is the spiritual sequel on the Battlefield 2 engine to the now-cancelled mod for Renegade entitled "Renegade Alert." The original mod was in production for several years, and saw many releases and updates during that time. The hub for the mod's community, too, has shifted location several times (Do you remember the Armageddon Entertainment days?), and currently we have our own forum available at www.renalert.com (this site!) and our own IRC channel graciously hosted by n00bstories.com. [...]
;)

Both are correct, as are Renalert, RenAlert, and Renegade Alert.






[Sneak peek at the next release's work in progress from inside the Allied sea cave, oversized placeholders for the Allied Barracks and Ore Silo are shown (walls are transperant so you can see)]
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Thanks ;)

I also made a Co Leader one in case any of The Powers That Be happen to like the look of it.
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Probably worth noting that the bullet holes and bolts are still flat on the model, the reason they look 3D is because they looked like that before I started.


I'm working on some with the new signatures. When I first started I liked the way the old banners looked in my signatures better than the new ones, but that was just because I had just finished the versions with the original banners. :P


Which do you think looks the best?

[Here's the Leader signature]
<a href="http://img.photobucket.com/albums/v653/Gre...2RevB_Plain.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...2RevB_Plain.png</a>
<a href="http://img.photobucket.com/albums/v653/Gre...RevB_Bright.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...RevB_Bright.png</a>
<a href="http://img.photobucket.com/albums/v653/Gre...02RevB_Dark.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...02RevB_Dark.png</a>
<a href="http://img.photobucket.com/albums/v653/Gre...2RevB_Light.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...2RevB_Light.png</a>

[...and the Co Leader signature]
<a href="http://img.photobucket.com/albums/v653/Gre...02RevA_Plan.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...02RevA_Plan.png</a>
<a href="http://img.photobucket.com/albums/v653/Gre...02RevA_Brit.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...02RevA_Brit.png</a>
<a href="http://img.photobucket.com/albums/v653/Gre...02RevA_Drak.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...02RevA_Drak.png</a>
<a href="http://img.photobucket.com/albums/v653/Gre...02RevA_Ligt.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...02RevA_Ligt.png</a>

[...and the Member signature]
<a href="http://img.photobucket.com/albums/v653/Gre...2RevA_Plain.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...2RevA_Plain.png</a>
<a href="http://img.photobucket.com/albums/v653/Gre...RevA_Bright.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...RevA_Bright.png</a>
<a href="http://img.photobucket.com/albums/v653/Gre...02RevA_Dark.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...02RevA_Dark.png</a>
<a href="http://img.photobucket.com/albums/v653/Gre...2RevA_Light.png" target="_blank">http://img.photobucket.com/albums/v653/Gre...2RevA_Light.png</a>


Personally I like the first, second, and fourth, though I'm not overly fond of the third.


I'd have the Tester and Adviser signatures ready, but I'm still trying to decide what rank insignia to give them.



EDIT:
I just noticed the Co Leaders now have names on theirs. I'll fix that later, right now I need to get ready for class.

Attached File(s)


Edited by Revantheemperor, 30 October 2007 - 14:27.

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[[ Γ ]] Grendies

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