

Dawn of War Army Thread
#101
Posted 18 February 2008 - 16:42


#103
Posted 18 February 2008 - 17:09



#104
Posted 18 February 2008 - 17:15
soho, on 18 Feb 2008, 11:42, said:
The point of the mod is similar to ShW's. It caters to gameplay and a little "fluff" to make the game a little more like table top WH40k. It's a really fun mod once you adjust and accept the changes made.

#105
Posted 18 February 2008 - 17:59



#106
Posted 18 February 2008 - 20:15
#107
Posted 18 February 2008 - 20:19


#108
Posted 20 February 2008 - 19:34


Chaos is our master!
Edited by Sic, 20 February 2008 - 19:36.



#109
Posted 20 February 2008 - 21:03
How long have you had this game Sic?

#110
Posted 20 February 2008 - 22:46

#111
Posted 21 February 2008 - 15:57



#112
Posted 04 March 2008 - 21:34
-_- I really am sorry for bringing this thread back, but its a very good thread and I think has much more future use in store. I'd actually like to request a pin if it could be allowed.
Some images of my Necron "Lifeless Bloods" army:

Necron Warriors

Immortals

Tomb Spyders and a small swarm of Scarabs

And my Pariahs
Although I like the black and red color scheme, the green gauss flayers kinda ruin it


Edited by Match, 04 March 2008 - 21:41.
#113
Posted 04 March 2008 - 21:39


#114
Posted 04 March 2008 - 21:41


#115
Posted 04 March 2008 - 21:41
Red and black is an awesome color scheme, though the Pariahs (at least IMHO) don't look quite right. The Immortals are the pwn with a red head and the Warriors and Tomb Spiders are great looking too.
One thing I have to question is: How in the world did you get 2 Lords and 3 Restored Monoliths? Barring the obvious that you built them, in regular DC, you're only allowed one Lord and one Monolith. So am I correct in smelling mod, or is it an air of personal tweaking I detect?


#116
Posted 04 March 2008 - 21:51


#117
Posted 04 March 2008 - 22:13
Although having no pop cap is kinda cool *you feel more free* as the AI uses it too, it makes battles like these horribly laggy:

Don't bother counting. Theres over a hundred flayed ones running arround *or dripping arround* the map. X_X Even my supercomp started having slight lags. *although it did look truly epic*
Edited by Match, 04 March 2008 - 22:18.
#118
Posted 04 March 2008 - 22:16


#119
Posted 04 March 2008 - 22:21

#120
Posted 04 March 2008 - 22:24
*pukes*

#121
Posted 04 March 2008 - 23:29
I do like the scheme Match, but I have to say, DoW really doesn't do black. It seems to hide too much detail, so for a "Black", I usually go for a RBG of 20 or in Cron's case a RBG of 30 will be better. Their details are horrid when it comes to dark colours. Maybe have the secondary trim in white will help bring out the detail in the Pariah squad as well, it even turns most backbones white. Still looks wicked man, props.
For those of your unfamiliar, RBG means Red, Blue, Green.
#122
Posted 05 March 2008 - 01:32

EDIT: Tried the mod Nuker. All I can say is What...the....crap. I was all excited to try all the new changes and stuff and then I get steamrolled by 9 squads and 3 tanks from an "easy" imperial gaurd AI in the first 10 minutes. Not cool. So until I get better, this mod will be a pain in the arse to play.
Edited by Match, 05 March 2008 - 02:40.
#123
Posted 14 March 2008 - 13:44
#124
Posted 15 March 2008 - 18:23
Heres my first Soulstorm scheme of SoB.


#125
Posted 15 March 2008 - 19:55

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